Showing posts with label Michael Grossman. Show all posts
Showing posts with label Michael Grossman. Show all posts

Thursday, October 20, 2016

Introducing "The Justice Society Of America" To The DC Television Universe Makes For Fun Legends Of Tomorrow!


The Good: Decent performances, Fun moments, Interesting concept, Primary characters' arcs
The Bad: Leaves a number of characters woefully unexplored, Some truly lousy special effects
The Basics: Legends Of Tomorrow meets "The Justice Society Of America" in an episode that illustrates well the ways Eobard Thawne is working to destroy the world!


Legends Of Tomorrow has been a forum that has always had the potential to turn into a "Best Of" team-up of characters from the other DC Television Universe shows, most notably Arrow and The Flash (as they occur in the same universe, separate from Supergirl). With "The Justice Society Of America," Legends Of Tomorrow goes into territory that puts it at the same type risk that Supergirl was placed in with "The Adventures Of Supergirl" (reviewed here!), namely that the protagonists of the series have the potential to be completely overwhelmed by a new guest character (or, in this case, characters). Legends Of Tomorrow manages to avoid the imbalance by having the familiar team save the new, unknown one!

"The Justice Society Of America" picks up right where "Out Of Time" (reviewed here!) and it is impossible to discuss the new episode without some referenced to where the season premiere left off. After all, "Out Of Time" climaxed with the Legends meeting The Justice Society Of America in 1942 outside Columbia University. As well, "Out Of Time" revealed that the DC Television Universe was not going to let the Temporal Remnant Reverse-Flash from "Flashpoint"(reviewed here!) go to waste as he rescued Damian Darhk! "The Justice Society Of America" finally shows the resolution to the scene that capped off the first season, even if a paradox is created within the episode!

Dr. Heywood is starstruck by meeting Commander Steel, the leader of the Justice Society Of America . . . moments before the JSA takes down the Legends team. The sextet is brought to the Justice Society Headquarters, where Heywood reveals himself to Steel as the heroes grandson. Elsewhere, Eobard Thawne provides the Nazis with the super soldier serum to help the Nazis win World War II. The Legends are thrilled to meet Rex Tyler, but he does not remember them from 2016. When the Justice Society sets the team free, the Legends decide to put Dr. Stein in charge of the team and his first act is to have Lance cut Dr. Heywood free. When she tries, Dr. Heywood's dog tags disappear and when he double-checks his files, he learns they have changed and the day after their meeting, the Justice Society Of America is defeated in Paris.

The Legends team heads to 1942 Paris to find the Nazi Baron Krieger, with Dr. Stein's plan being to impersonate Hitler's favorite singer to get access to Krieger. After rescuing the JSA, more or less, the teams return to the Waverider, where Lance realizes that Heywood is a hemophiliac. The teams head to the Fontainbleu Forest, where they take out a convoy that includes Krieger. But Krieger has the chance to take the formula provided to him by Eobard and in analyzing the situation, Dr. Stein freezes up, which leads Palmer and Vixen to be captured by him. When Dr. Stein turns command of the Waverider over to Sara Lance, she leads a rescue mission to save both teams!

Fans of the DC Universe are likely to be psyched for the proper on-screen introduction of Vixen to the DC Television Universe. Vixens powers are illustrated well through some pretty awesome special effects, though they are not explained within the episode as being supernaturally-derived. Amaya Jiwe is characterized in "The Justice Society Of Tomorrow" as angry and powerful, which seems to do justice to her character. I've read remarkably few DC Comics books that feature Vixen, but Maisie Richardson-Sellers seems to have a screen presence that has an appropriate level of gravitas for the role . . . and the ability to emote a proper amount of anger for the character.

Dr. Stein is focused on well in "The Justice Society Of America" and his arc is a decent one, as he comes to realize that the mantle of leadership is not one he can bear. "The Justice Society Of America" has Rip Hunter lost, so in trying to replace him, it is interesting to watch the group attempt to adapt to his absence. There is something very realistic about how poorly adapting to the power vacuum goes. Dr. Stein is delightfully devoid of ego when it comes to ceding leadership, which is refreshing and well-executed by Victor Garber.

Sara Lance is a logical choice for leading the Waverider crew and while it might seem like a spoiler to reveal her new role, the episode's director does that by putting Lance in the opening monologue as the focus of the episode. Lance taking Rip Hunter's place is a cool idea and it will be interesting to see if, in subsequent episodes, Mick Rory's former experience as Chronos is something she starts to rely upon.

Of the main characters, Mick Rory is most neglected in "The Justice Society Of America" and Palmer's role is mostly to play off Vixen. As one might expect from an episode with two super-hero teams, it is tough to service all of the characters well. From the Justice Society Of America, Vixen and Commander Steel are the two focused most upon, with Steel's role being to help make Dr. Heywood a more well-rounded addition to the Waverider crew. Sarah Grey looks great as Stargirl, though she is given little to do other than fight in the episode. Similarly, Obsidian is given cool powers, but virtually no characterization. Dr. Mid-Nite also receives remarkably little characterization.

"The Justice Society Of America" does a good job of recognizing that racism existed strong in the United States in 1942 - even in the Justice Society Of America - by having Rex Tyler treat Dr. Stein as the team leader. Why, then, the JSA would send Vixen into the Nazi club and why the Legends include Jax in their team is somewhat baffling. Spies tend to want to blend and sending the black members of the teams into a white supremacist's club is a tactically bad move.

Ray Palmer refusing to do the Nazi salute is wonderful, even if it leads to the inevitable Legends Of Tomorrow bar fight. The use of the bar fight trope in "The Justice Society Of America" is played well, especially with its abrupt end.

For a change, Legends Of Tomorrow is hampered by some bad special effects in "The Justice Society Of America." The episode features terrible special effects for the mutated Krieger.

Fortunately, "The Justice Society Of America" is not about big special effects and the story is well-enough executed to make most viewers overlook the bad effects.

For other works with Kwesi Ameyaw, please visit my reviews of:
Man Of Steel
The A-Team
Scary Movie 4
The L Word - Season 1
Capote
Blade Trinity

[Knowing that single episodes are an inefficient way to get episodes, it's worth looking into Legends Of Tomorrow - The Complete Second Season on DVD or Blu-Ray, which is also a better economical choice than buying individual episodes. Read my review of the sophomore season of the time traveling hero team here!
Thanks!]

7/10

For other television season and episode reviews, please visit my Television Review Index Page for an organized listing!

© 2016 W.L. Swarts. May not be reprinted without permission.
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Tuesday, April 8, 2014

Average Abduction Story: “Affliction”


The Good: Decent acting, Good effects/sets, Moments of character development, Decent retcon.
The Bad: Holds up poorly independent of episodes that preceded and followed it.
The Basics: Starting the arc involving the Klingons and how their make-up changed, “Affliction” is entirely a set-up episode.


One of the dangers of creating well-serialized television is that individual episodes in the series may hold up remarkably poorly on their own (but great in context). The fourth season of Star Trek: Enterprise was heavily serialized with multiple two- and three-episode story arcs. Unfortunately, some of those episodes were very much intended as parts of a whole and the individual episodes suffered. “Affliction” might be the worst of those episodes.

“Affliction” is the first part of a two-parter that finally explains why the Klingons looked different in Star Trek (the original series) from how they appear in the rest of the Star Trek franchise. The practical, production, answer of course is that make-up techniques were not as sophisticated in the 1960s as in the late 1970s when the revamped Klingons were introduced. Since then, the fan explanations for the different Klingon races were numerous and were jokingly canonized in “Trials And Tribble-ations” (reviewed here!). For Star Trek canon, “Affliction” and “Divergence” create an in-universe explanation for the difference. More than just understanding why such an explanation would be necessary (which is not a part of “Affliction”), viewers have to have extensive knowledge of the Star Trek universe. The Section 31 subplot is meaningless without “Inquisition” (reviewed here!), the Augment revelation is meaningless without “Borderland” (reviewed here!) and understanding why Tucker is leaving Enterprise is a mystery to those unfamiliar with “The Aenar” (reviewed here!).

When a Klingon is injected with a virus, the rest of the bridge crew is horrified. When the Enterprise returns to Earth to drop off Tucker and attend to the launch of the U.S.S. Columbia, Sato and Phlox go out to dinner. There, Phlox is abducted and the crew of the Enterprise scrambles to find him. While Tucker settles in as the Chief Engineer of the Columbia, Reed looks into how Phlox was abducted and meets with the mysterious Harris who tells him he has a way to help find Phlox. T’Pol, with Archer’s help, follows her own lead; mind-melding with Sato to figure out what language the assailants were speaking. As the Enterprise hunts down the Rigellian freighter they think Phlox was taken by, Tucker adapts to the Columbia.

On the Klingon ship, Phlox is introduced to his captors. The Klingon General K’Vagh wants Phlox to cure a disease that is sweeping through the Klingon Empire. With the aid of Doctor Antaak, Phlox begins to isolate the virus that is menacing the Klingons. Investigating the destroyed Rigellian freighter that Phlox was transported on, Reed is exposed for tampering with the evidence that leads to the Klingons. When Phlox discovers what the cause of the affliction among the Klingons is, he quickly realizes that humans may be involved in trying to wipe out the Klingon Empire!

Because the Klingon storyline is not at all resolved in “Affliction,” the real story of the episode is the Reed plotline. Reed is involved in a proto-Section 31. I write “proto-“ because Section 31 was defined as being a secret organization that was incorporated as part of the Federation charter. It can’t actually be Section 31 if it predates the Federation. The concept that Reed is working for the proto-31 is an interesting retcon and it works well. In fact, there is nothing specific in Reed’s character that would contradict the idea that he has been working for Section 31 all along. Given how secretive his character has been, Reed working for Section 31 is a clever retcon. What does not work is how the proto-Section 31 plot interacts with the rest of the franchise. One of the few reasonable concepts in Star Trek Into Darkness (reviewed here!) was that Admiral Marcus was concerned about the Klingon Empire could attack Earth and that fear was driving him to extreme measures. Section 31’s desire to protect Earth above all else should have led Harris and Reed to want to get Phlox back faster so the established Klingons would wipe out the infected ones, thus weakening the Klingon Empire.

As for the Klingon front, the explanation for the different Klingon races is made plausible in the long arc of the fourth season of Star Trek: Enterprise. The reference to Dr. Soong is a clever one and the idea that the Klingons were concerned about the Augments makes a great deal of sense. That they would attempt to create their own Augments is a neat idea.

On the acting front, “Affliction” features a number of guest actors used very well. The return of Ada Maris as Captain Hernandez is almost as notable as the return of Seth MacFarlane as Ensign Rivers, who provides viewers with a reason to keep watching through the Tucker subplot. Eric Pierpoint is well-cast as Harris and the strength of his delivery creates an entire subtext for his conversation with Reed. The recently-deceased James Avery is wonderful as K’Vagh and John Schuck plays yet another memorable Klingon as Antaak (which has to be one of the least-Klingon names yet!).

Amid mind-melds, repressed sexual tension, and conspiracies, the character development in “Affliction” is minimal. Most of the actual development is focused on Reed, who suddenly finds his loyalties completely divided between Archer and Harris. Otherwise, Archer is the determined Captain one expects, Phlox is the diligent doctor and T’Pol’s continued sexual desire for Tucker is only news to Sato and viewers who have been asleep for the entire prior season. “Affliction” is a good set-up episode, but it is a mediocre standalone episode as it hinges extensively on other episodes to be comprehensible, much less enjoyable.

The three biggest gaffes in “Affliction:”
3. Archer orders Reed to look for transporter activity in the system when Phlox is abducted. Because there has not been transwarp teleportation developed – it’s developed by Scotty in the reboot universe of Star Trek (reviewed here!) – such a search is ridiculous. Computer records of all StarFleet transporters would have been much more appropriate,
2. In “Dagger Of The Mind” (reviewed here!), Dr. McCoy is unfamiliar with Vulcan mind-melds; that type of secret could not be maintained if Archer has knowledge of them and directs T’Pol on how to perform a mind-meld here,
1. The Klingon first infected with the virus seems to believe he will be killed as part of a sentence against him. Lethal injection is not a Klingon method of execution.

[Knowing that single episodes are an inefficient way to get episodes, it's worth looking into Star Trek: Enterprise - The Complete Fourth Season on DVD or Blu-Ray, which is also a better economical choice than buying individual episodes. Read my review of the final season here!
Thanks!]

For other works with Brad Greenquist, please visit my reviews of:
The Lone Ranger (2013)
“Dawn” - Star Trek: Enterprise
“Who Mourns For Morn?” - Star Trek: Deep Space Nine
“Warlord” - Star Trek: Voyager

5/10

For other Star Trek episode and movie reviews, please visit my Star Trek Review Index Page!

© 2014 W.L. Swarts. May not be reprinted without permission.
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Sunday, March 2, 2014

Good Metaphor, Terrible Application (In Terms Of Continuity): “The Forge”


The Good: Themes, Decent performances, Moments of character
The Bad: Woefully misapplied concept for the Vulcans, Continuity issues (within and without)
The Basics: “The Forge” is stuck with the difficult task of reconciling the Vulcan Problem and does so with a story that would have been brilliant . . . for any race other than the Vulcans!


When Star Trek: Enterprise began, it did so with a fundamental problem: co-creator and co-executive producer Brannon Braga openly admitted he hated the original Star Trek and he did not want to be bound by what came before in creating the prequel series. After years of gruesome divergences from Star Trek continuity, Braga was replaced and the fourth season became a time where the challenge of the show was to try to make it start to resemble more the look, feel, and thematic concepts of Star Trek. One of the big problems for fans of Star Trek with Enterprise right off the bat had been the characterization of the Vulcans. Hardly logical (they were brimming with contempt for humans and played as arrogant liars from the outset), the Enterprise Vulcans bore little resemblance to the Vulcans seen throughout the rest of Star Trek. So, with “The Forge,” the writers of Star Trek: Enterprise worked to reshape the Vulcans into the more logical, familiar, Vulcans that fans knew and loved.

That task fell – for the first part of the three-episode arc – to Star Trek novelists Judith and Garfield Reeves-Stevens. While the duo is usually spot on for making connections within the Star Trek universe, with “The Forge” they are given a virtually impossible task . . . and they dropped the ball. I love stories of religious hypocrisy and revisionism; I have no problem with institutionalized religion, but I find it seldom matches the faith that such organizations claim to be organized around. Judith and Garfield Reeves-Stevens seem to have a similar belief. Unfortunately, with “The Forge,” they apply such a story to the Vulcans and they open a huge can of worms for those who have any care for Star Trek continuity.

Opening seventeen years prior on Vulcan, with the discovery of an artifact pertaining to Surak, Admiral Forrest visits Vulcan. There, Ambassador Soval confesses to Forrest that Vulcans are afraid of humans because humans remind Vulcans of their primitive selves. When a bomb goes off, destroying much of the Embassy, Archer loses Forrest and the Enterprise arrives at Vulcan. There, they meet with the head of the Vulcan High Command, Administrator V’Las, and are told that there are suspects in the bombing: the Andorians and Syrranites (Vulcans who follow a corrupted version of Surak’s teachings).

While investigating the bombing, Reed and Mayweather narrowly escape another bomb’s detonation. In the process, they get DNA from the bomb, belonging to “a well-known Syrranite” named T’Pau. While Soval discredits the Syrranite angle to Archer, T’Pol’s husband Koss gives T’Pol a family heirloom, allegedly from her Syrranite mother. T’Pol uses the IDIC Koss gave her to uncover a holographic map which she believes will lead her to her mother. While Phlox discredits the DNA evidence linking T’Pau to the bombing, T’Pol and Archer begin a perilous quest along the route Surak allegedly took along the Forge, one of the most brutal locations on Vulcan.

Since “The Andorian Incident” (reviewed here!), the Vulcans have been problematically represented. As Archer notes in “The Forge,” Vulcans frequently lie; but in all subsequent incarnations of Star Trek, Vulcans are characterized as truthful to a fault. While Judith and Garfield Reeves-Stevens are saddled with reconciling that – as well as pretty much undoing the concept of Vulcan mind-melds being uncouth as seen in “Stigma” (reviewed here!) – their solution is nowhere near as compelling as it has to be to sway fans. The idea that Vulcans have a monolithic culture, centered around logic, is completely undermined by the idea that that culture was established during the Star Trek: Enterprise time period and witnessed by humans! Moreover, it completely undermines the character arc of Spock in Star Trek VI: The Undiscovered Country (reviewed here!) to have Spock realize that logic is only the beginning; Spock is basically retconned as a guy rebelling against his father’s beliefs, his father’s generation. You don’t get much more human than that!

The other significant issue with “The Forge” is a practical (production) element; Reed and Mayweather get an early scene and it feels like the writers and producers were just stretching to find a use for them. There’s no practical reason for the ship’s navigator/helmsman to be involved in a bomb investigation. On the minutiae side, the StarFleet embassy worker is identified as a Corporal; he was a StarFleet officer, not a M.A.C.O.S. soldier (StarFleet does not have Corporals). On the amusing front, Robert Foxworth pops up as V’Las . . . which means both times Earth facilities have been bombed in the Star Trek franchise, Robert Foxworth was cast to play an influential leader near the blast investigation (the other being “Homefront,” reviewed here!).

The acting in “The Forge” is wonderful. Vaughn Armstrong’s brief, final scene as Admiral Forrest is understated and does not telegraph what is coming. Gary Graham returns as Soval and plays him once again with perfect emotional detachment. Foxworth and Michael Nouri make great additions to the pantheons of notable actors playing Vulcans as they are able to play dispassionate expertly.

The plot of “The Forge” moves along rapidly. The episode transitions nicely from an investigation to a survival story and teases well where the arc is going. In the latter minutes of the episode, “The Forge” takes an intriguing turn that is strong enough to intrigue viewers into coming back. The a-plot and b-plot play off one another in a very watchable way.

“The Forge” is a little lighter on character development than one might hope, but it’s not bad. T’Pol is teased with the idea that her mother is a traitor. Archer does not have any real character development, but “The Forge” finds him at the beginning of the arc with a lot for Scott Bakula to do. The net result is an episode of Star Trek: Enterprise that is not bad television, but is bad Star Trek.

The three biggest gaffes in “The Forge:”
3. Archer and T’Pol encounter a Sehlat; there is no reason that an expert in biology and xenobiology like Dr. McCoy would not know what one was in “Journey To Babel” (reviewed here!),
2. A Vulcan Civil War over the most basic precepts of Vulcans would radically alter the cultural stigma and assumptions humans only a generation later would have. As a result, Spock should not have been either as much of a mystery, nor expected to be as monolithic in Star Trek,
1. Vulcans are lightyears ahead of humans in every form of technology; that Ambassador Soval still had open cuts after three days is utterly ridiculous.

[Knowing that single episodes are an inefficient way to get episodes, it's worth looking into Star Trek: Enterprise - The Complete Fourth Season on DVD or Blu-Ray, which is also a better economical choice than buying individual episodes. Read my review of the final season here!
Thanks!]

For other works with Michael Nouri, please visit my reviews of:
The Proposal
The Terminal
Finding Forrester

6/10

For other Star Trek episode and movie reviews, please visit my Star Trek Review Index Page!

© 2014 W.L. Swarts. May not be reprinted without permission.
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Tuesday, December 17, 2013

It Could Have Been So Much, But “Hatchery” Ends Up As A Middling Episode!


The Good: Moments of concept, Moral themes
The Bad: A number of technical problems,
The Basics: “Hatchery” is a good concept, but is ridiculously executed . . . and settles on cheap as opposed to clever.


As the third season of Star Trek: Enterprise progressed, the ratings did not pick up the way the showrunners hoped the seasonlong arc would push them. Instead, the ratings were wobbling and the series was not maintaining anyone outside a very small core audience. As a result, by the time “Hatchery” aired, the show’s producers and writers were scrambling to finish the story arc they began back in “The Expanse” (reviewed here!) with fewer episodes as the season’s episode order was cut by UPN. With the renewed focus on the Xindi story arc, the show worked to make its points. With “Hatchery,” the Xindi Insectoids are explored.

Downed enemy ships are nothing new to the Star Trek franchise. In fact, “The Ship” (reviewed here!) was one of the most underrated episodes of Star Trek: Deep Space Nine that ended up being one of the most important to the series. Unfortunately, “Hatchery” lacks a certain level of intelligence that “The Ship” had. Where “The Ship” and later “A Time To Stand” (reviewed here!) illustrated the complications of trying to adapt to an alien’s technology, “Hatchery” minimizes that. The Xindi pod that is removed from the crashed ship presumably is inside the ship and therefore requires a shuttle bay door to be opened or docking clamps to be removed in order to separate it from the ship. The result is an episode weaker on the technical details and much stronger on the ethical front. Despite the latter half of the episode dealing with the technicalities of deciphering the alien ship, “Hatchery” feels surprisingly fresh and very much like a cerebral Star Trek episode.

The Enterprise is continuing on toward Azati Prime when it discovers a crashed ship on a desolate world. Taking a shuttle pod and Away Team down to the ship, Archer, Hayes, T’Pol, Reed, and Tucker discover that the ship belongs to the Xindi Insectoids and the crew is dead. One of the teams discovers thirty-one eggs in a hatchery aboard the alien ship. When Archer investigates it, he is sprayed by one of the eggs and after that, he becomes protective of the Xindi Insectoid eggs. Remaining at the planet, Archer orders the crew to get the hatchery up and running, though the attempt to save eggs and restore power to the hatchery leads to one egg casualty.

While Tucker works to bring the Xindi Insectoid reactor online and power the hatchery, Archer shows a willingness to sacrifice Enterprise’s resources for the unborn Xindi Insectoids. When T’Pol questions Archer, T’Pol is relieved of duty. While she is confined to quarters, she manages to appeal to Tucker to get Archer relieved on medical grounds. The remaining bridge officers find Archer’s behavior questionable when Archer relieves Reed as well and Archer turns to Hayes for help. Putting Hayes in charge, Archer returns to the hatchery to protect the eggs himself.

“Hatchery” is a good example of an episode that shows a strong sense of decent Star Trek ethics . . . for all the wrong reasons. Archer is pretty clearly under an alien influence when the toxin compels him to protect the Xindi Insectoid eggs. The thing is, his moralizations that he uses to keep the eggs safe are all ethically correct and militarily sound: the best possible way to prove to the Xindi that StarFleet is not a threat to them is to show them that they will not butcher the Xindi Insectoid eggs. In fact, there is something preposterous about Archer making the ethical argument for peace and life to T’Pol.

Beyond that, “Hatchery” is riddled with technical problems. Archer and his crew have encountered Xindi Insectoid ships in space before. There is no reason they would not have recognized the crashed ship for exactly what it was. After Archer finally showers and changes his clothes, he remains under the influence of the Xindi toxin, which seems biologically problematic. Equally important, when Reed destroys another Xindi Insectoid ship, Archer is outraged but only in a theoretical way; Phlox had theorized that the Xindi Insectoid ships all have hatcheries on them, so he should have been quite a bit more upset by the destruction of Xindi Insectoid eggs on that ship.

After being sprayed by the Xindi egg, Archer does not change his clothes. In addition to seeming like a dramatic breach of decontamination protocols, it makes no rational sense. As a result, after a captain’s log reveals that the ship has remained in orbit for more than a day, it is baffling that Archer has not changed his clothes and no one points out that he is essentially walking around in a poison-covered jumpsuit for no particular reason.

The episode degenerates into a very standard Star Trek “captain goes obsessive in a way that alarms everyone,” much like “Obsession” (reviewed here!). Along the way, Archer’s clean uniforms continue to get covered in alien goo . . . despite the fact that none of the other StarFleet officers in the hatchery get coated.

Ultimately, the problems of the episode take what could have been strong character episode and make it into a pretty standard “alien anomaly of the week” episode. Sadly, like Star Trek: Enterprise, the episode does not live up to its potential.

The three biggest gaffes in “Hatchery:”
3. In a firefight with humans, T’Pol is the last to fire . . . Vulcan reflexes should have allowed her to act before any one of the M.A.C.O.S. could shoot,
2. Archer tells a story about the Eugenics Wars which makes no sense. The Khan from “Space Seed” (reviewed here!) and Star Trek II: The Wrath Of Khan (reviewed here!) would have been much more tactically likely to kill the school children and then the shocked officers still standing on the other side as opposed to negotiate with them in the way Archer states,
1. Archer declares that humans don’t throw ethics out the window when things get difficult. At this point, that sense of ethics is not inherent to humans (Star Trek: Enterprise was supposed to be about how humans evolved into Roddenberry-esque humans). As a result, Archer lecturing to T’Pol about humanitarian ethics (which Spock usually had to remind Kirk of) seems utterly incongruent with the franchise.

[Knowing that single episodes are an inefficient way to get episodes, it's worth looking into Star Trek: Enterprise - The Complete Third Season on DVD or Blu-Ray, which is also a better economical choice than buying individual episodes. Read my review of the penultimate season here!
Thanks!]

For other works with Daniel Dae Kim, please visit my reviews of:
Lost
Crash
Spider-Man 2
Hulk
“Extinction” - Star Trek: Enterprise
“The Xindi” - Star Trek: Enterprise
Angel
"Blink Of An Eye" - Star Trek: Voyager
Crusade

5/10

For other Star Trek episode and movie reviews, please visit my Star Trek Review Index Page!

© 2013 W.L. Swarts. May not be reprinted without permission.
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