Showing posts with label John Byrne. Show all posts
Showing posts with label John Byrne. Show all posts

Tuesday, June 25, 2013

A Forgettable Phase: Wonder Woman: Second Genesis Underwhelms.


The Good: Sense of character conflict, Plot progression.
The Bad: Virtually plotless, Artwork, Light on character resolution.
The Basics: John Byrne, who took Wonder Woman in some interesting new directions, starts out rocky with Wonder Woman: Second Genesis.


When it comes to graphic novels, there are very few days lately where I get to just sit and read a bunch of books. In fact, the last time I got to read a stack of books was when I want to see Star Trek Into Darkness (reviewed here!) in IMAX 3-D. The last of the books I have to review from that day was Wonder Woman: Second Genesis. The truth of it is that I took notes on the book after I read it (actually, while I read it) and now, a month after reading it, I only have my notes to go on.

Yes, Wonder Woman: Second Genesis is that unmemorable. In fact, given how little impression and impact Wonder Woman: Second Genesis made upon me, I only have my own word from when I finished and rated it in my notes to believe that it is actually a 4/10. It is a decidedly below average book. I find that interesting because this was the start of John Byrne’s run on Wonder Woman and while he takes the book in some interesting political directions, Wonder Woman: Second Genesis is not one of his better works.

Following the death of Artemis, Diana finds herself in Gateway City. There, she meets up with Mike Schorr. Schorr is investigating the exact same thing as Diana, which is how the local thugs in Gateway City have managed to get their hands on some seriously heavy artillery. With the villains attacking the police, Diana comes to the rescue. In searching for the source of the weapons that are flooding the streets, Diana suddenly finds herself on Apokolips. There, on Darkseid’s world, she is tortured by Desaad.

Darkseid brings Diana back to Themyscira to witness his attack on Paradise Island. Darkseid and his forces lay waste to Themyscira. Diana marshals the Amazons and works to defend Themyscira. Darkseid kills 1200 Amazons and uses the attack to draw out the Greek gods who have watched over Themyscira. With Wonder Woman’s help, Darkseid’s plan is thwarted. In the epilogue, Helena and Cassie Sandsmark put down a giant statue that helps foreshadow the relationship between Cassie and Diana.

What works in Wonder Woman: Second Genesis are the moments when it focuses on character. Diana is at an interesting place in her story. She has lost everything and she is no longer royalty. Separated from her sisters and her sense of entitlement, she finds herself adrift emotionally without a compass. She has a strong internal conflict, which makes for a more compelling sense of character than the traditional super hero who simply kicks the ass of whatever conflict comes up.

Unfortunately, that’s about all that is compelling in Wonder Woman: Second Genesis. The flow of the story is broken up by Metron, one of the New Gods, giving the reader a lesson on the history of New Genesis and the New Gods. The relationship between New Genesis and Apokolips is explained and while I had none of this information before this book, it completely killed the flow of the story being told in Wonder Woman: Second Genesis.

Mike Schorr is an uncompelling sidekick who is dragged along throughout Wonder Woman: Second Genesis. The artwork in Wonder Woman: Second Genesis is not as refined as many other Wonder Woman books.

Short, low on resolving a compelling story, and created with mediocre artwork, Wonder Woman: Second Genesis is a graphic novel that can easily be passed by.

For other Wonder Woman volumes in this incarnation of the Amazon Princess, please check out my reviews of:
Gods And Mortals by George Perez
Wonder Woman: Challenge Of The Gods by George Perez
Beauty And The Beasts By George Perez
Destiny Calling By George Perez
The Contest By William Messner-Loebs
The Challenge Of Artemis By William Messner-Loebs
Wonder Woman: Lifelines By John Byrne
Paradise Lost By Phil Jimenez
Paradise Found By Phil Jimenez
Down To Earth By Greg Rucka
Eyes Of The Gorgon By Greg Rucka
Land Of The Dead By Greg Rucka
Mission's End By Greg Rucka
The Hiketeia

4/10

For other graphic novel reviews, please check out my Graphic Novel Review Index Page for an organized listing!

© 2013 W.L. Swarts. May not be reprinted without permission.
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Thursday, January 17, 2013

Nothing At All Impressive With The Way The Sensational She-Hulk References Itself.


The Good: The artwork is fine, Moments of humor
The Bad: Tries so hard to be funny that it does not tell a compelling story, No real character development, Boring, obvious, superhero stories.
The Basics: John Byrne’s reboot of The Sensational She-Hulk is anthologized in a book that illustrates perfectly why the heroine has never truly taken off.


Whenever I start a new year of studying a new (to me) comic book subject, I invariably have a moment when I think “I have made a terrible mistake.” That moment comes right away for me in my She-Hulk Year, which just began with Single Green Female (reviewed here!), when I picked up and read The Sensational She-Hulk. I did not realize before I read The Sensational She-Hulk (which is an anthology of the comic book by the same name, issues 1-8 and a portion of the Marvel Comics Presents from 1988) that this was the third book I have read by author John Byrne. With The Sensational She-Hulk, Byrne goes 0 – 3 as I was not fond of his book Assignment Earth (reviewed here!) and his arc in Wonder Woman where he had one of the most politically impressive, but boring volumes with Lifelines (reviewed here!). The Sensational She-Hulk follows in a similar vein as a one-trick pony redressed several times, none of which are more interesting than the last.

It is worth noting that The Sensational She-Hulk takes place long before the volume of She-Hulk I have already read and while there might be character development between this volume and that, this incarnation of the character and the book is utterly unimpressive. Regardless of where She-Hulk ends up in her character arc, in The Sensational She-Hulk, she is a humorous character and the book is self-referential and silly, utterly lacking in real substance.

After an introduction where She-Hulk imagines being able to take on all of the most powerful villains in the Marvel Universe, her regular storyline starts up with the Ringmaster brainwashing her. In an attempt to learn her powers, the Ringmaster betrays his employers, the Headmen. But after getting a new apartment from a fellow superheroine (who is moving out to the West Coast), She-Hulk falls afoul of Toadmen working for Mysterio. Knocked out, She-Hulk is taken advantage of by the Headmen, who want to use her body to cure their friend, Chondu. Chondu’s allies lop off She-Hulk’s head (apparently) and place it on She-Hulk’s body. Rescued by Spider-Man, She-Hulk recovers.

Following that ordeal, She-Hulk goes to work for District Attorney Towers, whose assistant is the Golden Age Blonde Phantom. She takes on Stilt-Man, Doctor Bong (who traps her in a television world), joins interstellar truckers through Razor-Back (I kid not!), and returns to Earth to solve a case with the help of Santa Claus.

Seriously.

The Sensational She-Hulk is a ridiculous book and it is like what one might expect from Archie Comics, as opposed to Marvel. She-Hulk - in this time trapped in this version of herself, unable to change back to Jennifer Walters – is a wise-cracking comic book heroine and she knows it. Frequently calling out the writer for plot points, littered with notes supposedly between the author and the editor, and referencing her progress in these issues relative to the books of other superheroes, She-Hulk is all about making jokes. Sadly, most of them fall very flat.

In fact, The Sensational She-Hulk is essentially the one-joke repeated over and over again. Worse than the joke not being particularly funny, The Sensational She-Hulk undermines the entire Marvel universe. Stilt-Man, apparently, appeared in Spider-Man and Daredevil and as a result, when the book constantly references the fact that it is only a book, it undermines the reality and menace of the more serious volumes.

The artwork in The Sensational She-Hulk is fine, but the story goes in such crazy – and, alternatively, banal – directions, but the quality of the art cannot save the book. Instead, it is a ridiculous series of events that are the typical super heroine story that acknowledges itself far too much to be truly menacing or even interesting.

Byrne fails so spectacularly to make something interesting, engaging, or vibrantly charactered that I cannot mister up the enthusiasm to write another word about The Sensational She-Hulk.

For other Marvel books, check out my reviews of:
Shadowland: Blood On The Street
Deadpool Classics: Volume 1
Daredevil: Lady Bullseye

1.5/10

For other graphic novel reviews, please check out my Graphic Novel Review Index Page for an organized listing!

© 2013 W.L. Swarts. May not be reprinted without permission.
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Tuesday, November 2, 2010

A Shockingly Droll "Graphic Novel," Wonder Woman: Lifelines Is A Glorified (And Bad) Comic Book.




The Good: Moments of concept.
The Bad: Light on character, Fairly lame artwork/paperstock, Lame plot
The Basics: A fairly banal trade paperback anthology, in every way, Wonder Woman: Lifelines does not do justice to fans of the heroine or comic books.


As my “Wonder Woman” year progresses, I've actually been astonished by how fast I am finding various trade paperback anthologies and learning about the super hero. I am also surprised at how, after only a few books, I am learning to recognize peripheral characters (even when they are just being introduced) and generally recognize the timeframe of the stories. Wonder Woman, like many super heroes, goes through several incarnations and in 1996 when the trade paperback anthology Wonder Woman: Lifelines was produced, she was in a character arc where Diana was lodged in Central City where she was working at as an appraiser and restoration artist on ancient relics. Surrounded by fairly uninspired and uninteresting peripheral characters, I fail to believe this is considered by any of Wonder Woman’s fans as the golden age of the character.

Wonder Woman: Lifelines is a collection of seven Wonder Woman comic books and there are, essentially, two stories being told in the anthology. Unfortunately for mature readers, these are very much comic books and the anthology does not represent an adult story. As one who read some comic books in my youth, this seems particularly uninspired even for a comic book that a young adult might read. Instead, these are two predictable, plot-heavy stories which underuse and underdevelop the Wonder Woman character. Unfortunately, these two stories rely heavily on boring peripheral characters and seem as concerned with establishing the new hero of Gateway City, Champion, and teasing Cassie Sandsmark as Wonder Girl. Either way, the two main stories in “Lifelines” are predictable, light on character development and feature only fair artwork.

The three-part “Lifelines” story finds Diana starting her new job at the Gateway City Museum Of Cultural Antiquities and encountering a tapestry that comes to life and attempts to kill her. Thwarting it with the effort of the Phantom Stranger, Wonder Woman begins to investigate the mysterious Dr. Warly, who is tied to the tapestry's presence at the museum. As Wonder Woman, Cassandra and Diana’s cop buddy, Mike, further their investigation, they are set upon by a demon, Etrigan, whom the Phantom Stranger and Wonder Woman realize is under the power of Morgaine Le Fay. This sets-up Wonder Woman and several immortals for a conflict with the ancient sorceress.

Peppered throughout “Lifelines” are stories about Dr. Lazarus and his son, Kris. While working on a matter-replication experiment where living beings are recreated using video tape images, there is an accident and Kris is killed. In his grief, Dr. Lazarus places Kris’s memories in the computer. Soon thereafter, Gateway City is visited by a speechless rampaging version of the Flash whose speed destroys buildings before he dissolves entirely. When the supervillain Sinestro makes an appearance almost immediately thereafter and while he wreaks havoc on Gateway City, Wonder Woman, Cassie and the new local hero, Champion, work to figure out what is going on with the mute, recently-killed villain. Unfortunately, before they can figure it out, Doomsday is similarly resurrected and begins to destroy Gateway City.

Unfortunately, in both stories, the villains are quickly revealed and the novelty of the “Level 1 – 3” story (which features the appearances of “clones”) wears thin almost instantly. In fact, while it is a huge surprise to all of the heroes of the book, the reader will know what is going on relatively early and the comic degenerates into a very obvious serious of physical conflicts. The story is nothing more than a bunch of increasingly violent fights which seem as unexceptional as the battle that results between Wonder Woman and Morgaine Le Fay.

The stories in Wonder Woman: Lifelines are written by John Byrne and this is well below his usual abilities with social commentary. In his book Assignment: Earth (click here for my review!) Byrne illustrated a general imagination for exploring secret historical events and rewriting established Star Trek works. Unfortunately, in “Lifelines,” he does no such thing. The book is preoccupied with ridiculous moments wherein Wonder Woman’s life is utterly mundane and her interactions with Cassandra seem to be obviously setting up the girl for an expanded role. It is, therefore, utterly unsurprising when she attempts to join in the fight against Doomsday as Wonder Girl. The perky girl is utterly unprepared for battle and Wonder Woman, who is portrayed in everything else I've read with her as caring deeply about consequences, allowing her to go anywhere near the villains is utterly irresponsible.

The only thing less interesting than the preoccupation with setting Cassie up as the new Wonder Girl is the way Champion is introduced and seems to be Diana’s friend Mike, despite her not noticing the similarities at all. In fact, if Champion is not Mike Schorr, this is a huge black mark against “Lifelines” because the artwork is so similar that it is just sloppy. Mike is a completely uninteresting sidekick and Champion seems entirely unnecessary in a city that has Wonder Woman. Add to that, the Phantom Stranger in the first storyline is introduced as if he is both important and instantly recognizable. If he is an established DC hero, this is the first I've seen of him and the character's powers are unclear.

But what the real problem with all of this is the fact that all of the sidekicks lessen the emphasis on Wonder Woman and the two stories in “Lifelines” are jumbled collaboration stories as a result. This is roughly equivalent to having a Batman comic where someone other than Batman does the detective work. “Lifelines” is simple, somewhat boring and does not develop the principle character at all. In fact, more than transforming Wonder Woman, “Lifelines” is about laying waste to Gateway City and Superman coming to suspect that Wonder Woman might be stronger than he is.

Either way, in the trade paperback anthology, Lifelines, the story is presented with glossy pages with (mostly) vivid coloring. Unfortunately, the artwork is often mediocre to terrible. Pages like 39 feature vague sketches of the characters and given that they are peripheral characters in the Dr. Lazarus storyline, this sloppiness drags down the sense of movement in the book and is compounded by how Kris and Cassie look remarkably similar. Throughout, only Wonder Woman looks like she is supposed to of the primary characters. Doomsday is hard to mess up, but in the last few stories, there are panels where the villain is simplified and it continues the feel that much of the book is merely comprised of thumbnail sketches.

In other words, Wonder Woman: Lifelines is sloppy in the artwork, underwhelming in the storyline and juvenile in the dialogue. It is all the worst that one might imagine when they consider comic books and certainly not suited for any audience I can imagine.

For other Wonder Woman volumes, please check out my reviews of:
Gods And Mortals
Challenge Of The Gods
Amazonia

3/10

For other graphic novel reviews, please visit my index page by clicking here!

© 2010 W.L. Swarts. May not be reprinted without permission.


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Tuesday, October 26, 2010

Assignment: Earth Revisited As A Graphic Novel . . . Poorly.



The Good: Interesting concept and time to revisit in the Star Trek universe
The Bad: Light on character development, Artwork is mediocre, Fairly bland or obvious stories.
The Basics: With bland artwork and mediocre stories, Assignment: Earth tries to create a tangential story to Star Trek and fails to be engaging.


It seems that the efforts of Joss Whedon and his followers have paid off; the graphic novel and comic book has become the ultimate way to continue a television series after it is canceled. After all, to bridge Firefly and Serenity, Whedon released the wildly popular Serenity: Those Left Behind which has kept fans happy for years. The amusing element of Whedon's ambitions, which have continued the television series Buffy The Vampire Slayer as a viable comic series - "Season Eight" has been a hit with fans and booksellers - is that other television series' that were not serialized or even semi-serialized have picked up the notion and are running with it.

So, for example, Star Trek - which was never even remotely serialized - has begun a Star Trek Year Four comic book series. Ironically, the comic books have picked up obscure loose ends and even undeveloped ideas by Gene Roddenberry. It is widely known, for example, that the Star Trek episode "Assignment: Earth" (click here for my review!) was a pilot for a Gene Roddenberry program by the same name that was never put into production. Now, however, the comic book series has picked up the idea and continued the idea of "Assignment: Earth" as a comic book. The first five issues of that comic book series have been anthologized in a trade paperback collection, Assignment: Earth. Written and illustrated by John Byrne, Assignment: Earth continues the adventures of Gary Seven and Roberta Lincoln to save Earth in the late 1960s and early 1970s.

With five stories, each representing a year from 1968 to 1972, the trade paperback collection of Assignment: Earth comics has interstellar spy Gary Seven working with his airheaded assistant to save the planet from aliens, clones and meddling from the U.S.S. Enterprise! The stories, "Brighter Than a Thousand Suns," "Yesterday, Today and Tomorrow," "My Name Is Legion," "We Have Met The Enemy...," and "Too Many Presidents," seek to fill in the gaps in the Star Trek timeline and does so with mediocre results. For example, in "Yesterday, Today and Tomorrow," Gary Seven and Roberta are on a mission to save Earth when the Enterprise appears in the sky and interrupts their efforts to save the planet! The appearance of the Enterprise is from the episode "Tomorrow Is Yesterday" and the initial novelty of squeezing Gary and Roberta into the story wears off as Gary Seven has to explain to Roberta the mechanics of time travel (namely that the Enterprise crew that has appeared two years after their initial meeting is actually a year younger than they were during their first encounter).

Similarly, the idea of an alien invasion in "We Have Met The Enemy..." is hardly enough to hold the reader's attention; besides having never mentioned an alien invasion in the '70s, it is hard to get any real tension up in a story when the reader knows that the invasion must be thwarted for sure. The story, then, becomes a story of process: HOW Gary and Roberta thwart the invasion and it is hardly unique, compelling or even terribly interesting. As well, author John Byrne seems to have a limited number of ideas for the book as both "My Name Is Legion" and "Too Many Presidents" both involve cloning. Just because one involves the creation of supersoldiers and the other has a replicated Nixon preparing to replace the real Nixon after the China trip in 1972 does not make the idea any more original.

What hampers Assignment: Earth from the very beginning is the lack of ability for the comic series to create realistic tension. "Assignment: Earth" worked so well as an episode of Star Trek because in the late 1960s there was a paranoia that the U.S.S.R. might bomb the U.S. off the map or the other way around. The mood in mainstream society was a weird mix of carefree and tense and there was a pervasive concern that the end of the world could be a real possibility any day. So, John Byrne's task in the mid-2000s is to: 1. Adequately recapture the mood of the time and create stories that play into is and 2. Fill in gaps in the Star Trek universe.

The first task is a near impossible one. The five stories within Assignment: Earth are necessarily Earthbound. As a result, Gary Seven's adventures are limited to history and the secret history that happened behind the scenes of reality. Actual history informs readers that the world survived the 1960s and, in fact, made it at least forty years beyond that turbulent decade. The result is that every time Gary Seven nervously declares the world is in absolute jeopardy, the reader simply shakes their head, shrugs and says, "Yeah, but we survived it, so . . ." As for the history behind the scenes, Byrne has a great deal more leeway with that and, unfortunately, he blows the opportunity for anything truly meaningful as missions like stopping the alien invasion never come close to the broad-reaching potential the concept dictates they could have. In other words, because the world obviously was not publicly invaded by extraterrestrials in 1971, thwarting the spread of alien technology and invaders must occur early or else . . . well, we would know about it. Thus, Byrne creates an unfortunately predictable storyline.

The second task is one Byrne ought to be able to excel at - one would suppose, given that he was given the assignment - but Byrne is given an almost impossible task to work with. The problem Byrne is running into is that the history of Star Trek and reality diverge and Gene Roddenberry was content to have such a divergence when he created the show. Most notably, there are references to the Eugenics Wars in the 1990s wherein genetically-engineered superhumans take over most of Earth and World War III in the early 21st Century (there's still time!) wherein much of the planet is baked in a nuclear war. The problem is that later custodians of the franchise (you know who you are!) did not care about continuity and as a result had adventures set in places like 1990s Los Angeles where there are no superhuman clone warriors. So, Byrne must decide which side his comic book Assignment: Earth stories are going to tread toward.

Byrne, as writer and illustrator of the Assignment: Earth comic book series, seems to be attempting the same tactic as novelist Greg Cox, who wrote Gary Seven adventures for the Pocket Books novel collection. Cox tried to reconcile the divergence by creating a secret history of Earth, explaining away the Eugenics Wars as more of a conspiracy that later became common knowledge. Valiant effort, Mr. Cox! In the Greg Cox Gary Seven adventures, history is made only in the shadows. Byrne seems to like that idea as Gary Seven thwarts obstacles that never make the newspapers and his creation of the supersoldiers in one story might be a foreshadowing of the Eugenics Wars. But one has to ask "what is the point?" then. After all, Greg Cox already did this for Star Trek fans. Beyond that, Byrne seems content to make pointless vignettes that do not affect actual history in any noticeable way.

Unfortunately, Byrne is working with an "odd couple" that is hardly interesting. Roberta Lincoln is vacuous and boring, using transporter-like technology to perform a fashion show for herself. Similarly, Byrne plays with Isis, the cat/woman exactly as the episode did. And while Gary Seven is an interesting character, there is no real character development in these stories. Instead, these are plot-intensive stories that do not offer a lot of room for characters to grow and change as the "conspiracy" in each story needs to be unraveled and that takes time and a steadfast protagonist who does not evolve much.

As for the artwork, it is brightly colored and Byrne's greatest strength is that there are so few references he needs to incorporate into his book. As a result, Gary Seven and Roberta Lincoln only have an episode worth of material to use for a visual reference. All other characters are new and Byrne has some artistic license to play with. Unfortunately, known characters, like the Enterprise crew and even Robert Lansing's Gary Seven and Teri Garr's Roberta Lincoln seldom look like their source material.

At least the colors are bright and in the trade paperback, the colors do not bleed onto one's fingers. But beyond that, Star Trek fans have more interesting incarnations of the Gary Seven adventures to fall back on.

For other trade paperback anthologies related to movies and television, please check out my reviews of:
Watchmen
The A-Team: War Stories
Legion: Prophets

3/10

For other book reviews, please visit my index page by clicking here!

© 2010, 2009 W.L. Swarts. May not be reprinted without permission.



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