Showing posts with label Episode Review. Show all posts
Showing posts with label Episode Review. Show all posts

Friday, March 9, 2018

Coulson's Death Sentence Is "The Real Deal"


The Good: Good acting, Moments of character, Engaging plot progression
The Bad: Suspension of disbelief issues, Light on thematic statements, Blase revelation of Deke's lineage.
The Basics: "The Real Deal" delivers episode one hundred of Agents Of S.H.I.E.L.D. with generally positive results!


Every now and then in a long-running television show, there comes a loose end that - when it is addressed - is so unmemorable that the viewer is more surprised by the resolution than anticipating it. On Agents Of S.H.I.E.L.D., the fact that Agent Coulson made a deal with Ghost Rider at the climax of the fourth season is one such loose end. That deal is addressed in "The Real Deal" and when it comes up to explain Coulson's ticking clock for him impending death, it is something of an "oh yeah . . . I vaguely remember that" type moment.

"The Real Deal" picks up right after "All The Comforts Of Home" (reviewed here!) and it is virtually impossible to discuss the new episode without some references to that one. After all, "All The Comforts Of Home" saw the introduction of the powerful new villain, Ruby, who was working for General Hale. Ruby mutilated Yo-Yo Rodriguez and given that the special effects budget for Agents Of S.H.I.E.L.D. could not accommodate Coulson missing a hand, one has to figure that Rodriguez is about to get a set of bionic arms or time will be reset to a point before the attack in the season's resolution. And Deke ended up in the past with the Agents as well.

A drone explores the area in which the Kree beacon exploded and finds a dimensional rip there. Fitz theorizes that the end of the world may have already begun in the basement of the Lighthouse. In the medical bay, Simmons treats Rodriguez - who is experiencing phantom pain in her severed limbs - when Mack visits. Rodriguez encourages Mack to stay and fight with her. Daisy Johnson and Deke explore the stockpile in the basement of the Lighthouse, when a Kree warrior attacks them. When Johnson shoots the Kree, he disappears. Fitz theorizes that the destruction of the three monoliths (by the beacon exploding) has created an opening to a fear dimension and that everyone's fears are manifesting in the basement of the Lighthouse.

Fitz believes that the tear can be fixed with gravitonium from Deke's belt buckle, but he believes that the person who carries the device into the basement might get lost within another dimension. Amid protestations, Coulson volunteers, but then collapses. Coulson's collapse provides an opportunity for Simmons to scan him and she finds that his injuries from being killed by Loki are now entirely necrotic and the dead tissue is spreading. After making peace with Johnson, May and Fitz, Coulson takes the device Fitz created and heads toward the rift to attempt to seal it. On the way down, Coulson encounters his nagging fear of his own existence.

"The Real Deal" sets up an interesting potential future for Agents Of S.H.I.E.L.D.. The series was easily-accepted by fans of the Marvel Cinematic Universe because of the leadership of Agent Phil Coulson, resurrected for the show with surprisingly little initial fanfare. Phil Colson has been the character who has spent the most time in the Marvel Cinematic Universe. The idea that Phil Coulson might actually die in a permanent way and have to turn leadership of his fledgling S.H.I.E.L.D. cell over to someone else is an intriguing possibility. "The Real Deal" sets the S.H.I.E.L.D. cell up to follow Johnson, instead of May, which is an odd choice given how erratic Johnson's tenure with S.H.I.E.L.D. has been and how May has been more consistently loyal to Coulson and S.H.I.E.L.D.

Coulson has had a number of heroic moments in Agents Of S.H.I.E.L.D. and "The Real Deal" is set up to make viewers believe that this is Coulson's blaze of glory. As Coulson descends toward the rift and encounters his fears - manifested in the form of Mike Peterson - he has to confront his own mortality. The Fear Peterson makes an argument about the lack of reality of Coulson's life is impossible to even consider given the sheer number of scenes in Agents Of S.H.I.E.L.D. that run entirely independently of Coulson. Moreover, for viewers to accept even for a second that Fear Peterson's argument is real, they have to deny entirely that the S.H.I.E.L.D. team participated in events tangential to the blockbusters that a dying Coulson could never have known.

That said, Clark Gregg gives a good performance in "The Real Deal." As Coulson accepts various aspects of his life and considers the fears he has, Gregg gives a wonderful performance with great facial expressions for some of the more subtle moments of the episode.

J. August Richards returns for a delightful pair of sequences as both the Fear-embodiment of Mike Peterson for Coulson and as Deathlok for that character's timely return. Iain De Caestecker and Elizabeth Henstridge have their usual wonderful on-screen chemistry for the episode's climactic scene.

Technical issues aside - seriously, suspension of disbelief for the Fear Peterson's dialog is stretched far too thin given the volume of pieces of Agents Of S.H.I.E.L.D. that have nothing to do with Coulson - "The Real Deal" does a decent job of creating a compelling problem, tying up a loose end and making for a smart resolution to that problem. In the process, though, the episode dumbs down explaining exactly who Deke is. Deke makes a comment that subtly tells viewers exactly who he is, but then, like Mystique's eyes flashing in the Senator's eyes at the climax of X-Men, "The Real Deal" makes the insinuation stupidly literal with a scene featuring Hale and one of her staff.

That said, the one hundredth episode of Agents Of S.H.I.E.L.D. is a solid series of cameos from the disparate eras of the show and climaxes with an event that could have come about a hundred episodes sooner and still thrilled fans!

7/10

For other elements of the MCU, please check out my Marvel Cinematic Universe Review Index Page for a comprehensive listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Tuesday, March 6, 2018

"Enter Flashtime:" An Objective Lesson On Valuing Your Spouse's Opinion


The Good: Decent performances, Good direction, Interesting science
The Bad: Not particularly character-driven
The Basics: The Flash creates an engaging problem for the Speedsters to try to solve in "Enter Flashtime."


Every now and then, less for quite some time now, there comes an hour of television that actually keeps me guessing in a way that I end up sufficiently entertained by it. The Flash has gone a long time without having that kind of episode. But with "Enter Flashtime," I actually found myself guessing for almost the entire episode. Indeed, as the protagonists run out of options for a solution to their scientific problem, I kept waiting for the episode - which is entirely incongruent with the rest of the fourth season's plots - to integrate and I bet, fairly early on, that the solution to the "exploding bomb" problem was to let the bomb explode and let a new metahuman solve the problem.

I was wrong, though. Instead, "Enter Flashtime" is all about the value of listening to your spouse.

"Enter Flashtime" follows "Subject 9" (reviewed here!), but does not actually relate to that episode in a significant way. Harry Wells's subplot in "Subject 9" becomes the point for the family drama between Jesse and Harrison Wells in "Enter Flashtime."

Opening with Barry Allen accelerating Iris to his speed to tell his wife that he cannot save everyone this time, the episode flashes back to just under nine minutes prior, where The Flash is training rigorously to run fast enough to enter a breach. Failing to get to a breach Ramon created, Harrison Wells summons Iris and Barry to a meeting where he shows the team that DeVoe had been planning the bus debacle for three years prior to its execution. Jesse Wells arrives from Earth-2, where she and Harry have it out about his inability to talk about her dead mother. The conversation ends abruptly when Detective West is in a shootout at Wade Airfield when he calls for help from the S.T.A.R. Labs team.

The Flash and Jesse Quick find themselves in accelerated time as a prototype nuclear device is detonated. While Jesse goes to Earth-3 to recover Jay Garrick, Barry brings Cisco Ramon and Harrison Wells into "Flashtime" where they recognize the properties of the weapon and how to stop it from destroying Central City. As the three speedsters make various attempts to stop the bomb, Barry debates with his peers creating a breach that will place the explosion in the Speed Force, risking the Speed Force for speedsters throughout the multiverse and all time!

"Enter Flashtime" is well-performed, but heavy on the jargon and it is a surprisingly engaging episode where people work to focus on solving a technical problem. As a result, the bulk of the episode is not character-driven and does not allow the performers to do any powerful acting. Sure, Grant Gustin does a great job of looking concerned, confused, and like he is frustrated, but that is pretty much Barry Allen solving any problem.

Until the episode's climax, where Tom Cavanaugh and Violett Beane rock out a heartfelt, character-driven scene between Harry and Jesse, "Enter Flashtime" is better-directed than it is notably performed or interesting on any character level. "Enter Flashtime" is an episode of The Flash that does not seem to add to the season's overall storyline through its plot, though it is a surprisingly engaging bottle episode.

If nothing else, "Enter Flashtime" reinforces that if you're married, it helps to consult your spouse first for important decisions and it is entertaining. But, it's a pretty basic super hero problem solving episode.

7.5/10

For other television reviews, please visit my Television Review Index Page for an organized listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Monday, March 5, 2018

"No Country For Old Dads" Slowly Restores Ray Palmer's Intelligence!


The Good: Good direction, Fine performances, Good special effects, Moments of character
The Bad: No truly big performance moments, Some irksome character moments
The Basics: "No Country For Old Dads" puts the focus on Damien and Nora Darhk and slowly makes the point of the third season of Legends Of Tomorrow clear.


Legends Of Tomorrow has become a mess in its third season. While the show frequently remains high on charm - the current plotline involving Captain Lance and Ava Sharpe is just adorable! - the characters have become muddied for the sake of humor, the plots have become repetitive and the show is currently struggling to find a truly compelling mix of characters who could endure beyond the current crisis to define the Waverider crew in the wake of the death of Dr. Martin Stein. The sense that the show has become somewhat listless is hard to deny at the climax of "The Curse Of The Earth Totem" and how the consequences of that end affect "No Country For Old Dads."

"No Country For Old Dads" follows on "The Curse Of The Earth Totem" (reviewed here!) and where that episode ends is impossible to address in discussing the new episode. Dr. Ray Palmer has been a lawful good character throughout his tenure in the DC Television Universe. He's a pretty white bread character, but the two defining characteristics of the character have been that he is lawful good and he is one of the leading geniuses in the DC Television Universe (indeed, one of the most interesting series of scenes in the show was when Palmer and Eobard Thawne were forced to team up to survive in outer space. So, "The Curse Of The Earth Totem" contains a truly compelling moment, when Dr. Palmer steps over the line; to save one of his teammates, he infects Nora Darhk with nanobots, essentially using lethal force on the young woman. His sense of guilt immediately compels him to do what he can to save Nora Darhk's life and that is cool and within character. Unfortunately, in doing that, the characterization of Dr. Palmer as a smart person is utterly sacrificed. In one of the most predictable betrayals of all-time, the healed Nora Darhk turns on Palmer and he is captured by the mortal enemies of the Legends. Palmer

The Waverider is contacted by the Time Bureau, who inform them that Ray Palmer has been captured. Shortly thereafter, Rip Hunter and Kid Flash arrive on the Waverider. Damien and Nora want Palmer to fix the Fire Totem. After returning to 2018 to use the Upswipz lab, Palmer figures out that the way to fix the totem is to use cold fusion. Damien Darhk reveals that he killed the inventor of cold fusion in 1962. Nora and Ray Palmer return to 1962 to save Dr. Vogal from the younger version of Damien Darhk. Palmer and Darhk are barely able to convince Vogal to join them before Damien arrives to kill the scientist.

While Tomaz and Jiwe meditate to try to find the fire totem in history, Palmer and Darhk forge documents to cross the border from East to West Berlin. Their attempt to complete their mission is complicated by Damien Darhk returning to 1962. When the younger Darhk captures Nora, Damien and Palmer must work together to survive a prisoner exchange. In the ethereal plane, Tomaz and Jiwe find the setting altered and dark. There, they are met by a tribal elder who informs them about Mallus's plan and how the Darhks are corrupting the totems and influencing the destruction of time itself. With the help of Wally and his suit, Ray Palmer manages to engineer his escape.

"No Country For Old Dads" is all right, but the episode feels better while watching it than it ends up being under even the most casual of scrutiny. Ray Palmer's ability to use voice commands on his suit makes the viewer wonder why he didn't use that skill earlier in the episode when he was being tortured ad nauseum by the Darhks (for example). Similarly, as Damien Darhk fights himself, using magic to jerk Nora around is fun to watch, but not particularly clever. Damien has only to move Nora two feet forward at any point or allow her to fall and simply stop her inches from the ground, but he instead continues to put his daughter in mortal peril.

Ray Palmer is not tortured in any ways that are particularly graphic or seem to leave any real psychological effects, which makes his breaking so fast seem like unfortunately weak plot and character work.

"No Country For Old Dads" is well-directed, especially for the surreal sequences with Tomaz and Jiwe and the pivotal scene involving Wally West. But, the look and feel of the episode cannot balance out against the lack of big character or performance moments. The Legends meander through trying to find their best hope to solve most problems now that their other resident genius (Dr. Stein) is no longer around.

On the plus side, the plot of the third season of Legends Of Tomorrow becomes much clearer in "No Country For Old Dads." The villains' plots become explicit, but they do so through a strangely unremarkable series of scenes with Rip Hunter and a thoroughly gratuitous Grodd cameo.

4.5/10

For other television reviews, please visit my Television Review Index Page for an organized listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Friday, March 2, 2018

So Many Threads Put In Play Define "All The Comforts Of Home"


The Good: Decent performances, Good direction
The Bad: Storytelling/character issues, Obvious reversal, Packs a lot of disparate pieces in without a good sense of flow
The Basics: Agents Of S.H.I.E.L.D. returns with "All The Comforts Of Home," which has the team - and Deke - returned to their native time in an episode that sets up a lot of future plot events without being a particularly impressive episode on its own.


It is hard to sit down to the episode of Agents Of S.H.I.E.L.D., "All The Comforts Of Home," without a sense of "how are the writers and producers going to screw this up now?" "All The Comforts Of Home" puts Agents Of S.H.I.E.L.D. in a tremendously weird narrative position. The show is now at the start of the tangent timeline that was explored in the first ten episodes of the season and the season is progressing toward a point where it will, by necessity of being a part of the larger Marvel Cinematic Universe, undo itself. But the obvious time travel story is complicated by aspects that one has to wonder if the writers have actually considered, life for example there are now two Fitz's on Earth. Fitz has just returned from the future, but because he was left behind (took the long way around to get to the future) there is a version of Fitz native to the timeline who will be captured by the military. So, while one of the people who captured Fitz was set up to be the villain for the second half of the season, it seems like a stretch that she wouldn't be weirded out by the fact that Fitz is both captured and running around with the Agents Of S.H.I.E.L.D..

"All The Comforts Of Home" follows "Past Life" (reviewed here!), which had the Agents in the room with the portal that was there to return them to the past. Yo-Yo also learned that Coulson is dying and hinted that the attempt to save him was, at least in part, what led to the destruction of the Earth.

Opening with Hale, the officer who has Fitz in custody, reprimanding her daughter, Ruby, Hale is given hard questions about her nature. The S.H.I.E.L.D. agents return to the past, where videos of General Stone detail exactly what The Lighthouse is. In the basement of The Lighthouse, the Agents discover three Monoliths and they are greeted by Noah, another Chronocom. When the light that foretold the destruction of Earth appears in Milwaukee, the team - less Daisy - go to investigate it. But, while they are out, Deke appears from the future. Deke visits a bar, where he experiences the joys of Zima and hamburgers, but is frustrated when he is asked to pay and is too drunk to run away from his problem.

Fitz determines that the light is actually being sent from Earth and it is the same frequency as the beacon Hive used to lure the Kree to Earth! After the team finds their cloaked Zephyr, Rodriguez is thrown by her experiences in the future. When Deke sets off an alert Johnson has set up, Johnson feels like she must rescue him. At the facility in Milwaukee, the Agents find Agent Piper trying to disarm the beacon. The beacon is deactivated, but when that happens, Piper turns on the team and a heavily-armed kill squad arrives. Their leader, a masked woman, uses a vicious thrown weapon to slice off Yo-Yo's arms. And, despite the paperwork, Daisy is able to liberate Deke and help get the Zephyr to a safe house.

"All The Comforts Of Home" introduces a new Chronocom, which is cool, but when Deke arrives and Johnson finds out, it is a mystery as to how. Given that Johnson has no reasonable belief that Deke could show up from the future, how the alert would include him seems impossible. That sense of impossibility is increased by the fact that Johnson has a picture of Deke that is brought up as part of her alert - she did not have any pictures that could have been matched by the terms of her alert. But the solution to her problem, Deke being in play in the past and getting arrested, shows a troublesome resolution. Rather than Johnson going into the field, she could have sent the Enoch who would be native to this time. In other words, there is no reason for Johnson to go somewhere she might be recognized when there is someone who is not affiliated with S.H.I.E.L.D. who could run the errand for her.

The acting and direction in "All The Comforts Of Home" are fine, but the episode is pretty mediocre. Agents Of S.H.I.E.L.D. does not belabor the mystery of the masked woman, which is refreshing, but given how there were only two new characters (essentially) introduced in "All The Comforts Of Home," her identity is hardly a surprise. As predicted, General Hale is the season's new Big Bad, but "All The Comforts Of Home" has her motivations muddied by as plotline that includes her assembling a team of super-villains.

"All The Comforts Of Home" continues to hint at Coulson's medical issues without revealing it to the team, which is made frustrating given that Simmons makes a reasonable request when she asks to give all of the members of a team physicals. Beyond that, "All The Comforts Of Home" seems only to serve to give an ironic payoff to the future Rodriguez's line about holding onto Mack while she can. That payoff is momentarily amusing, but it increases the suspension of disbelief that Yo-Yo would not reveal what she knows about Coulson now to ridiculously high levels and the resolution to her current ailment can pretty easily be reasoned out given the scenes that showed her future self during the fall of Earth.

While Agents Of S.H.I.E.L.D. has had a way of pulling out its seasons and the extraordinary plots in interesting ways, if "All The Comforts Of Home" is any indication, it might be harder this season to do!

3.5/10

For other elements of the MCU, please check out my Marvel Cinematic Universe Review Index Page for a comprehensive listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Tuesday, February 27, 2018

"Subject 9" Hits Highs Before Settling For "Ho-Hum."


The Good: Moments of continuity, Most of the special effects and humor work.
The Bad: Obvious plot progression, Mediocre performances
The Basics: "Subject 9" starts The Flash out with an intriguing new metahuman before settling into the familiar.


The fourth season of The Flash has finally come into focus. While DeVoe was instantly the season's adversary, the show has meandered into the S.T.A.R. Labs team figuring out what DeVoe is up to. But, as "Subject 9" begins, DeVoe's general plan - to absorb the metahuman abilities from the metahumans he created - has become apparent to both the viewers and the characters within The Flash. "Subject 9" also opens with Ralph Dibny at an intriguing narrative juncture; recognizing that DeVoe is coming after the others like him, he starts the episode knowing he has a target painted on his back.

"Subject 9" was preceded by"True Colors" (reviewed here!) and found Barry Allen being exonerated for the murder of DeVoe - thanks to Dibny discovering a newfound ability; using his stretching skin to shape-change. Allen's successful appeal came following DeVoe making a rather bold move with the metahumans he had created and the murder of Warden Wolf at the hands of DeVoe. The seeds have been well-planted for Marlize DeVoe to switch sides; it remains to be seen how long she will hold out before betraying her husband.

Barry Allen returns to work where he gets a surprisingly cold reception. Captain Singh asks that Barry take a leave of absence to help restore faith in the Central City Police Department. The new Mayor wants to prove that DeVoe is still alive, but while relieved of duty, the S.T.A.R. Labs team closes rank on Ralph Dibny and they renew their search for the other bus metas. Dibny visits the bus depot's lost and found and discover that Izzy Bowin was one of the people turned into a metahuman through the bus accident. While visiting Bowin at a gig, Dibny and Allen are surveilled by the DeVoes. When Bowin resists their help, she reveals her power: the ability to manipulate sound waves.

After DeVoe reveals herself to Bowin while the Flash team is trying to convince her of the threat to her life, the S.T.A.R. Labs team decides to try to train her to be a part of the team. Bowin wants nothing to do with them, but Dibny actually changes her mind. Horton rails against Wells's new device while Bowin is trained at S.T.A.R. Labs. When The Flash steps in with the training, Bowin gets hurt. After bringing the new dampener to Horton, Wells and Horton try to strike up a friendship when Wells has an important epiphany about the nature of the device he built for her. Believing she can take DeVoe on herself, Bowin leaves S.T.A.R. Labs.

"Subject 9" makes Ralph Dibny surprisingly important. Dibny helps find Bowin and he is integral to convincing her to stay with the S.T.A.R. Labs team. Dibny is willing to be tested upon so that Bowin can develop her abilities and that is a nice twist for him; being suddenly useful.

Attentive viewers will recognize the moment it is brought up that "Subject 9" has the season's resolution within it. In the third season, when DeVoe was being teased as the fourth season's adversary, Savitar mentions the weapon used to defeat DeVoe. In "Subject 9," Horton turns to Wells for help with dampening Joe West's thoughts . . . which seems like exactly what the crew needs to adapt in order to stop DeVoe. So when the silent epiphany comes, attentive viewers are well-prepared for it. In fact, it is hard to believe that it takes so long for the S.T.A.R. Labs team to develop the cerebral inhibitor . . . considering they had a similar device already in play to protect Barry from the psychic attacks of Gorilla Grodd.

The climax of "Subject 9" is incredibly frustrating. The physics of the final scene make no reasonable sense; there is a force field (apparently) and The Flash doesn't even try to vibrate through it. Or go around it. As a result, the move by DeVoe feels ultimately forced for the plot, as opposed to a sensible development based on characters' actions.

Harrison Wells returns to the narrative in a way that continues to illustrate that the writers have not figured out how to write for him now. Tom Cavanaugh is good - though he does smirk through one moment where he is supposed to be performing exasperation - but the character has been a bit aimless this season. Fortunately, Cavanaugh's final scene in the episode is well-executed and bucks the trend of adult characters being almost exclusively under thirty. Cavanaugh and Danielle Nicolet have good on-screen chemistry for their scenes.

In the end, "Subject 9" leaves the viewer with something of a ho-hum feeling. The plot moves into the inevitable territory fans knew it would, but it still feels more formulaic than it is fresh. The cast - save Hartley Sawyer - seem to be simply going through the motions and "Subject 9" feels more like a filler than a thriller episode.

4/10

For other television reviews, please visit my Television Review Index Page for an organized listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Monday, February 26, 2018

"The Curse Of The Earth Totem" Makes For Decidedly Mediocre Legends Of Tomorrow


The Good: Moments of character, Decent performances
The Bad: Simple and obvious plot, Unfortunately lame special effects
The Basics: Legends Of Tomorrow creates a pretty basic episode in the form of "The Curse Of The Earth Totem," as three plots don't quite come together in a satisfying way.


It is hard not to acknowledge - even for fans - that Legends Of Tomorrow is meandering in its third season. The season is shuffling around cast members, has not satisfactorily focused on a villain and is struggling to find new characters who resonate in interesting ways. So, after a season high, it is hard to come back to Legends Of Tomorrow with hope that its latest attempt to incorporate a character it had trouble integrating with another cast will yield a decent episode.

"The Curse Of The Earth Totem" was preceded by "Here I Go Again" (reviewed here!) and that episode climaxed with the appearance of Wally West. Wally West encounters Rip Hunter, a character who has been ill-defined and pretty much off the team since the climax of the first season when he lost his defining character arc (which was to stop Vandal Savage and restore his killed family to the timeline). West is a speedster who is a perfectly adequate and wonderful Flash who essentially got booted from The Flash when the executive producers found it impossible to write around any scenario that could be solved by having two Flashes in play at the same time (or they got tired of being forced to artificially knock one Flash out of play to keep only one in the hero position at a time). So, Legends Of Tomorrow might be a good venue for Wally West, as the team could benefit from a Speedster.

Opening in 1717 in the Bahamas, Blackbeard the pirate bestows a gift upon his pirate queen. The emerald he gives her is a totem and it almost instantly causes vines to erupt from the earth to kill her. While Ray Palmer briefs the Legends on the search for the sixth, previously unknown, totem, Captain Lance visits Star City for a date with Ava Sharpe. Horrified that the fire totem has fallen into the hands of Damien Darhk, the Waverider crew (less the Captain) visit the Bahamas to recover the Earth totem. Rip Hunter asks Wally West for help and West denies him aid, as he is eager to no longer engage his Speedster powers. In Nassau, Jiwe actually turns to Rory for advice in what to do with her desires to change the futures for her daughter and granddaughter. Rory starts talking up the Dread Pirate Jiwe, so she can get the attention of Blackbeard and that gambit works.

Unfortunately, the Darhks - Damien and Nora - arrive and Damien takes Jiwe's totem from her. Hunter and West get drunk together, which allows Hunter to convince West to use his powers to steal equipment from the Time Bureau. Escaping Darhk's cannonballs, Lance's date is broken up by Ava fleeing when Gary shows up and Lance sees the Waverider crash nearby. Trapped in 1717, Jiwe and Rory manipulate Blackbeard into getting them to Grace Island to recover the Earth Totem.

"The Curse Of The Earth Totem" starts as a pretty basic Legends Of Tomorrow episode. This is a pirate episode of Legends Of Tomorrow. As a Legends Of Tomorrow episode, there is a pretty obvious progression of screw-ups, reversals and antagonists who are unique to the setting and part of the larger arc. As such, this is an episode that is mostly about the setting and it blends the pirate tale poorly with the Hunter and Lance plots. For sure, Rip Hunter's tale is a story that begins with piracy, but it gels poorly with the rest of the plot.

Part of what makes "The Curse Of The Earth Totem" so mediocre is the reversal surrounding Blackbeard. Blackbeard is a coward, who gives up information to law enforcement easily and is nowhere near as fierce as the legends about him. So, the episode becomes an easy opportunity for Jiwe to rise to the occasion of the rumors that Rory and the other Legends start.

That said, the reversal near the end that puts a zombified Annie (Blackbeard's pirate queen) back in play is well-executed. As well, Amaya Jiwe is a compelling protagonist for the episode. Jiwe is a pragmatist in many ways and "The Curse Of The Earth Totem" gives the show a chance to play with her character a bit in a decent way. Maisie Richardson-Sellers has the talent and magnitude to carry an episode and she pairs surprisingly well with Dominic Purcell for most of "The Curse Of The Earth Totem."

Ray Palmer's big moment at the episode's climax promises major character conflict for him in the next episode . . . assuming the writers make a decent exploration of it. The hints of Palmer's slip from the lawful good that comes in "The Curse Of The Earth Totem" leads to a climax that follows his character (save his supposed intelligence) well. The progression of Lance and Sharpe is fun in "The Curse Of The Earth Totem," but the return of Rip Hunter and Wally West to the DC Television Universe is unfortunately mediocre.

The concept for the vine and zombie creature that is the affected Annie is an interesting one, but the special effects for the sequence are poorly rendered compared to most of the other effects, undermining the menace. Ultimately, "The Curse Of The Earth Totem" is a very average episode; every aspect of what it does well is offset by something is head-smackingly bad.

5/10

For other television reviews, please visit my Television Review Index Page for an organized listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Monday, February 19, 2018

"Here I Go Again" Moves Beyond References Into Something Wonderful!


The Good: Wonderful performances, Interesting character explorations, Good direction, Decent plot twist near the end, Good balance of humor and heart
The Bad: Somewhat derivative plot
The Basics: "Here I Go Again" plays the time loop conceit on Legends Of Tomorrow . . . surprisingly well!


Legends Of Tomorrow is having a third season that is made more weird than by its air schedule. The show has had two essential characters depart, a new character added, the brief return of an alternate-universe version of Leonard Snart, and the return of one of the most familiar villains in the franchise as support for the season's primary villain. "Daddy Darhkest" found Sara Lance starting to explore feelings for Ava Sharpe, despite having a fling with John Constantine. Throughout this season, the show has not had a lot of time to explore and grow the new character of Zari Tomaz. The attempt to rectify that is made in "Here I Go Again."

"Here I Go Again" follows on "Daddy Darhkest" (reviewed here!), which had Mallus tormenting Damien Darhk's daughter. "Here I Go Again" also begins with the Legends Of Tomorrow now having a quest of their own; Mallus appears vulnerable to the totems used by Amaya Jiwe, Zari Tomaz and Kuasa.

Zari Tomaz is attempting to alter Gideon's programming when the rest of the Legends return to the Waverider. While checking the results of the mission, Gideon crashes and Sara Lance gets furious with Tomaz. Zari indicates she is trying to hack time to alter the flow of history to prevent her Earth from becoming a dystopia and when she tries to fix the Waverider, it blows up. Time reboots and Tomaz is frustrated and confused by returning to a conversation in which Lance gives her a dressing down. Within an hour from the conversation, the Waverider explodes and Tomaz is thrown back in time.

As one of the loops progresses, Dr. Heywood tells Tomaz about Groundhog Day and the next time through, Tomaz hunts down Heywood and enlists his aid. Together the two try to figure out who might have blown up the Waverider and why.

Despite the allusions to Groundhog Day, "Here I Go Again" plays much like the Star Trek: The Next Generation episode "Cause And Effect" (reviewed here!) on the plot front. "Here I Go Again" is fun and there is a lot of joy in the moment when Ray Palmer actually references the Star Trek: The Next Generation episode.

More than simply being a plot conceit, "Here I Go Again" uses the repeating time loop to explore the characters of Legends Of Tomorrow and Tomaz especially. Zari Tomaz came from a dark and miserable place and has not truly integrated with the crew. So, putting her at the core of the conflict where she has to try to win the trust of her teammates and save the day is interesting.

Tala Ashe has a chance to truly shine in "Here I Go Again" and she runs with the opportunity. While it is hard not to see Tala Ashe when she is used as windowdressing, to fill a niche to make viewers think of Morena Baccarin, "Here I Go Again" allows her to step out with an incredibly diverse performance. Ashe gets to play heavily dramatic, incredibly funny and wonderfully earnest at various points in "Here I Go Again" and she rises to the occasion each and every time. Ashe's performance is matched by Dominic Purcell's wonderful deadpan and the best on-screen sexual chemistry between Maisie Richardson-Sellers and Nick Zano.

More than simply a rehashing of Groundhog Day or "Cause And Effect," "Here I Go Again" races to a surprising, clever and original climax. Director Ben Hernandez Bray makes "Here I Go Again" feel fresh and original and some of the editing telegraphs the end, but that only makes the episode feel smarter and better-constructed than it originally does.

The result is one of the best episodes of Legends Of Tomorrow.

9/10

For other television reviews, please visit my Television Review Index Page for an organized listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Tuesday, February 13, 2018

Legends Of Tomorrow Returns With The Horror That Is "Daddy Darhkest!"


The Good: Fun plot, Competent performances, Hints of character
The Bad: No exeptional plot, character or acting moments.
The Basics: Legends Of Tomorrow resumes with "Daddy Darhkest" . . . and an appearance by John Constantine!


Well before the third season of Legends Of Tomorrow began, it was well-teased that John Constantine would be making an appearance. As the show picks up for its midseason premiere, that appearance happens. Having not watched Constantine, I was intrigued to see if it would be possible to appreciate the new direction and character. Fortunately, "Daddy Darhkest" begins with a pretty basic primer on Constantine to help viewers ignorant of his show catch right up.

"Daddy Darkest" picks up in the aftermath of "Beebo The God Of War"(reviewed here!), which climaxed with John Constantine appearing on the Waverider. Given that Sara Lance had just encountered Mallus in the spirit world, the explosion of supernatural elements into Legends Of Tomorrow seems organic.

Opening in Star City, 2017, John Constantine enters a hospital where he attempts to perform an exorcism on a little girl. There, he finds out that something evil is hunting Sarah Lance. Constantine arrives on the Waverider where he informs Lance that something evil is coming for her. Lance and her crewmates are able to name the evil: Mallus, which helps Constantine plan his next attempt to exorcize the demon from Emily, who turns out to be a younger version of Nora Darhk. While the others work on the exorcism, Amaya Jiwe fights Kuasa, who comes to defend Emily. When the exorcism goes badly, Snart, Constantine and Lance find themselves teleported to 1969.

With Kuasa frozen and Mick Rory obsessed with watching a live football game, Dr. Heywood, Tomaz, and Palmer try to help Emily so she might not grow up to hate them. In 1969, Mallus reaches out to Lance, but Constantine is able to help her. Snart, however, is captured by the doctors at the asylum. While Lance and Constantine rescue Snart from a lobotomy, in 2017, Palmer and Tomaz take Emily out to coffee. While at Jitters, Mallus takes over the girl. To escape 1969, Constantine summons Mallus into Lance's body. In the spirit realm, Nora and Sara Lance work together to fight the influence of the demon.

John Constantine is surprisingly unobtrusive in the character mix of Legends Of Tomorrow, which is nice. With Jax gone and Dr. Stein dead, finding a new balance in the characters takes a back seat for an episode. Constantine hooks up with Lance, which is fun and the idea that Constantine has the ability to fight a demon like Mallus makes sense given how most of the crew of the Waverider is more scientifically-minded as opposed to guided by magic. The return of Snart to the crew - even in his Earth-X form - is enough of an adjustment for the regular crew.

Every scene that Wentworth Miller is in in "Daddy Darhkest" reminds viewers of how much his presence was missed in the prior season. Miller steals the show as Leo Snart continues to establish himself as a very different version of Snart.

Madeline Arthur is wonderful as the creepy young Nora Darhk/Emily. Her waifish appearance is augmented by a wide-eyed stare that is just plain creepy. At the key moment of "Daddy Darhkest," Arthur plays the part with a sadness that is palpable and it is impressive for such a young actress.

"Daddy Darhkest" allows John Constantine to help the Legends Of Tomorrow define the season's villain better and open up the show to how they might defeat it. Tomaz and Jiwe learn that the totems may be the key to stopping Mallus and there might be more than the five that Jiwe knows about in existence.

Ultimately, "Daddy Darhkest" is a horror episode of Legends Of Tomorrow and it is solid, but lacking in anything superlative. The episode had no great performances, no unstoppable character moments and a plot that is very familiar to anyone who has watched horror movies.

For other DC Television Universe midseason premieres, please visit my reviews of:
"Legion Of The Super-Heroes" - Supergirl
"The Trial Of The Flash" - The Flash
"Supergirl Lives" - Supergirl

5/10

For other television and movie reviews, please visit my Movie Review Index Page for an organized listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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CBS All Access Asks Fans: "Will You Take My Hand?" Into Star Trek: Discovery's Second Season.


The Good: Speeches exemplify Star Trek values well, Most of the acting is good
The Bad: Terrible characterizations, Awful direction, Simplistic plot, A couple of lousy performances, Continuity issues
The Basics: Star Trek: Discovery completes its first season with "Will You Take My Hand?" and it's a lackluster end to a disappointing first season.


The first major chance Star Trek: Discovery has to make a massive course correction has arrived: it is season finale time! Having spent the weekend with die-hard Trekkers - I was at a wonderful fan-run convention populated by the Star Trek fans who remember watching the original series, supported the boom of Trek during the mid-nineties and have kept fandom and the franchise alive for fifty years - who either refused to watch Star Trek: Discovery because they were not going to pay for CBS All Access or because the first two free episodes completely offended their sensibilities (seriously, CBS - I found ONE person who vocally enjoyed Star Trek: Discovery at a convention attended by thousands!), I was in no real rush to watch the first season finale of Star Trek: Discovery. But, upon returning home, my wife - with hope in her eyes - asked, "Did you watch the season finale while you were on the road?" The look of disappointment in her eyes when I said "no" broke my heart. So, while she's sleeping in today, I'm taking in "Will You Take My Hand?"

"Will You Take My Hand?" is a chance for Star Trek: Discovery to make an attempt to re-steer Star Trek: Discovery toward something more recognizably Star Trek and more in line with Star Trek canon (which would be a virtually impossible task). Instead, the show generally digs itself in deeper with an attitude of "we'll do whatever the hell we want with this show!" "Will You Take My Hand?" picks up where "The War Without, The War Within" (reviewed here!) left off, with the U.S.S. Discovery headed on a dangerous mission to the Klingon Homeworld in an attempt to end the war.

As the Klingon fleet closes in on Earth, Emperor Georgiou - impersonating the lost Captain Georgiou - commanded the Discovery on its mission to Kronos. As the ship closes in, Georgiou is harsh with her crew and Saru and Burnham resist her authority and jibes. Georgiou and Burnham visit L'Rell in the brig where Georgiou attempts to torture the information of where she should send a landing party out of L'Rell. Failing that, Burnham brings the Captain to Ash Tyler in an attempt to get the information a nicer way. Tyler advises a team to visit a volcanic site that was leased to the Orions and Georgiou enlists Tyler and Tilly to help deploy a mapping drone needed to better define targets on Kronos. Saru and Stamets take the Discovery under the planet's surface, while the Away Team beams to the Orion marketplace and attempts to gather information.

Shocked by how Tyler's interactions with the Klingons triggers memories of her parents' death, Burnham becomes sympathetic to the Klingons on Kronos. Waking up from being drugged, Tilly discovers that the mapping drone is actually a bomb capable of almost entirely destroying Kronos. Realizing that StarFleet has sanctioned a genocidal action, Saru and the Discovery crew turn on Admiral Cornwell and devise another plan. L'Rell and Tyler leave to end the war by taking control of the Klingon High Council. The Discovery returns to Earth, where Burnham is given a pardon and re-commissioned as a Commander.

"Will You Take My Hand?"actually manages to embody the adage from "Mirror, Mirror" (reviewed here!) that it is easier for civilized people to play the barbarian than the other way around; from the outset, Georgiou is impulsive, short-tempered and cruel, exactly what one would expect from the Mirror Universe version of the character. It proves a severe lack of judgment on the part of the Federation leadership and StarFeet that they would attempt to use Georgiou to end the war. Unfortunately, the fact that no one in the leadership of StarFleet or the Federation foresaw the stupidity of putting Georgiou in command is insulting. How did so many people rise so high in such an ethical organization only to completely lose their principles?! It's a conceit that plays to the idea of a heroic starship crew, but plays poorly to the idea that they are part of something larger; how are they the only capable people in StarFleet who actually adhere to the principles of the Federation?

In a similar fashion, it is utterly ridiculous that Tilly would be part of the Away Team to Kronos. Tilly is a cadet and there is no decent explanation within "Will You Take My Hand?" for what particular skills she had that make her of use to the mission. She is a terrible liability, which is evident almost immediately - especially when Georgiou outs herself to Tilly. Saru is still, technically, in charge of the Discovery and he could easily have ordered a security officer to accompany the Away Team. Allowing Georgiou free range to assemble her team without any oversight makes no real sense.

So, "Will You Take My Hand?" is utilized as an opportunity for Tilly to swear, have StarFleet personnel hang around a strip club and lope into a heroic first season ending. The episode feels like it wants to be audacious, but it pulls its punches. Sure, Tilly gets high and swears again. That's a fairly juvenile way of "being edgy." Georgiou has a threesome and appears almost fully-clothed in the aftermath; the producers were not willing to push the envelope the way something like Altered Carbon (season one reviewed here!) did with naked people in combat.

Akiva Goldsman directed "Will You Take My Hand?" and it doesn't take long before the viewer wishes someone would get him a camera stand. There are almost no shots in the episode where the camera is not shaking and moving in an inorganic way. "Will You Take My Hand?" is nauseating to watch. And the movements make no rational/storytelling sense. For a show that makes viewers pay for the privilege of watching the final product, one would think there would be money in the budget to afford something to hold a camera steady!

"Will You Take My Hand?" is hampered by convention to form over sensibility. While there are continuity issues like a Klingon female taking over (much less serving!) on the Klingon High Council and a Klingon fleet massed right off Earth (seriously, did none of the writers watch Star Trek: Deep Space Nine?!), the episode is far more gutted by its forced attempt to stick to the familiar. Michael Burnham is the protagonist on Star Trek: Discovery and Sonequa Martin-Green gets top billing for the show, so she is utilized like she is the most important character in this corner of the Star Trek universe. As a result, the convicted criminal is the character who upholds StarFleet and Federation values more than anyone else and that plays poorly in "Will You Take My Hand?" As the episode comes to a close, Burnham gives a rousing speech to an assemblage of StarFleet and Federation personnel . . . for no particular reason other than the fact that she is the show's focus. A newly-recommissioned, barely exonerated, officer addressing the top brass in such a fashion is roughly equivalent to me being able to address the United Nations General Assembly. The list of people given such an opportunity before me (or Burnham) is so long as to make such an appearance laughable. It severely diminishes Saru's character that he acts as a supporting character in "Will You Take My Hand?," especially in the climactic speech scene.

On the acting front, James Frain continues to shit all over the legacy of Sarek with his performance - smirking through a key scene between Sarek and Burnham in a way that is decidedly un-Vulcan. Frain cannot be blamed for the writing of Sarek (one supposes Sarek learned his lesson on using force against the Klingons, which is why he was not part of the cabal intended to wipe out the Klingons in Star Trek VI: The Undiscovered Country, though his actions in Star Trek: Discovery would have made an approach by any member of that group logical, in which case Sarek failed to disclose?), but when he outright smiles in a scene it is hard for fans not to wince.

The rest of the acting is fine, though Michelle Yeoh and Sonequa Martin-Green dominate the episode. The dramatic standing of many of the characters is well-performed, but given how little is known of their characters, it lacks impact. And Martin-Green delivers her several big speeches well, but they feel forced for the character she plays.

Ultimately, "Will You Take My Hand?" does what it can to resolve the Klingon war arc that has dominated half of the first season and it gets there . . . but it does so in a way that leaps to that end without making it feel organic or incredible. L'Rell becomes suddenly critically important to wrapping up the arc and the way the episode plays, Klingons are undermined for their resolve, personal strength and even their established cultural values. The result is that Star Trek: Discovery ends with its characteristic lack of respect for canon and an emphasis on style . . . though at least "Will You Take My Hand?" pays lip service to Star Trek values and ideology.

For other first season finales from the Star Trek franchise, please check out my reviews of:
"In The Hands Of The Prophets" - Star Trek: Deep Space Nine
"Learning Curve" - Star Trek: Voyager
"Shockwave" - Star Trek: Enterprise
"The Neutral Zone" - Star Trek: The Next Generation
"Operation: Annihilate" - Star Trek

2.5/10

For other Star Trek episode, movie, and seasons, please check out my Star Trek Review Index Page!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Tuesday, February 6, 2018

The Flash Is Unable To Show His "True Colors" In A Lackluster Episode!


The Good: Good direction, Fine special effects, Adequate performances
The Bad: Incredibly familiar plot, Mediocre character development
The Basics: The Flash presents an unfortunately familiar and derivative episode in "True Colors," which plays out as more inevitable than audacious.


The Flash is at an interesting point. The titular character is off the radar, locked up and not doing heroic things. Keeping the emphasis on The Flash and peril that comes from DeVoe - who was promoted in the third season as an incredible villain for Central City - has been wanting for the last few episodes. Instead, S.T.A.R. Labs has adapted to the Metahuman Of The Week phenomenon fairly well, which makes sense given that they had months to get the teamwork done right while The Flash was trapped in the Speed Force prison. In fact, despite no longer having Kid Flash on the team, the S.T.A.R. Labs team has the Elongated Man to help out with the weekly metahumans.

"True Colors" picks up where "Honey, I Shrunk The Flash Team" (reviewed here!) left off, with Warden Wolf in negotiations to sell metahumans to Amunet Black. Having been recognized by Wolf as a Speedster, Barry Allen is in real peril now. In the prior episode, D.A. Horton developed spontaneous telepathic powers (which she did not use to run into DeVoe and read his mind to figure out his long-term plan).

Warden Wolf brings Amunet Black into a secret area of Iron Heights where he shows off The Flash, Kilgore, Hazard, Dwarfstar and Mina Chaytan. Black decides to buy them all. While waiting for the transaction, Wolf meets with Iris and Horton who reads Wolf's mind. Ralph Dibny is disturbed when he runs into an old associate who wants him for a shady investigation. Rejecting him, Dibny returns to S.T.A.R. Labs where he inadvertently shape-shifts into his old friend. That inspires the S.T.A.R. Labs team to try to train Dibny to look like Warden Wolf.

With Amunet Black interested in purchasing so many metahumans, The Thinker's plan is thrown into a place where DeVoe is uncertain what will come next. Marlize illustrates that she does not entirely trust DeVoe's telepathy. Dibny as Wolf is sent to Amunet's bar, with the S.T.A.R. Labs team assisting, while Barry Allen breaks out his fellow metahumans and together they attempt to escape Iron Heights. But, when Dibny's attempt to impersonate Wolf goes bad, Amunet contacts Wolf directly. Wolf manages to get the drop on the escaping metahumans and outs Barry to his confederates. That inspires DeVoe to step in . . . and in the aftermath, Ralph Dibny comes up with an inspired way to exonerate Barry Allen.

"True Colors" feels familiar on both main plots. Dibny infiltrating Amunet Black's lair feels very much like Barry Allen attempting to impersonate his doppelganger on Earth-2 in the second season and Barry Allen working with the metahumans is just like how Supergirl just teamed up with her enemies in "Fort Rozz" (reviewed here!). So, the plot front seems entirely repetitive - down to Allen not having his powers during the team-up and trying to talk to the villains into doing the right thing.

The performances in "True Colors" are fine, but none are truly spectacular, just as the character moments are as familiar as the plot. The villains are predictably treacherous, the heroes rise to their heroic occasion and the plot moves forward with a sense that the writers are done trying to work around Barry Allen's incarceration. "True Colors" is so lackluster that it is hard to muster up the enthusiasm to write more about it than that.

4/10

For other television reviews, please visit my Television Review Index Page for an organized listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Monday, February 5, 2018

"Both Sides Now" Brings Purity To Supergirl!


The Good: Thematically smart, Moments of character, Good performances, Decent plot development
The Bad: Somewhat simple plot, Large character continuity issue
The Basics: "Both Sides Now" continues the Worldkiller plot on Supergirl by bringing Purity - and philosophical differences between the Danvers sisters - to the forefront!


The third season of Supergirl has come into perfect focus as the Reign storyline has picked up. Earth has housed Worldkillers for decades, with Reign having revealed herself and Kara Danvers having dreams of three Worldkillers coming to destroy Earth. With "Both Sides Now," Supergirl is focused on averting an impending disaster by getting to the Worldkillers before they become active and powerful.

"Both Sides Now" picks up where "For Good" (reviewed here!) left off. Kara Danvers had visions in "For Good" about the Worldkillers who came from Krypton and are moving to teaming up with Reign to bring destruction to Earth. Kara managed to identify one of the Worldkillers from her dream, Purity. "Both Sides Now" picks right up with the hunt for Purity, in her human persona of Julia.

Kara and the DEO team visit a suburban neighborhood on the quest to find the Worldkiller, Julia. The team finds her in her living room singing Lisa Loeb's song "Stay." When she feels threatened by Alex Danvers, she manifests her impressive powers, but Supergirl and J'onn J'onzz manage to subdue her. The team brings Purity back to the DEO, where Supergirl and Alex interrogate her. Alex instantly distrusts Purity, while Supergirl sees her as a victim of Kryptonian genetic manipulation. While Mon-El, Schott and J'onzz visit J'onzz's stored space ship, Samantha and Ruby Arias take a day off together.

While Mon-El attempts to get the Legion ship repowered by using a power source from J'onzz's ship, the Danvers sisters argue about the best approach to dealing with Purity. Kara is upset with Alex's cynicism, but Alex insists that compassion is not working on Purity and she is more harsh in her interrogation of the Worldkiller. But when Schott experiments on a crystal found at Julia's home, it activates Reign and gives Purity enough power to break out of her DEO prison! Outfitted with sonic dampeners by Schott, the DEO team attempts to recover Purity before Reign can recover her for her side.

"Both Sides Now" has an interesting foil of a-plot and b-plots. The a-plot puts Purity on a rise to power to destroy Earth; the b-plot finds Mon-El actually opening up with his marriage to Imra. As it turns out, Mon-El and Imra married to end a conflict between Earth and the moon Titan. The idea that Mon-El and Saturn Girl came together as an act to bring together planets plays off Purity and Reign's destructive streak surprisingly well.

The inclusion of the c-plot with Ruby being abandoned by her mother while they are out for a day dilutes the impact of Purity's arrival. Ruby is an excuse to bring Lena Luthor into the episode more, which is not a bad thing, but at this point, it is hard for viewers not to think that if all these people - Ruby, Lena, Alex and Kara - actually care so very much about Samantha Arias, they should be expressing that to one another and figuring out that Samantha is Reign. By this point, Lena Luthor is professionally worried about Samantha, Alex knows about her blackouts and all four people who supposedly love Samantha have a pretty decent timetable of incidents involving either Samantha or Reign . . . for a bunch of smart, concerned people, it seems like none are truly living up to their potential.

"Both Sides Now" is refreshing in that the character conflict between Alex and Kara is used for far more than melodrama. Kara and Alex have a philosophical difference as to how to approach Purity and the idea that compassion might be of greater use than violence in defeating the Worldkillers is a compelling one. While they are figuring the course of action out, though, episodes like "Both Sides Now" include some decent fight scenes.

On the Mon-El/Imra front, it is only in the episode's resolution that that becomes truly compelling. There is something hilarious to a super hero wondering why her spouse didn't call about an impending battle and it is well-delivered in "Both Sides Now." Chris Wood once again earns his pay by making Mon-El emotionally complicated. "Both Sides Now" does not have easy answers for the arranged marriage that developed into an actual romance.

Chyler Leigh and Melissa Benoist play the Danvers's sisters incredibly well in "Both Sides Now." Leigh and Benoist manage to infuse their fight scenes with a realistic tension that plays out like sisters who have learned to fight for decades. And when they resolve their conflict, they talk like sisters who love one another. The ease of the body language in their final scene together goes well beyond the lines; Benoist and Leigh have a wonderful realism to their performances.

Ultimately, "Both Sides Now" manages to be a decent introduction of a powerful new adversary that works well to highlight some of the strengths of the characters already in play on Supergirl!

7/10

For other television season and episode reviews, please visit my Television Review Index Page for an organized listing!

© 2018 W.L. Swarts. May not be reprinted without permission.
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Sunday, February 4, 2018

"The War Without, The War Within" Is (Mostly) Simplistic And Insulting To Star Trek Fans!


The Good: Well-directed, Mary Wiseman's performance, Final speech from Michael Burnham
The Bad: Simple plot, Horrible philosophy, Glib character development
The Basics: Star Trek: Discovery argues that winning is the only philosophy in "The War Without, The War Within."


As Star Trek: Discovery rushes toward its first season finale, it has a tangled web to unweave to bring a sense of credibility back to Star Trek: Discovery to tie it back to the rest of the Star Trek franchise. The penultimate episode of the first season of Star Trek: Discovery is "The War Without, The War Within" and it returns to the forefront the war between the Klingons and the Federation. The sense going into "The War Without, The War Within" is that Star Trek: Discovery has bitten off more than it can chew; that reconciling the "prequel" series with the rest of the franchise is an impossible task that will require the events of the first season to be completely undone. As an example of why that sense exists among fans, Star Trek: Deep Space Nine established that outside the Borg incident there had not been a state of emergency declared on Earth in 200 years and that even at the peak conflict between the Klingons and the Federation, the Klingons never attacked Earth. So, with the war turned so drastically against the Federation, it is hard not to ask the question, "Why the hell haven't the Klingons attacked Earth?!"

"The War Without, The War Within" follows on the events of "What's Past Is Prologue" (reviewed here!), which put an end to the Mirror Universe plotline for Star Trek: Discovery and returned the lost ship to Federation space. Almost immediately, though, Saru and the Discovery crew recognized that a massive portion of Federation space was now occupied by Klingons. The U.S.S. Discovery, as it turned out, managed to return to our universe, but nine months after they left and in the meantime, the war has turned dramatically against StarFleet.

While repair crews fix the cosmetic changes to the Discovery, Captain Saru visits the transporter room. There, he finds Emperor Georgiou and has her beamed to confined quarters. With Burnham and the transporter technician ordered by Saru not to discuss Georgiou's presence, Saru visits Ash Tyler in Sickbay. Tyler describes what was done to him and Saru attempts to get information about Voq out of Tyler. The Discovery is borded by a nearby starship, with Admiral Cornwell taking command of the Discovery. Cornwell and Sarek detail the state of the war and how the Klingon Empire has taken twenty percent of Federation territory.

Ash Tyler is given leave to roam the ship and Tilly and Detmer go out of their way to not judge him for his crimes. When the Discovery reaches Starbase One, they find it severely damaged and occupied entirely by Klingons. Cornwell, in shock, turns to L'Rell. Hoping L'Rell knows about House D'Gor - Cornwell tries to figure out what might stop the war. The Discovery takes on a dangerous mission to leap into subterranean caves below the Klingon Homeworld, Kronos. En route, Georgiou appeals to Sarek with an idea on how to end the war definitively.

"The War Without, The War Within" is philosophically insulting for anyone who loves Star Trek. As the war with the Klingons takes a terrible turn toward almost certain defeat, StarFleet comes together. The implication is not that the Federation thrived because various species came together to celebrate their differences and build something; they huddled together out of desperation from a crushing military defeat. As the episode progresses and Cornwell and Sarek turn to Georgiou for guidance in winning the war, the philosophical implications are even more horrifying; the Federation could not survive without the brutality of a barbarian queen to guide them.

Sarek once again appears on Star Trek: Discovery in a very un-Sarek way. Sarek and Spock never mindmelded, but the moment Sarek appears, he leaps on Saru to mindmeld with him. Sarek seems like a parody of Sarek in "The War Without, The War Within."

"The War Without, The War Within" leaps to try to classify the mission to the Mirror Universe and there is some sensibility to that idea. But, as other Star Trek's have noted: you can't kill an idea (seriously, did NONE of the executive producers on this show watch Star Trek: Deep Space Nine?!) and military secrets are the most fleeting secrets of all. The idea that a whole ship full of people could abide by a gag order (especially for the decade until the events of "Mirror, Mirror") is utterly unrealistic. Hell, the Enterprise crew was given a gag order about the Genesis Planet and it took McCoy all of ten minutes to violate that (and the civilian to whom he mentioned the planet knew of the planet's existence already). Beyond that, Cornwell's viewpoint is entirely myopic; destroying information about the Mirror Universe robs our universe of any chance to organize a defense against any Mirror Universe incursions. Were it not in complete violation of the canon already, Cornwall should have - at the very least - ordered transporters retrofitted so that they could not beam people into the Mirror Universe.

Saru, while an interesting character, shows a ridiculous trust for L'Rell. L'Rell performed the surgery that saved Ash Tyler's life and in "The War Without, The War Within," it appears that his Voq personality is in - at least - remission. Believing L'Rell that the Voq personality is destroyed seems painfully naive. While it is high-minded to not blame Ash Tyler for the crimes of the Klingon personality with whom he was grafted, it is absurd to give a known Klingon spy any form of roaming privileges with which he could betray the ship or the Federation. After all, Voq was latent within Tyler for quite a bit of time before his psyche split.

To that end, Tilly manages to deliver the most enlightened dialogue of the series so far in confronting Michael about Tyler. Mary Wiseman gives the performance of the episode in delivering her character's big speech.

Unfortunately, Wiseman's moment is philosophically enlightened in an episode that strains to be anything other than simplistic. The Discovery needs more spores in order to launch the attack on Kronos. Conveniently, there is one more mycillial spore-bearing plant left. Stamets has an idea to rapidly grow a whole crop of spores. Cool. The planet he names to take the spores to is not one of the many, many planets the Klingons have conquered or destroyed. (And, hey, where was that idea when they were in the Mirror Universe and needed to get back home - once Stamets came out of the coma, couldn't they have rescued Burnham, gone to the Veda moon and grown the crop there and gotten out of the Mirror Universe without becoming super-embroiled in their politics?!) The Discovery gets to the planet and uses terraforming devices to grow a new crop almost instantly. This, despite the fact that a century from this point, terraforming still took months to years ("Home Soil" might not be the most popular episode of Star Trek: The Next Generation, but it did a good job of establishing the canon mythos about terraformers in the Trek Universe). And, apparently, environmental impact can go fuck itself when expediency is a factor; the Veda moon's entire ecosystem overrun by spores . . . like Tribbles removed from their predator-filled environment.

"The War Without, The War Within" lacks serious reflection in exchange for a glib sense of plot convenience.

For other penultimate episodes of seasons of Star Trek, please check out my reviews of:
"Two Days And Two Nights" - Star Trek: Enterprise
"Jetrel" - Star Trek: Voyager
"Duet" - Star Trek: Deep Space Nine
"Conspiracy" - Star Trek: The Next Generation
"City On The Edge Of Forever" - Star Trek

1.5/10

For other Star Trek episode, movie, and seasons, please check out my Star Trek Review Index Page!

© 2018 W.L. Swarts. May not be reprinted without permission.
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