Sunday, July 24, 2011

Linking Characters Together Makes For A More Compelling Set Of "Bloodlines!"

The Good: Easy to learn, Good image quality, Fun to play, Rarity
The Bad: Problematic collectibility issues (foils offer nothing new), Impossible to make complete set from boosters decks.
The Basics: A pretty wonderful The Lord Of The Rings TCG, "Bloodlines" is dangerous for Fellowship players and fun for those willing to pick up strong villains!

Trading card games thrive on diversity and changes in mechanics. After all, if there aren't new types of cards that offer real changes in the game, one is simply left to play the same old game with different pictures. Decipher, in continuing The Lord Of The Rings Trading Card Game with "Bloodlines" seemed to realize that, inserting a few new variables that allow players to form some truly different strategies. Chief among these is the ability to use Gandalf or Sam as a Ringbearer!

Fans of The Lord Of The Rings TCG picked up "Bloodlines," the third "War Of The Ring" block set to try mixing their game up with things like a stronger ringbearer who had less resistance to the Ring. Seeing how the threats changed allowed them to develop new strategies and keep the game interesting to play. Decipher's efforts paid off and fans of the films and players continued to support the game.

Basics/Set Composition

The "Bloodlines" set was the thirteenth set of The Lord Of The Rings Trading Card Game cards created by Decipher. Envisioned as a game played by two to four people, players created decks of cards utilizing their own version of the Fellowship and prepared to seed the adventure path with obstacles to thwart other players' Fellowship. For those unfamiliar with the concept, CCGs (or TCGs) are basically a late-teen oriented product designed to capitalize on the youthful desire to play with the acknowledged maturity of the target audience. The result is something that is a midpoint between the freedom and creativity of action-figure free play and the structured rules and rigidity of a board game.

Players might prefer that I describe the game instead as a strategy game that is like a Role-playing game with cards. The break here is that the characters, artifacts, and scenarios are all already conceived by others. The original concept was to find a way to make play socially acceptable for an older audience and it generally worked.

"Bloodlines" is a 221-card set focusing on characters, location, artifacts, villains and scenarios presented in the The Lord Of The Rings films. Released following the debut of the Extended Edition of The Return Of The King on DVD, this card set utilizes material from all three films, presenting a well-rounded playing environment from Middle Earth. The set consists of 60 common cards, 60 uncommon cards, 60 rare cards and 14 starter deck exclusive cards spread through two different starter decks, with the most popular characters being presented as rare cards. This provides a sense of balance and allows different character traits to be exploited among the various versions. As well, there are twenty-seven foil reprint cards of the most popular rare cards, which receive additional exposure as Legends and Legends Masterworks foil cards.

The 194 card non-foil set features 8 Dwarven, 19 Elven, 16 Gandalf, 15 Gollum, 19 Gondor, 4 Isengard, 21 Men, 19 Orc, 18 Rohan, 2 Sauron, 16 Shire, 20 Uruk-Hai, and 7 Wraith Affiliation cards, and 10 Site cards. These are generally broken down evenly between Fellowship (your cards you play with) and Minion (cards you set upon your opponent) cards. Within the various affiliations, there are: 5 Artifact (unique items found on Middle Earth, like the Sceptre Of The Dark Lord or the Phial Of Galadriel), 29 Companion (cards depicting primary characters and those who may join your customized Fellowship, like Denethor or Gimli), 45 Condition (cards illustrating long-term changes to Middle Earth that remain in play more than one turn, like the Signs Of War or men being Driven From The Plains), 45 Event (cards depicting temporary effects on players, like a Shadow From The East or hearing Better Tidings), 6 Follower (supporting people who aid the Fellowship, but do not join it, like Deagol or Alatar), 41 Minion (cards depicting villains used to obstruct your opponent, like the Gollum or Sauron), 11 Possession (cards depicting objects used to enhance the natural strength or endurance of a character, like a Fishing Boat or a Worn Battleaxe), and 10 Site (cards depicting locations in Middle Earth, they form the "board" for the game).

This set continues the game with a very broad sense of the Middle Earth universe as characterized by The Lord Of The Rings films. The booster pack boxes are comprised of thirty-six packs per box with eleven cards per pack. The eleven cards are portioned out with seven common, three uncommon, and one rare or foil card. A foil card replaces a rare in approximately five packs. The foils are simply reprints of the standard rare cards; there are no cards that are uniquely foils in this set.


At its most basic level, this is a board game where one constructs the board and pieces out of a selection of cards. The purpose of the game is to survive to the end of the ninth site in the Adventure Path, which (theoretically) indicates the end of the Ring Bearer's quest. The basic idea is to assemble a sixty card deck, lay out the board (Adventure Path) and play against an opponent. The deck is evenly split between Fellowship and Shadow cards, so players ought to have a hand that allows them to play and attempt to thwart their opponent at any given time.

This game uses a "payment" system where cards have a cost. The rulebook recommends something like poker chips or glass beads to establish the twilight pool and wound indicators and I've found small poker chips (not included) work very well for this.

Sites form the board for the game, known as the Adventure Path. Sites are seeded in accordance to the rules of bidding (all of this is clearly established in the rulebook, which is available in the starter decks). The rulebook clearly defines what each deck must possess in terms of numbers of the card types. But basically, one starts by laying out a board, determining which player goes first, then setting them off through a Fellowship Phase (wherein the current player adds any characters they can and moves to the next site), Shadow Phase (Shadow players seed Minions to set against the current player's Fellowship), Maneuver Phase, Archery Phase (archers fire and it becomes the first chance to try to take out enemies), Assignment Phase (villains target Fellowship Companions), Skirmish (they actually battle) and then Regroup.

This is a fairly complex trading card game, but it represents a level of gaming sophistication designed to appeal to younger adults and actually challenge them, which is a decent idea given the complexity of Middle Earth. The problem, of course, is that most people who would be most stimulated by this game do not have the time or effort/interest to learn to play it. As a result, the mid-teens that basically run the CCG players world seem to have had mixed impressions about this game. Many players seem to enjoy that cards have a "cost" to them, adding a sense of risk to playing many of the better cards.

It takes a great deal of time and energy to learn the game, but once one has played a few hands of it, it is a pretty easy concept for an adult to master and the challenge becomes assembling a strong fellowship and accompanying minion deck and being creative (and lucky) about how the cards from one's hand are used.

Rules/Rule Changes

The rulebook for this game is forty pages long; it's not so much the function of a review to rehash all that as it is to evaluate it. The rules are fairly clear and the game basically follows the same format at laid out in the rulebooks for "Shadows" (reviewed here!).

As well, there is a new card type in "Bloodlines;" follower. Followers fill the niche left in the new game by the absence of Ally cards. Followers aid the Fellowship, but do not participate in battles. There are no rulebooks in the booster pack boxes.


Players, collectors and fans of The Lord Of The Rings franchise will appreciate the image quality of the characters and scenarios from the films. The "Bloodlines" set features a great deal of the principle cast of The Lord Of The Rings, like Aragorn, Gandalf and Sam. The set also features the Grima, Gollum and all sorts of Orcs! This set powerfully fleshes out the diverse characters and scenarios in Middle Earth and it does so with larger images than many other trading card game cards have. For a while, it seemed like the "Bloodlines" Gandalf would be the logical pick for highlight from this set. However . . .

The highlight is clearly, 13R140 Sauron, Dark Lord Of Mordor. This is the sole Sauron card and while it is relatively expensive to play, he's lethal. Yes, Sauron is appropriately damned near invincible and with his Sceptre, most Fellowship players will be cut down pretty easily. Between a Balrog and Sauron, a Shadow Player can make pretty short work of a Fellowship. Some might say, "what's the point of a game with such powerful adversary cards?!" I say "Eat mace!"


Rares are evenly distributed in the booster packs, making only one of each of the two starter decks necessary for those collecting a master set, as the starter decks each have a many cards that cannot be found in the booster packs.

Beyond that, die-hard, obsessive collectors who want the thrill of collecting can collect the Legends and Legends Masterworks foils. These are eighteen and then nine foil reprints of the most popular characters. The problem here, though, is that they picked the eighteen and then the nine are foil reprints of the foil reprints with an alternate "O" numbering, so essentially the most valuable foils (Legends Masterwork, which are on average only one per box) are also the most reprinted rares within the "Bloodlines" set. As well, it is somewhat disappointing that if Decipher is going to bother to alter its annoying tradition of making foil reprints of each and every single card (yea for that!) that they would not follow a late "Star Trek Second Edition" model and make a few cards that are unique to the foil set, perhaps previewing the subsequent series.

This set also seems to have been shortprinted, enhancing its overall value.


This is a wonderful, very complete set of gaming cards and offers one of the most fun adventure scenarios in the Middle Earth world. It might take a little to assemble a set, but this is one with enduring playability and collectibility, setting it apart from many CCGs!

This set culls material from the The Lord Of The Rings Extended Edition Trilogy, reviewed here!

This set was preceded by "Black Rider" (reviewed here!) and followed by the Deluxe Draft Boxes (reviewed here!).

This is a set of cards I proudly sell in my online store. For my current inventory of them, please click here and shop!


For other card reviews, please visit my index page by clicking here!

© 2011, 2010, 2008 W.L. Swarts. May not be reprinted without permission.

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