Showing posts with label Stan Lee. Show all posts
Showing posts with label Stan Lee. Show all posts

Monday, November 6, 2017

Forcing Humor Undermines Thor: Ragnarok


The Good: Hela and Heimdall have interesting arcs, One or two performance moments
The Bad: Forced humor, Simplistic plot, Obvious plot reversals, Light on character development, Special effects are surprisingly mediocre
The Basics: Thor: Ragnarok takes a surprisingly serious premise for a fantasy/action movie and undermines almost all of it with forced attempts at humor that often fall flat.


There is no real purpose in an American reviewer reviewing a Marvel Cinematic Universe film anymore. By the time a Marvel Studios film is released in the United States, it has been out in theaters in other countries for at least two weeks and die-hard fans who want spoilers have a tendency to look up the foreign press reviews while American reviewers are embargoed from publishing their reviews. So, when Thor: Ragnarok was released in theaters in the United States, I did not rush right out to see it. Instead, I waited for the first surge crowd to dissipate and then I saw the film a few days later. All of this in spite of me being generally psyched about Thor: Ragnarok from the latest preview trailers.

It was not long into Thor: Ragnarok, though, that I became certain that the best moments of the film had been put into the film's trailer. The big reveal of the Hulk was certainly gutted by the preview trailers, but what surprised me most was how much of the film's sense of menace was undermined by the near-constant attempts at humor. Ironically, the film's funniest moment was virtually buried by the reaction to the joke prior to it (in the full theater I was in, I found myself as the only one laughing when Tom Hiddleston's reaction shot - which was, admittedly, entirely dependent upon viewer's seeing The Avengers - at a key moment was focused on for too brief a moment after one of Chris Hemsworth's well-spoiled lines).

Thor: Ragnarok is a conceptual failure and one suspects after the hype for the film dies down, more and more fans of the Marvel Cinematic Universe will be able to admit that the film is a painfully forced bridge movie. Despite the constant menace to Asgard, most of Thor: Ragnarok is actually about reconciling the final moments of Thor: The Dark World (reviewed here!) and re-integrating The Hulk and Thor into the narrative after the events of The Avengers: Age Of Ultron (reviewed here!). And to accomplish those rather simple goals, Thor meanders through his own film making dull jokes while the compelling original elements of Thor: Ragnarok are largely neglected.

The concept of Ragnarok is the end of the world, which in Thor: Ragnarok is supposed to come in the form of Surtur. So, in one of the few remarkably sensible plot points for Thor: Ragnarok, the first thing Thor does is kill Surtur and steal his magical helm so he cannot fulfill the prophecy of Ragnarok and destroy Asgard. Unfortunately, the menace of Ragnarok hangs over Asgard, but is quickly swept aside by a bevy of jokes that fall flat.

Thor, who had figured out how to prevent the prophesied end of Asgard had also already figured out that Odin had been replaced by Loki. But, alas, the big emotional moment of Thor somehow realizing that Loki is both still alive and has weakened Asgard's place in the Nine Realms through his decadence is not actually in Thor: Ragnarok. Thor and Loki take a brief trip to Earth where they search for Odin who promptly dies (or dies enough so that Asgard is now helpless).

And helpless Asgard is to the first-born of Odin, Hela: the Godess Of Death. Hela makes an excellent entrance, announcing herself to Thor and Loki and enlisting arguably the worst, most dimwitted d-rate sidekick villain of all time in the form of Scourge (poor Karl Urban!). Hela then immediately begins a campaign to take over Asgard and at this point, Thor: Ragnarok makes its fatal narrative divergence. Hela inadvertently knocks Thor and Loki out of Asgard by shoving them out of the Einstein-Rosenberg Bridge teleport. When that happens, Thor and Loki go on a grand comedic adventure and Hela and Heimdall are left holding the bag on the vastly more interesting and compelling Ragnarok plot.

Hela is an instantly intriguing villain and Cate Blanchett does the best she can with the material she is given for the firstborn of Odin. Hela reveals that Odin built Asgard on genocide and conquest, with Hela herself as Odin's executioner. The idea that something grand had some truly sinister origins is a distinctly American idea, yet the U.S. gets Thor: Ragnarok after most of the rest of the world. And in Thor: Ragnarok, the horror of how Odin built his empire is not given time within the narrative for reflection or emotional consequences for the characters. Instead, when Thor gets around to trying to stop Hela, he does so without any reflection on how his father betrayed him by not telling him the truth and/or making a philosophical argument to Hela that Odin evolved beyond his need for violence and conquest. Sadly, Thor: Ragnarok is all fisticuffs and little philosophy, which is truly disappointing because the inherent conflict between Hela and Heimdall is a compelling one.

Heimdall spends Thor: Ragnarok as a fugitive. He creates an underground railroad intended to save as many of the Asgardians as he possibly can from being murdered by Hela and her army of the undead. Heimdall does what he can to avoid direct conflict with Hela - despite the fact that the Asgardians are being hunted because of him and his theft of the sword that unlocks the bifrost - and instead concerns himself with actually trying to save Asgard. Heimdall is, easily, the smartest character in Thor: Ragnarok as he attempts to get people out of the way of the Goddess Of Death as opposed to *snicker* trying to find a way to kill her.

Seriously, when Thor comes back to Asgard and starts hacking and stabbing at Hela, the sequence is about as ridiculous as Wonder Woman trying to subdue the god of war by fighting him physically in Wonder Woman (reviewed here!). The Goddess Of Death cannot, logically, be killed by . . . well, death. Death empowers the Goddess Of Death; her demise would have to come from a nontraditional means, much like the only way to defeat a God Of War would be through creating a lasting peace.

So, while Thor: Ragnarok has the seeds of a great, truly epic, story of the destruction of Asgard and the attempt to save its people, Eric Pearson, Craig Kyle, Christopher Yost and Taika Waititi instead send Thor and Loki into a comedic adventure on an alien world where they are reunited with the Hulk, meet the last surviving Valyrie (which is an elite fighting order, not an individual character) and meander their way back to Asgard. In the previous Thor films, the humor worked by contrast. Thor encountered humans who had very different views on the world compared to the arrogant God and humor resulted. In Thor: Ragnarok, Thor just runs around making jokes. And he plays them off an often humorless Loki and Bruce Banner, arguably the least funny character in the Marvel Cinematic Universe.

By the time Thor gets around to trying to interface with the true menace of Ragnarok on Asgard, Thor is a buffoon who is impossible to empathize with who hardly seems up to the task of fighting for his homeland. And given that Thor has lost his hammer and been granted super lightning powers by the time he has to take on Hela, the character the viewer has seen for four prior films is virtually unrecognizable.

For other Marvel Cinematic Universe works, please check out my reviews of:
"Havoc In The Hidden Land" - Inhumans
Spider-Man: Homecoming
Agents Of S.H.I.E.L.D. - Season 4
Marvel Cinematic Universe: Phase 1 - Avengers Assemble

4/10

For other film reviews, please visit my Film Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Wednesday, July 12, 2017

Marvel Universe Consequences Compound In: Spider-Man: Homecoming


The Good: Sense of realism surrounding the protagonist, Sense of consequence for prior films
The Bad: Unremarkable protagonist, Light on great or even interesting performance moments, Familiar character arc
The Basics: A painfully mediocre Marvel Cinematic Universe work, Spider-Man: Homecoming smartly explores the enduring consequences of the Chituari invasion by blandly blending that with the story of a teenager figuring out a super-suit he was given.


As a genre fan and a reviewer, Marvel films are pretty much a staple. So, it is a testament to how little enthusiasm I had going into Spider-Man: Homecoming that it took me until today (almost a week after its initial release) to actually make time to watch the movie. I have never really been a fan of the character and source material for Spider-Man, though I did like Andrew Garfield and thought he did fine in The Amazing Spider-Man (reviewed here!). Despite not feeling compelled to rush right out and see Spider-Man: Homecoming, when I sat down to the film today, I did so with an open mind and a general excitement to take the movie in.

Spider-Man: Homecoming slowly became a difficult film to review because it actually did much of what it set out to do well, but I quickly discovered how little interest I had in that story. Spider-Man: Homecoming is very much the story of what would happen if a teenage boy suddenly got into the super hero business and had to figure out his own way through developing his abilities using unfamiliar technology and no training. And Spider-Man: Homecoming did that well, but with so many other works - The Flash Season 1 (reviewed here!) and Daredevil Season 1 (reviewed here!) - where long arcs have been done showing protagonists slowly developing their skills, Spider-Man: Homecoming feels very much like it is coming late to the party.

That said, from almost the first frames of the film, Spider-Man: Homecoming is obsessed with fleshing out the consequences of prior Marvel Cinematic Universe works. In the process, Spider-Man: Homecoming further undermines Agents Of S.H.I.E.L.D. and retcons S.H.I.E.L.D. to have been even more incompetant than it was overwhelmed. Like almost every Marvel Cinematic Universe work that followed it, Spider-Man: Homecoming explores the devastating consequences of the Battle Of New York from the climax of The Avengers (reviewed here!). When Peter Parker and Spider-Man were introduced in Captain America: Civil War (reviewed here!), there was a distracting quality to the boy's introduction to the Marvel Cinematic Universe, but it set Spider-Man: Homecoming to leap over the traditional super-hero origin story. Unfortunately, while bypassing the origin, Spider-Man: Homecoming gets mired in the training phase of the super hero arc and mixes that with a banal teen drama story.

Following the Battle Of New York, Adrian Toomes and his business are poised to grow from salvaging Chitauri technology when the salvage operations are taken over by a Stark subsidiary. Facing ruin, Toomes steals an artifact and - with his employees - quietly refuses to turn over technology they already recovered. Eight years later, Toomes and his crew have developed weapons based upon Chitauri technology and have begun to dominate the black market in New York selling their hybridized weaponry to criminals. Around that time, Peter Parker meets Tony Stark and is recruited for the Berlin mission. Following that, Parker is put under the guidance and observation of Happy Hogan and generally abandoned by Stark.

Peter starts cutting out his activities so he can be ready for Tony Stark's call, but it never comes. Parker takes up the mantle of Spider-Man to help people and fight street-level crime. When he encounters criminals robbing an ATM using Toomes's technology, Spider-Man inadvertently creates collateral damage in the form of a bodega Parker loves getting destroyed. Parker begins to track Toomes's crew, but quickly discovers that Tony Stark has put safeguards and tracking devices into his suit. With the help of his friend Ned, Parker deactivates the suit's safeguards and tracks Toomes's supplies to Washington, D.C. There, he is put in a position where his classmates are in danger and he has to save them.

Facing a loss of his supplies and his business, Toomes sets out to eliminate Spider-Man by finishing the development of his advanced flight suit. Toomes and his newly-promoted associate are about to be taken down by the FBI when Toomes reveals his flight suit and manages to elude Spider-Man's capture. But while Spider-Man is able to save the nearly-destroyed Staten Island Ferry that the Vulture sliced in half to escape, that draws the attention and active involvement of Tony Stark in his attempt to stop the criminal enterprise.

Spider-Man: Homecoming gets some things very right, primarily not relying excessively on special effects to make the movie work. Instead of being a fairly gross explosion of CG-effects, Spider-Man: Homecoming manages to be comparatively grounded, focusing more on the characters and the plot than big special effects sequences. And Toomes is a villain who manages to stay just on the right side of being over-the-top when he finally suits up to become Vulture.

The thing is, the pacing and tone of Spider-Man: Homecoming, having Peter Parker fumble through his early training while desperately waiting for Tony Stark's call and getting fobbed off on Happy Hogan makes the first hour and twenty minutes of the film feel like a particularly lame Iron Man spin-off. But right around the point where I was bored enough to not care, Spider-Man: Homecoming actually presents an effective reversal in the plot. When Peter Parker picks up his date for the school dance, he gets a decent surprise and Spider-Man: Homecoming finally presents a villain who is not outwitted by a fifteen year-old boy.

Unfortunately, Spider-Man: Homecoming rapidly develops a decent climax - which essentially puts Spider-Man and Vulture in a fight for a plane full of Stark Technologies crates that Happy was moving from Stark Tower to the Avengers facility in upstate New York - and then attempts a second "surprise" reversal that falls flat and feels desperate (much in the way putting "Robin" into The Dark Knight Rises felt forced).

Spider-Man: Homecoming is dominated on the acting front by Michael Keaton. Keaton plays Toomes and right off the bat, Toomes fits into the very pragmatic side of the Marvel Cinematic Universe. The grounding aspect of the MCU has been that characters are often limited by real-world aspects - Tony Stark making a clunky prototype suit with discarded missile pieces in a cave, the weak Steve Rogers not having any chance to join the traditional military, Scott Lang getting fired from Baskin-Robbins when they learn he is an ex-con, etc. - and Toomes starts right there. Toomes is looking to provide for his family and is willing to do anything he has to to take care of their needs. Toomes makes sense and his leap from trying to play by the rules to black market arms merchant needs no drawn-out transition. Toomes is a pragmatist whose sense of identity is maintained throughout Spider-Man: Homecoming and Michael Keaton does a good job at playing the villain, especially in a key moment when the character's sense of understanding is played entirely through Keaton's facial expressions.

For as good as Keaton is and as sensible as Toomes is as an adversary, he is not enough to save Spider-Man: Homecoming. Tom Holland plays Peter Parker as bland and Jacob Batalon, Laura Harrier, Zendaya and Tony Revolori all outshine Holland in the school scenes they share.

The biggest issues with Spider-Man: Homecoming come from its continuity in the larger Marvel Cinematic Universe. How did Toomes and his crew avoid falling victim to the microbes that were on Chitauri technology in the Agents Of S.H.I.E.L.D. episode "FZZT" (reviewed here!)? While the "Department Of Damage Control" seems like a pretty thin veil for S.H.I.E.L.D. teams recovering Chitauri technology in New York City, how is it that S.H.I.E.L.D. - before and after its fall from grace - never detected Toomes and his crew using Chitauri technology. While it is reasonable that a city as large as New York City would have multiple groups - Hammer Technologies, Toomes's salvage business, the New York Fire Department, and at least one privateer - that might end up with Chitauri technology, the more that new groups are retconned into having that technology, the more incompetant S.H.I.E.L.D. is made. In past Marvel Cinematic Universe works, S.H.I.E.L.D. had shit locked down - it took one man, Coulson, to investigate Thor's hammer falling to Earth and getting that (and Thor!) completely contained. Obviously, New York City is much larger and the Chituari invasion was much more massive, but the dependence within the Marvel Cinematic Universe of that invasion turning so many new-to-the-narrative characters bad reduces the effectiveness of S.H.I.E.L.D. and the magnitude of other attacks, like the Dark Elf attack on London.

Ultimately, Spider-Man: Homecoming is more forgettable than it is bad. Spider-Man: Homecoming does a decent job of exploring how big events in the Marvel Cinematic Universe have had consequences that resonate for years, but the teenager stumbling through using technology he was handed progresses with minimal flare and a comparatively low "wow" factor, making for a less-impressive cinematic outing.

For other films currently in theaters, please check out my reviews of:
Transformers: The Last Knight
Rough Night
The Mummy
Wonder Woman
Pirates Of The Caribbean: Dead Men Tell No Tales

4/10

For other movie reviews, please check out my Film Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Saturday, May 6, 2017

Summer Blockbuster Season Starts With The Hilarious Guardians Of The Galaxy Vol. 2


The Good: Very funny, Good effects, Engaging character moments, Good performances
The Bad: Less distinct music, Imbalance in serving the characters
The Basics: Guardians Of The Galaxy Vol. 2 does a decent job of tying up some big loose ends in the far corner of the Marvel Cinematic Universe with style and humor!


There are few elements of the Marvel Cinematic Universe that have aged as well as Guardians Of The Galaxy (reviewed here!). Comedies, especially, tend to have a shorter half-life than dramatic films, but Guardians Of The Galaxy has held up much better than a number of the Marvel Cinematic Universe origin stories and sequels. Arguably, the reason Guardians Of The Galaxy has endured so well over the years (and many, many viewings) is because it found the right balance of humor and action and paired both with an incredible and memorable soundtrack. So, of course, enthusiasm for Guardians Of The Galaxy Vol. 2 would be very high, perhaps to an unrealistic extent.

But Guardians Of The Galaxy Vol. 2 actually does an excellent job of creating an exceptional sequel and successor to the original film. Instead of having to work to assemble a new super hero (or anti-hero) team and build an entire franchise within the Marvel Cinematic Universe from scratch, Guardians Of The Galaxy Vol. 2 is allowed to play within the established corner that was created in the first film. And the pretty amazing aspect of Guardians Of The Galaxy Vol. 2 is that the entire film is built on an allusion in the first film and a throwaway joke at the end of the film's teaser/first act.

Peter Quill, Gamora, Drax, and Rocket have been contracted by the leader of the genetically-perfect race living on the planet cluster Sovereign to thwart an impending attack from an interdimensional creature. The quartet works to take down the giant alien when it appears, while keeping Baby Groot safe from the conflict. Victorious against the creature, the Guardians go to Ayesha's throne room to receive their payment; Nebula, who was caught by the Sovereign security forces trying to steal the planet's rare and valuable batteries. Ayesha recognizes something in Quill, but in the process insults him and the team. Either because of the insult or simply on a whim of his own, Rocket steals the batteries from Sovereign while Gamora stows the new prisoner.

As the Guardians head to deliver Nebula to collect the bounty on her head, Yondu finds himself excommunicated by the Ravagers for breaking the Ravager code of dealing in children. Ayesha does not take long to realize that the Guardians have taken the batteries and she sets the Sovereign drone fleet against Quill's ship. The Guardians are facing certain death until they are rescued by a previously-unknown alien who destroys the Sovereign fleet right before the ship crash lands. With the ship out of commission on a distant world, the crew is met by Ego and Mantis. Ego tells Peter he is his father and invites him back to his world. Peter, Gamora, and Drax accompany Ego and Mantis back to Ego's idyllic world, leaving behind the angry Rocket and Nebula to fix the ship. Left vulnerable, Rocket falls prey to Yondu and his Ravagers who have been hired by Ayesha to recover the batteries and the Guardians. But Rocket and Yondu soon find themselves at the mercy of the Ravagers and Nebula with only Baby Groot to save them. And on Ego's World, Peter Quill learns his father's origins, his own powers and the destiny his father has for him. While Quill embraces his father's vision, Gamora and Drax learn from Mantis that Ego is not all he appears and they discover a threat to all life in the galaxy!

First off, one of the big aspects that separates the first Guardians Of The Galaxy from Guardians Of The Galaxy Vol. 2 is the music. The first film had incredibly distinct music that resonated and became inextricably tied with the scenes it was in. For all of the apparent popularity of "Awesome Mixtape Volume #2," the film's music is hardly as iconic or memorable as the works from the first movie. In fact, after watching the film, I could only recall two of the songs used in the movie and - unlike the first movie - my mind resonated with the thought that director James Gunn absolutely missed the mark on one of the musical cues. There is a big, key scene in Guardians Of The Galaxy Vol. 2 that features a bit of violence and one of the film's utterly unmemorable songs that would have been made absolutely hilarious and entirely memorable if James Gunn had used "It's Raining Men" in the scene. Seriously, there's arguably no bigger musical misstep in the film than that missed opportunity - and when viewing Guardians Of The Galaxy Vol. 2, with that bug in your ear, it is virtually impossible not to watch the scene and imagine it with "It's Raining Men," laugh at how funny that would have been and then grimace at how the film's big moment there loses something by the musical piece that was worked in.

The only other major flaw in Guardians Of The Galaxy Vol. 2 - outside, perhaps, wasting any time in the film to seed a potential future incarnation of the Guardians Of The Galaxy - is that the story has so many characters to service that in giving each one adequate screentime and story points, the film has an unfortunately erratic flow. Gamora draws the short straw for the major characters, largely because Zoe Saldana's best character moments are reflections of Karen Gillan's Nebula's character growth. Gamora acts as a sidekick to Star-Lord before reacting to Nebula's surprisingly deep realization that her hatred for Gamora is very reasonable. Gamora's bits are peppered throughout Guardians Of The Galaxy Vol. 2 without her actually getting a very strong narrative of her own (though she does have some big action moments and, ultimately, some decent character moments).

Similarly, Drax begins Guardians Of The Galaxy Vol. 2 with an impressive number of the film's funniest lines before the movie gets packed with a slew of other character and plot threads. Drax has almost no presence in the film's middle and he comes back late in the film with retreads of some of his earlier jokes. Rocket is presented as taking the brunt of everyone's ire and lashing out obnoxiously, but his practical joke motivates almost all of the film's action. Guardians Of The Galaxy Vol. 2 devotes a significant amount of time to developing Yondu and utilizing Rocket as a foil for a whole "buddy comedy" subplot within the film. To be fair, Michael Rooker (Yondu) plays off the virtual Rocket amazingly well and Bradley Cooper's deliveries for Rocket have an impressive emotional range from snarky to hurt to goading in the funniest way imaginable.

Chris Pratt does well as Peter Quill, starting authoritative and moving fast into reasonably shaken by Ayesha's remarks about his heritage. Pratt has been thrust into the role of action hero and he rises to the occasion with good physical performances and - in some key moments as Peter learns about his father - acting through his facial expressions alone. Beyond that, Pratt plays to his comedic strengths is familiar deliveries of deadpan and sarcastic lines that made Quill memorable from the first film.

Newcomer to the Guardians team, Mantis, is an intriguing addition who is ultimately integral to Guardians Of The Galaxy Vol. 2. Whether the character has enduring value beyond the specific story told in Guardians Of The Galaxy Vol. 2 remains to be seen, but she is utilized well in this film. And, despite being given lines that are variants of her one trick pony, Pom Klementieff delivers them with credible, wide-eyed innocence that plays as very funny. Klementieff and Dave Bautista have great on-screen chemistry as a rare successful comedic pairing of dual straightmen.

While Guardians Of The Galaxy Vol. 2 has a somewhat erratic plot execution as the various threads work to come together in a fairly predictable "stop the super-villain" way, the result is surprisingly satisfying. Guardians Of The Galaxy Vol. 2 finds the right balance between action-adventure violence and humor. Seeing the film in the theater, both my wife and I were shocked by the number of children being brought to Guardians Of The Galaxy Vol. 2; it is not a soft PG-13. Between hilarious lines - "I have famously large turds!" - complex character motivations (are children truly likely to understand the motivation of the Celestial?!), a disproportionately large spider, and a fair amount of action violence, Guardians Of The Galaxy Vol. 2 is not intended for kids.

But Guardians Of The Galaxy Vol. 2 is funny, has clever moments and the characters are motivated by surprisingly deep psychological factors. And for a film opening Summer Blockbuster Season - which is historically known for being vacuous and spectacle-based - it is hard to ask for more than what Guardians Of The Galaxy Vol. 2 delivers.

For other science fiction comedies, please check out my reviews of:
Ant-Man
Star Trek IV: The Voyage Home
Men In Black

8.5/10

For other elements of the Marvel Cinematic Universe, please check out my Marvel Cinematic Universe Review Index Page for a complete relative listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Tuesday, December 13, 2016

Exploit Stupidity: Yoga Hosers Is Awful.


The Good: Production design, Competent supporting performances
The Bad: Terrible characters, Astonishingly horrible plot, Most of the special effects, Lackluster acting, Exploitative quality. Most of the film is not funny at all.
The Basics: Kevin Smith's Yoga Hosers clogs the cinematic marketplace with garbage based on name recognition instead of anything approaching quality.


It used to be, as a cinephile, that when there was a new film written and directed by Kevin Smith, it was an event. Smith had a very interesting (as it turns out now, early) career arc as a darling of indie cinema and he hit a creative peak with Dogma (reviewed here!). But, when film distributors wanted to make more than ten million dollars at the box office for an opening weekend and Smith went commercial with Cop Out (reviewed here!) (it's funny how few people ever consider Mallrats a sell-out, as it was just a Kevin Smith film with an actual budget!), Smith quickly eroded his street cred. By the time he switched his storytelling focus with Red State (reviewed here!), he could barely open a film in wide release cinematically and he pretty much milked to death the cottage industry surrounding his name recognition (i.e. public appearances and DVDs of his public appearances talking about his past works). Around the time Red State was released, Kevin Smith publicly talked about how he was pretty much done with writing and directing - he announced that he had a "hockey movie" and Clerks III he wanted to do and then he was hanging up his spurs. His plans changed, apparently, and Tusk, various episodes of The Flash and Yoga Hosers were the result.

Yoga Hosers is a Kevin Smith film - written and directed - that serves as a vehicle for young actresses Lily-Rose Depp and Harley Quinn Smith (Kevin Smith's daughter) to break out on their own . . . while still surrounded by the famous actors, directors, and other creative types who make the viewer care at all about giving these young actors a chance to dazzle us. Unfortunately for everyone involved - and those who bother to view Yoga Hosers - there is nothing dazzling about Yoga Hosers. Instead, Yoga Hosers implicitly makes the potent argument that Kevin Smith has already given us the best he had . . . and he has nothing significant left to give.

Colleen Collette and Colleen McKenzie work at the Eh-2-Zed convenience store in Canada, when they are not so busy on their phones taking pictures with Instacan 2.0 and rocking out in the store's back room. They are excited when one night seniors from their high school, Hunter Calloway and Gordon Greenleaf, visit the Eh-2-Zed and invite them to a grade 12 party. Colleen McKenzie is allowed to go to the party if she takes her mother's switchblade, The Moyle, with her for protection. Colleen Collette wants to go to the party, but the day of, her father's girlfriend Tabitha decides to take off from work, with Bob, forcing the Colleens to work that night.

In the days between, the Colleens attend Terry Fox Preparatory school where they learn of the Canadian Nazis, led by Andronicus Arcane. After briefly losing their cameraphones and meeting the ridiculous author Guy Lapointe, the Colleens go to work the night of the "grade 12 party." When Hunter calls McKenzie, the Colleens invite the seniors to the Eh-2-Zed to party and are surprised when the guys take them up on the offer and only the pair arrive at the convenience store. They are quickly put in mortal peril when it turns out the boys are Canadian satanists who want the Colleens for virgin sacrifices and then the store is besieged by a small army of sentient Nazi bratwursts who want to kill them.

Yes, Kevin Smith's latest magnum opus centers around fifteen (and a half) year-old girls fighting off Bratzis in between reminding viewers just how unpleasant and superficial teenage girls and their cameraphones can be.

Immediately, I had high hopes for Yoga Hosers in that five production companies were credited at the beginning with working together to produce the film and my thought was "even Kevin Smith couldn't bamboozle five companies to throw money at absolute shit" and there are a couple of funny lines in the film right up front. I was wrong. Kevin Smith must be the world's most convincing huckster in his spare time to have gotten so many people to fund this absolute piece of shit (and how is it that Terry Gilliam still cannot get the funding together for The Man Who Killed Don Quixote?!).

What Smith gets right in Yoga Hosers is the production design and the casting. Fans of Kevin Smith's View Askew productions will see a lot in Yoga Hosers that creates a similar sense of reality. Yoga Hosers is packed with visual gags - the cereal boxes and product designs for products on shelves at the Eh-2-Zed and similar iconography at The Gimli Slider, etc - that make the film feel like a Kevin Smith film. The supporting cast of Yoga Hosers is well-cast, though the film feels like a series of obscure cameos before the plot actually bothers to hit its stride and start going anywhere.

But therein the fun ends.

Yoga Hosers is populated by unlikable characters who are virtually impossible to empathize with. Smith makes a smart statement implicitly through the beginning of the film, that the current generation of young people is self-absorbed and caught on their phones rather than truly ever interacting. But, Smith undermines his own point by underlining it and making it explicit with a tirade from the physical education teacher, Ms. Wicklund. In a similar fashion, the Colleens are learning yoga from an incompetent poseur, Yogi Bayer, which is delightfully satirical until the Colleens mouth off to Ms. Wicklund about the yoga she is trying to teach in school. But unlike something like Clerks II (reviewed here!) where the protagonists transition out of their stagnating lives to make fundamental changes, Yoga Hosers simply glorifies the stupidity of the protagonists and invites the antagonists to buy into their ridiculousness. The Canadian Nazis want nothing more than to get their photo into the same stupid tabloid the Colleens love (does the Instagram/Facebook generation even know what magazines are?!) and the schlock horror of the Bratzis comes far too late in the film to be even remotely interesting.

And there is an exploitative quality to Yoga Hosers. Right after the 2016 Presidential election, Harley Quinn Smith went out protesting and Kevin Smith wrote a beautiful disclaimer when he shared photographs of her protesting via social media. Smith wanted to remind people who were going to react to the photos he posted that his daughter is a seventeen year-old minor and he was sharing the pictures because he was proud of her activism. When I read that, I applauded it; the last thing a seventeen year-old needs is death threats or to be exploited/commented upon for how she looks. Kevin Smith had the right idea with trying to remind his fans that his daughter is a minor who does not deserve to be exploited or be subjected to vicious comments.

But, it does not take long into Yoga Hosers to notice that Harley Quinn Smith is being exploited in a way that Lily-Rose Depp is not. Harley Quinn Smith is outfitted in short skirts and midriff baring costumes for the bulk of Yoga Hosers. And Harley Quinn Smith is outfitted in the low-cut shirts that showcase her breasts. Outside a single shot where Lily-Rose Depp is laying on her back after a battle and her shirt rides up to expose her stomach and one mid-yoga strech shot that is hard to see as anything but an ass-shot of a girl in tight yoga pants, Depp is fully covered the entirety of Yoga Hosers. Smith is, noticeably, not. For girls who share everything, the contrast between Depp's yoga stretch pants (black) and Smith's short shorts (white) is painfully obvious and more disturbing than Kevin Smith attempting to elicit humor by moving around the moles on Guy Lapointe's face (didn't a Rob Schneider flick do that already?!) between shots. For someone who works to protect his daughter in the one context, Kevin Smith seems very willing to exploit his daughter in the other.

And therein lays the problem with Yoga Hosers on the acting front. Harley Quinn Smith is not given any big opportunities to showcase any performance talents in Yoga Hosers. Kevin Smith is adept at presenting (in script and on screen) big, deep, compelling human moments - Alan Rickman's Metatron talking to Bethany about having to be the voice of god to talk to the confused, hurt, child Jesus in Dogma perfectly illustrates that! - and Yoga Hosers is noticeably lacking in any such depth. As a result, Harley Quinn Smith and Lily-Rose Depp pal around playing exactly what they are; teenage girls doing stupid teenage girl shit. There is little real acting involved and whatever differences between the performers and their characters is not substantive or interesting in a way that allows either to plumb any sort of acting depth.

The visual effects in Yoga Hosers are pretty horrible; the Bratzis are not integrated into the main photography well (and the physics of some of their movements are obviously off) and the explosions are supposed to be comical, but they look cheesy (not even campy). On the visual effects front, Kevin Smith aspires to get to Sharknado quality CG effects. The golem looks awesome and gross, but by the time it comes into play, most viewers will already have tapped out.

Yoga Hosers is the second in a new trilogy of Kevin Smith films and viewers can only hope that his Canadian horror trilogy remains only three films (the View Askew films began as a New Jersey trilogy, but expanded beyond the three movies!) before Kevin Smith either calls it quits or creates a sequel to Dogma that rises to the level of greatness Smith has been shown to be capable of. But for those expecting anything of that quality of Yoga Hosers are only setting themselves up for disappointment.

For other works with Natasha Lyonne, please visit my reviews of:
Antibirth
Orange Is The New Black - Season 4
Orange Is The New Black - Season 3
Orange Is The New Black - Season 2
Orange Is The New Black - Season 1
Blade: Trinity
But I'm A Cheerleader

1/10

For other movie reviews, please check out my Film Review Index Page for an organized listing!

© 2016 W.L. Swarts. May not be reprinted without permission.
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Monday, November 7, 2016

Trippy And Engaging, Doctor Strange Is One Of Marvel Studios Best Films!


The Good: Decent performances, Engaging characters, Amazing effects, Good plot progression
The Bad: Less-developed supporting characters/villain, Creates some weird continuity issues with the larger Marvel Cinematic Universe
The Basics: Doctor Strange is one of the most impressive Marvel Cinematic Universe films, but it still has a few objective shortcomings that force the viewer to accept conceits over a concrete story.


One of the true joys of the current phase of the Marvel Cinematic Universe is that characters who have not appeared in volumes that I have read of the Marvel Comics source material are getting focused upon in the films. While Doctor Strange is apparently an incredibly popular and enduring character from Marvel Comics, when my wife turned to me during our viewing of Doctor Strange and asked, "Is that how magic is represented in the books?" I was suddenly forced to admit, "I have absolutely no clue!" There is something very refreshing about going into a Marvel Studios film with no preconceptions of what the film ought to be.

Being so unfettered by expectations at the outset, it was very easy to watch Doctor Strange as an objective viewer. Indeed, as one who is not overly wowed by spectacle, the early hype for the film being the Marvel Cinematic Universe version of Inception (reviewed here!) only made me wary of Doctor Strange. Fortunately, Doctor Strange manages to be its own entity and when it fails to do that, it is derivative of other Marvel Cinematic Universe films (and, oddly, Green Lantern, reviewed here!), not Inception.

A library filled with magical tomes is attacked by Kaecilius and his followers and while he is forced to retreat when The Ancient One appears, he manages to escape with a handful of key pages from an important volume in the library and his followers behead the librarian. In America, Doctor Stephen Strange is an acclaimed neurosurgeon who works in the same hospital as Christine Palmer, a doctor he once dated. After saving the life of a person who was shot and appeared dead to another doctor, Strange is headed to a speaking engagement when he gets in a horrible car accident. He awakens to discover that his hands have been almost completely destroyed and after several surgeries, he is still unable to reliably hold tools, much less do delicate work with them needed to continue to be a neurosurgeon. His physical therapist tells him about Jonathan Pangborn, a man once confined to a wheelchair who now not only walks, but is playing basketball when Strange tracks him down. Pangborn tells Stephen Strange about Kamar-Taj, a place he want in Nepal where he learned the mystic arts and recovered the use of his legs. So, Strange spends the last of his money to go there.

Rescued off the streets of Nepal by Mordo, Stephen Strange is taken to Kamar-Taj where he is introduced to The Ancient One. The Ancient One initially rejects teaching Strange how to overcome his injuries because he is arrogant and bound by a very literal, scientific view. But, after having some out-of-body, trans-dimensional and teleportation experiences, Stephen Strange throws himself into the study of the magical arts. While Mordo takes Strange under his wing, the new librarian, Wong, is more annoyed by the newcomer. But Wong tells Dr. Strange about Kaecilius and the book that Kaecilius desecrated. In exploring the magical artifacts of Kamar-Taj and learning about the three magical centers on Earth that are protecting the planet from transdimensional attacks, Doctor Strange develops his ability and learns of the true threat that Kaecilius, as a devotee of the dark lord Dormammu, represents. As Kaecilius attempts to pull Earth into the dark dimension ruled by Dormammu, Strange, The Ancient One, Wong, and Mordo must stop them!

Doctor Strange officially brings the supernatural into the Marvel Cinematic Universe in a way that plays lip service to the supernatural being a different form of science (which is how Thor described his abilities to Jane). As one still watching Agents Of S.H.I.E.L.D., there was momentary delight in noticing that one book was missing in the library's chained section (presumably the Dark Hold, which has appeared on the television series!), but while Agents Of S.H.I.E.L.D. has been belaboring explaining what the Dark Hold contains, Doctor Strange asks viewers to accept its premise, rather than spending a ton of time explaining it. So, while Strange questions such things as being able to read what The Ancient One describes as the source code of the universe and he accurately points out that reading about it would still leave him waving his hands in the air with nothing happening, Doctor Strange quickly transitions into the Doctor opening portals with ease in the library of Kamar-Taj.

Despite the abruptness of the development of his skills (personally, I think it would have been interesting to being Stephen Strange's narrative earlier and illustrate him studying intensively for his medical degrees to play off how he applies himself to learn the mystical arts later), Doctor Stephen Strange develops in a surprisingly compelling way over the course of Doctor Strange. Strange is smart enough to make his abilities seem plausible once he gives up his preconceptions of what he has been trained to accept. Strange learns fast, questions a lot and retains an ethical core that makes him rightly heroic, without being stale to watch.

The Ancient One is compelling and well-embodied by Tilda Swinton and she is a delight in each scene she is in. While Rachel McAdams does fine as Christine Palmer, she is not given enough to do to make the viewer feel that Palmer is a well-rounded and compelling character. That is a bit of a disappointment, as the Marvel Cinematic Universe did something similar already with Natalie Portman's character in the Thor corner of the universe. In a similar way, Mads Mikkelsen does an adequate job of playing Kaecilius, but the more one considers his character, the less satisfying (and more generic) his role is in Doctor Strange. Kaecilius is looking to tap into power from the dark realm controlled by Dormammu based on a nebulous trauma that brought him to The Ancient One in the past. Doctor Strange does a poor job of selling that idea that only Dormammu has the power to prolong life, that a traumatized guy like Kaecilius would want to live as an immortal instead of either rewrite time or be put out of his misery, and/or that Dormammu would want to share any of his powers with Kaecilius.

Without knowing any of the source material, the post-credit defection of one of the film's main characters seemed both abrupt and sloppy. As well, it was one of the few derivative elements in Doctor Strange. For those who saw Green Lantern and enjoyed it, one of the enduring issues with the film was that Sinestro made a compelling argument that the Guardians ought to fight Parallax with the power it drew upon; fear. The post-credit sequence of Green Lantern had, after all of the conflict had passed, Sinestro making the transition into a Yellow Lantern with no context, no threat, and an entirely inorganic sense of character motion based on where the film had left him. In a virtually identical way, the second post-credit scene to Doctor Strange does a lot to completely undermine and redefine one of the most likable characters in the movie.

That said, Doctor Strange has a lot going for it. Stephen Strange is an interesting character . . . even if his incredible skill makes viewers who love the Marvel Cinematic Universe films ask "If he is such a gifted neurosurgeon, why didn't Tony Stark call upon him to remove the shrapnel menacing his heart right after Iron Man?!" Strange is snarky, brilliant and has a wit that makes his love of trivia seem more playful than annoying. Stephen Strange is one of Benedict Cumberbatch's best roles. Perhaps the highest compliment one might pay about Cumberbatch is that, despite there being numerous similarities between Stephen Strange and Cumberbatch's rendition of Sherlock Holmes, one never feels like they are watching Cumberbatch play his Sherlock character in Doctor Strange.

The rest of the cast does great work supporting the protagonist's journey. Rachel McAdams plays surprise, shock, and the remnants of love well for Palmer, Tilda Swinton is both mysterious and convincing as The Ancient One. Mads Mikkelsen is off to a good start for the final Quarter of 2016 as Kaecilius and both Benedict Wong and Chiwetel Ejiofor make their supporting sorcerer roles memorable; far more than guys delivering excessive exposition.

And director Scott Derrickson makes Doctor Strange look suitably amazing and he moves the film at a pace that keeps it engaging the entire run. The result is an overwhelmingly satisfying Marvel Cinematic Universe film that gets great work out of its principles and turns the franchise in a very different, but mostly incredible and enjoyable, direction.

For other movies currently in theaters, please check out my reviews of:
Oasis: Supersonic
The Accountant
My Blind Brother
Cardboard Boxer
The Whole Truth

8.5/10

For other movie reviews, please check out my Film Review Index Page for an organized listing!

© 2016 W.L. Swarts. May not be reprinted without permission.
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Thursday, March 3, 2016

Simplicity Causes Deadpool To Weather Poorly!


The Good: Acting is fine, Special effects, Some fun lines
The Bad: Ridiculously simplistic plot, Light on character development, Predictable character arcs
The Basics: Divorced from the hype, Deadpool is surprisingly disappointing.


March is a big Marvel month for me. With the return of Agents Of S.H.I.E.L.D. and Daredevil Season Two dropping on Netflix, I'll be reviewing a lot of Marvel works this month (which is fair, given how well-represented the DC Television Universe has been already this year!). I'm starting by catching up with Deadpool, a film I saw weeks ago and didn't quite get around to reviewing. Like many people, I was excited about Deadpool, but my enthusiasm was based more on Ryan Reynolds and the viral marketing campaign that had Reynolds as Deadpool commenting on current events than on the source material - it turns out I've only read and reviewed one Deadpool book (Deadpool Classics, Volume 1 is reviewed here!), which did not overly grab me.

I realized how little I enjoyed Deadpool when I was talking to a teller at my local credit union and she complained that the weekend went by again without her and her partner going to the theaters to see Deadpool. My reaction must have been extreme enough that she asked what I thought of the film and I was surprised by how quickly I came back with "It wasn't worth it." The reason for my lack of enthusiasm for Deadpool came from how uncomplicated the movie was. Outside the occasional fun lines, Deadpool is exceptionally simplistic; it is two fight scenes tied together with a protracted flashback that explains the point of the fight.

Opening with Deadpool in a cab, headed to a bridge in New York City, Wade Wilson gets out at a can of worms of multiple highways and waits. When Deadpool sees a motorcade en route, he leaps off the bridge and causes a traffic jam. Deadpool attacks the people in the motorcade, his target being Ajax. The attack on the highway draws the attention of the mutant Colossus. Colossus and his sidekick, Negasonic Teenage Warhead, head to intercept Deadpool.

The film flashes back to a year prior. At that time, Wilson was working as a mercenary in New York City when he met Vanessa at a bar. Vanessa was a prostitute and she and Wilson bond with sarcastic remarks before having sex. After multiple sexual encounters, Vanessa and Wilson fall in love, but then Wilson gets incredibly invasive cancer. Wilson leaves Vanessa to get involved with a secret experimental project that promises to cure his cancer. Using mutant genes and torture, Ajax manages to treat Wilson's cancer, mutilating him in the process. After a violent escape attempt, Ajax leaves Wilson for dead, but Wilson escapes to become Deadpool and he begins hunting Ajax. Back in the present, Colossus intervenes in Deadpool's attempt to kill Ajax, which allows the villain to escape. Ajax learns about Vanessa and captures her, forcing a conflict between himself and the mutant mercenary.

Deadpool has a couple of amusing lines - mostly between Deadpool and Negasonic Teenage Warhead and Wilson and Vanessa - but its incredibly basic plot makes for a film almost entirely lacking in flair. Ryan Reynolds lobbied for the role of Deadpool in a solo movie based, in no small part, on his success in portraying Wilson in X-Men Origins: Wolverine (reviewed here!). X-Men Origins: Wolverine certainly had its problems, but it had a more interesting dynamic and sense of style than Deadpool. Deadpool is entirely lacking in character development, deeper moments or even the simplistic reversals that its predecessor possessed. Deadpool entirely ignores Reynolds's first outing as Wade Wilson and replaces it with fourth-wall breaks, which are appropriate to the character, but hold up less-well in the film.

Ryan Reynolds, Morena Baccarin and the rest of the cast do an adequate job in their roles, but none of the performers are particularly challenged by their roles. Ajax (Francis) is a monolithic adversary and Ed Skrein plays it fine, though it is entirely uncomplicated. Similarly, Ryan Reynolds has done snarky and quick-witted plenty of times before. While he (and others) might want to disavow Green Lantern (reviewed here!), the role of Hal Jordan gave Reynolds more to play with and moments of greater range than Wade Wilson/Deadpool did.

The lack of stellar character moments or deep performances that employ or stretch any sense of range for the actors involved accent the simplistic plot. Two fight scenes with an extended expository scene makes for a predictable and dull movie that holds up poorly over multiple viewings. Like most comedies (and action movies), Deadpool hinges a lot on shock value and loses most of its punch over multiple viewings.

The result is a film that effectively used hype and as that hype dies down, viewers who want substance will likely tire of the weak results, no matter how stylish the results were.

For other works with Morena Baccarin, please check out my reviews of:
The Flash - Season 1
V - Season 2
V - Season 1
Serenity
Firefly - The Complete Series

4/10

For other movie reviews, please check out my Film Review Index Page for an organized listing!

© 2016 W.L. Swarts. May not be reprinted without permission.
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Wednesday, July 22, 2015

The Overt Comedy Of The Marvel Cinematic Universe: Ant Man Is Enjoyable!


The Good: Funny, Good special effects, Decent performances, Moments of character
The Bad: Predictable plot and character arcs
The Basics: The Marvel Cinematic Universe highlights the sidekicks and
back bench characters in Ant Man, which is successful as a comedy film!


The strategy from the executives in charge of the Marvel Cinematic Universe has become fairly evident over the last few years of the franchise's Phase 2 films: Marvel/Disney releases (at least one) "safe" film (one with a well-established character or team) each year and one "risk" film. The "risk" film is one that is not "guaranteed" to blow away the box-office because it is either not a sequel or does not feature one of the a-list Marvel Comics superheroes. For example, last year, amid all of the sequels from Avengers-heroes, Marvel released Guardians Of The Galaxy (reviewed here!). This year, after the reliable-hit The Avengers Age Of Ultron (reviewed here!), Marvel's addition to Summer Blockbuster Season is Ant Man.

Ant Man represents the largest risk to the Marvel Cinematic Universe Marvel has taken since Iron Man (reviewed here!). Had Guardians Of The Galaxy not been a sleeper-hit, it could still have been written off by the studio as an attempt to offer backstory and insight into the villain of the forthcoming The Avengers: Infinity War and the consequences for the fans would not have been huge because virtually the entire story happened off-planet. But Ant Man is very much based on Earth and it is a risk, like Iron Man. Revisionists like to forget how much of a risk Iron Man was: Marvel tried to launch the Marvel Cinematic Universe five years prior with the (usually) reliable fan-favorite Incredible Hulk headlining a film that flopped, the protagonist of Iron Man was not even the highest-paid actor in the cast, and the comic book Iron Man was not even the most-popular (or even top five!) book Marvel Comics was producing at the time. Marvel took an interesting approach with Ant Man to mitigate the box office risk.

Perhaps the oddest choice - at least on the surface - that Marvel Studios made with Ant Man was to create a film that did not center around the original and widely popular incarnation of the title character. Instead of having Dr. Pym, the original Ant-Man, as the film's protagonist, Ant Man focuses on Pym handing the mantle of Ant-Man to Scott Lang. The jaded fan in me suspects that not having Pym as the film's lead is an excuse for lazy writing - Pym is one of the four smartest people in the Marvel Universe and having to write for a character who is that smart can be intimidating for writers and for the audience - and an attempt to make broader appeal for the film (with Tony Stark and Bruce Banner, adding Dr. Pym to the mix makes the Marvel Cinematic Universe very scientist-heavy, which appeals more to geeks - read "niche audience"). As a business move, passing the mantle in Ant Man makes sense: it allows Marvel to make an overt comedy film and it introduces a whole "secret history" element to the Marvel Cinematic Universe - there is a "lost era" in which Dr. Pym as Ant-Man would have been the dominant super-hero in the Marvel Universe!

Ant Man is the closest film in the Marvel Cinematic Universe to overtly focus on the second-string characters in the Marvel Cinematic Universe (they haven't taken a risk like that outside Agents Of S.H.I.E.L.D.). Ant-Man is trained for a very specific mission and he only goes up against one adversary. As well, Ant-Man encounters only one Avenger . . . and it's The Falcon, who is presented almost as a parody of himself in the film. But, for all the hedging of bets, Ant Man works and it does exactly what it is supposed to: create a comedy film that still fits into the Marvel Cinematic Universe and add another hero who will have an integral part in saving the Earth from Thanos in The Avengers: Infinity War. And should Robert Downey Jr. decide to opt-out of any of the future Marvel Cinematic Universe films, it seems like Paul Rudd is being set up to fill the same niche for one-liners.

Opening in the late 1980s, Dr. Hank Pym confronts Peggy Carter, Howard Stark, and S.H.I.E.L.D.'s Mitchell Carson. Pym controls his revolutionary Pym Particle, which allows him to change size. Rather than let that technology fall into S.H.I.E.L.D.'s or Stark's hands, Pym resigns from their arrangement and becomes a recluse. Almost thirty years later, in the wake of Ultron's attack in Sokovia, Scott Lang is released from prison in San Francisco. Having served his sentence for burglary, for returning the ill-gotten gains of a company to its exploited customers, Lang is determined to fly right and get a legitimate job in order to get access to his daughter, Cassie. But, after getting fired by Baskin-Robbins, and with his friends pressuring him to do another heist, Lang succumbs and agrees to help break into a reclusive millionaire's safe. When he does, he becomes suspicious because the safe he cracks leads only to a strange suit.

Lang tries on the suit and discovers that it gives him the ability to shrink down to about 1/4" tall and the voice in his helmet tells him that the man from whom he stole the suit is impressed with him. Lang attempts to return the suit, but is arrested while leaving Dr. Pym's house. While in custody, Lang is visited by Pym, who is pretending to be his lawyer, and is broken out of jail by ants who bring him the shrinking suit. Escaping the police, Lang properly meets Dr. Pym, who explains why he is interested in Lang. Dr. Pym's corporation has been taken over by Darren Cross in Pym's absence and Cross has spent the intervening decades developing his equivalent to the Pym Particle. As Cross's work nears fruition, he is negotiating to sell his weaponized shrinking suit to the highest bidder. Seeing that Cross's perverted vision of his work is about to fundamentally change the world's landscape - Cross is selling an army of shrinking suits for defense, espionage, and the elimination of personal privacy - Pym begs Lang to break into his old laboratory and steal the prototype before Cross's work is finished. Trained by Pym's estranged daughter, Hope, Scott takes up the mantle of Ant-Man to save the world from Cross's twisted army.

In many ways, Ant-Man is a very typical super hero movie and an equally-obvious heist film. Were it not for Agents Of S.H.I.E.L.D. using a number of similar elements on almost a weekly basis, there would be a lot in Ant-Man that was new to fans of the Marvel Cinematic Universe. So, on the plot and character arcs, there is not a lot that is original.

That said, Scott Lang is an interesting protagonist and Michael Douglas brilliantly plays Pym as his straightman, even though he is forced to deliver an incredible amount of the film's exposition. The performances in Ant-Man are good, but play more to the performer's established wheelhouses, as opposed to expanding their range. Evangeline Lilly plays Hope Van Dyne in essentially the same way she played Kate on Lost (reviewed here!) and Paul Rudd plays Scott Lang with his usual knack for shtick. But, Rudd's performance is virtually interchangeable with his acting in Wanderlust (reviewed here!) and Anthony Mackie's appearance as The Falcon does not add anything truly substantive to the character's role (not Mackie's fault, it's just the part that was written for him!). Lilly and Rudd have virtually no on-screen chemistry, which makes their final scene seem like a cheap plot point, as opposed to something organic from the characters.

But more than the predictability, Ant-Man suffers from problems with the details. While there are fleeting moments where the special effects are erratic (it's tough to do the scale consistently properly and make miniaturized characters visible on screen!), the real issues come in the exposition and the tie-ins to the larger Marvel Cinematic Universe. Dr. Pym says that he cannot re-take the mantle of Ant-Man, which implies there are dire consequences from constantly using the Ant-Man suit. Lang doesn't question that adequately and Pym's lack of explanation makes him seem either dishonest or disingenuous. At the other end of the spectrum, the moment Cross's buyers are revealed to be HYDRA, the fact that Grant Ward does not appear on-screen feels like a real missed opportunity (especially considering where his character ended up at the end of the second season of Agents Of S.H.I.E.L.D.).

Ant-Man is funny and all evidence points to the idea that it will hold up under multiple viewings better than some of the earlier works in the Marvel Cinematic Universe. Pym is a great mentor and his dynamic with Hope is one of the most realistic relationships yet depicted in the Marvel Cinematic Universe. Ultimately, Ant-Man is one of the better endeavors in Summer Blockbuster Season this year.

For other films currently in theaters, please check out my reviews of:
Dragon Blade
Fantastic 4
Jenny's Wedding
Mission: Impossible - Rogue Nation
Lila & Eve
Minions
No Way Jose
Terminator Genisys
Inside Out
Jurassic World

7/10

For other elements of the Marvel Cinematic Universe, please check out my Marvel Cinematic Universe Review Index Page for a listing organized from best to worst!

© 2015 W.L. Swarts. May not be reprinted without permission.
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Monday, July 6, 2015

More Complicated Than Fun: Lego Marvel Super Heroes Disappoints!


The Good: Fun, Challenging, Moments of coolness
The Bad: Very glitchy, Camera perspective issues, Overly complicated
The Basics: Lego Marvel Super Heroes is a tougher game to play and win than most of the Lego based video games, especially because the game freezes up periodically!


My wonderful wife has been working hard the last few years to get me to relax. Over the last year, she had gotten me a handful of video games and some of them have truly tickled me. Based on her success with keeping me engaged with LEGO Star Wars: The Complete Saga (reviewed here!), she recently picked me up the Playstation 3 version of LEGO Marvel Super Heroes. Unfortunately, unlike the other Lego video games she has gotten me, the LEGO Marvel Super Heroes did not land. In addition to being surprisingly glitchy - the game freezes up at some key moments - the game is much more complicated than it is fun, mostly because of characters the player is forced to play with on the various levels.

Basics

Lego Marvel Super Heroes is a video game that encompasses most of the Marvel universe, uninhibited by the various companies that have rights to different Marvel properties. As a result, the players are able to play Avengers, X-Men, Spider-Man and memvers of the Fantastic Four, as well as the full array of Marvel villains from Dr. Doom to Loki! The entire Marvel universe is recreated in LEGO form, though it occurs mostly in and above New York City. Animated with the joint structure of Lego mini-figures, one or two players team up and run around New York City, as seen through the lens of the Marvel Universe.

Almost exclusively focused on the characters of Marvel Universe, players run around shooting, jumping, using telekinesis, slinging webs and using magnetic powers to achieve goals and kill minions being used by the major villains. With the destruction of each minion, Lego pieces explode and change to coins. Players collect coins to purchase new characters as they are unlocked as the game progresses. By using the left and right keys, one may toggle between the characters they have available and as one becomes more adept in the game, it helps to assemble a team that allows the player to toggle between mutants, shooters, telekinetics, and diggers. The first time through each level, players are forced to use between one and four specific characters, without the ability to create a team of one's choice.

After the successful completion of a level, the player may replay levels to find minikit pieces and rescue Stan Lee (who is on each level needing rescue, but is often behind an obstacle for which a different character is required). In the free play mode, the character may wander more and find things at their own pace, as well as enjoy levels outside of a time limit or imminent threat.

Story

Set in the Marvel universe, the essential plot of LEGO Marvel Super Heroes focuses on the heroes trying to stop a cadre of super-villains in advance of an attack by Galactus. The Silver Surfer arrives on Earth where his board is fragmented and the cosmic bricks becomes objects that the super-villains are obsessed with collecting. The various X-Men, Marvel geniuses, Avengers and vigilantes work to try to stop the villains and collect all the Cosmic Bricks before the villains can harness their power!

Game Progression

Lego Marvel Super Heroes is a pretty straightforward video game with a view that is usually slightly back from the character the player is playing. The net effect is that the view is like being followed around by a camera, as opposed to a first-person shooter style game. The perspective issue actually becomes problematic at times when the “camera” does not follow the view of the player. Sometimes, that means that players cannot actually take advantage of the bonuses that come up on screen because the line of sight is blocked by other characters (usually, this happens when one is jumping off the helicarrier).

Lego Marvel Super Heroes also have levels where the perspective is back away from the various characters. That causes problems when characters have to move into the background, but there are objects that block the view. On several levels, there are points where one has to try the bomb or throwing object highlights just to see what is on the level!

Effects

The Lego Marvel Super Heroes game was designed for high definition systems, like the Playstation 3 (reviewed here!). We played it on the Playstation 3 connected to our Sony Bravia HD TV (reviewed here!) and it looked and sounded good. Directions from Agent Coulson are essential to hear and throughout the game, they are clear and audible. The figures have an unsurprisingly blockish form to them, which makes sense because they are Lego renditions of the characters. The backgrounds and buildings, however, are more impressive in the way they are represented.

The sound effects are accurate to the sound effects from the Marvel Cinematic Universe's films. When things are destroyed, though they sound like Lego blocks rattling around.

Replayability

Because Lego Marvel Super Heroes has the linear narrative and the free play available for each level, but given how frustrating most of the levels are because of the characters one is forced to play with, it is hard to want to go back to replay the levels with the ideal character combinations. Moreover, if one wanders around New York City between levels, the holographic Agent Coulson that guides a player to the next obstacle has a tendency to disappear. It is easy to get lost between levels and waste a lot of time trying to remember where one is supposed to be headed. Unfortunately, to unlock more bonus levels and earn all of the gold bricks, one must go back and do better, find quest objects hidden throughout, and earn more money.

Overall

The Lego Marvel Super Heroes is frequently problematic with the perspective and the game freezes up on multiple levels. Between that and the sheer volume of tasks to complete after one has already won the main plot of the game, this is a Lego-based game that is not as accessible or enjoyable as the others I have tried.

For other Marvel products, please be sure to visit my reviews of:
Marvel Universe She-Hulk Action Figure
Agents Of S.H.I.E.L.D. Season 1 trading cards
2014 Hulk Smash! Hallmark Ornament

4/10

For other video game reviews, please check out my Software Review Index Page!

© 2015 W.L. Swarts. May not be reprinted without permission.
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