Showing posts with label Roger Stern. Show all posts
Showing posts with label Roger Stern. Show all posts

Sunday, April 27, 2014

From A Particularly Fallow Period . . . Avengers: Assault On Olympus Disappoints!


The Good: Decent character work
The Bad: Very plot heavy story, Boring, Unrealistic dialogue for the time period, Bland coloring, Simplistic artwork
The Basics: Avengers: Assault On Olympus is a fractured “graphic novel” that compiles eight issues of Avengers from 1987 and makes one wonder how the book survived such a problematic storyline.


As many of my loyal readers know, last year in my study of graphic novels was my She-Hulk Year and while it is over, I continue to find graphic novels that include the heroine and read them when I have the chance. I was, in fact, a bit disappointed at my local library system’s inability to get in a significant number of the She-Hulk books I was eager to read and have, instead, slummed it with whatever I can find that includes Jennifer Walter, the She-Hulk. Unfortunately for me, that includes such wastes of time as Avengers: Assault On Olympus.

Avengers: Assault On Olympus embodies many of my fundamental problems with “graphic novels,” which are (in a vast majority) usually trade anthologies; collections of comic books as opposed to a coherent single narrative. In the case of Avengers: Assault On Olympus, this is painfully obvious as one “chapter” ends with a significant event (in this case, the abduction of Hercules’s body) and then digresses to a completely different story for a “chapter” (a one-shot issue) to focus on Jarvis (the butler at the Avengers Mansion) before bothering to pick up the story that was already in progress. As a result, Avengers: Assault On Olympus comes across as sloppy storytelling and it is more of a chore to read than a pleasure.

Avengers: Assault On Olympus opens in the wake of a brutal attack on Avengers Mansion that has left The Avengers brutalized and battered. Janet Van Dyne, the Wasp, is in charge of the Avengers and while she and Captain America easily thwart would-be burglars to the mansion, she finds herself plagued by self-doubt and stress. Recruiting the Druid, the Wasp puts herself on reserve duty and leaves the team of the Doctor Druid, She-Hulk, Thor, Captain America, the Black Knight, and Captain Marvel to figure out who is in charge of the Avengers and lead them. While the Avengers figure out the new leadership issue, Jarvis recovers from his wounds from the attack and resolves to remain the butler at the Avengers Mansion when it is reopened and Thor is implicated in the theft of Hercules’s unconscious body.

While investigating the disappearance of Hercules, with Captain Marvel leading the team, a mysterious man uses mind control to set She-Hulk on a rampage. With Thor gone, the team is stretched thin to take her down, but in the process, they realize that the stranger is none other than Dionysus. That leads the Avengers to the ethereal plane of the Greek Gods to try to find Hercules and Thor and return them to our realm. But a trip to “Hades” and the ethereal Olympus leaves the Avengers even more battered, despite getting aid from a reluctant Namor and Wasp!

One of my pet peeves, in any medium, is sloppy research. In the case of Avengers: Assault On Olympus that takes the form of a troubling lack of differentiation between Greek and Roman gods and disappointingly common mistakes in places. In this case, writers Roger Stern and Bob Harras make the common mistake of using Hades as a place name; in Greek Mythology, Hades is the God Of The Underworld, but the Underworld is actually Tartarus. While that is a common error in popular culture, the fact that the writers identify the god in charge of Hades as Pluto is just sloppy . . . like grade school caliber sloppiness!

Sadly, Avengers: Assault On Olympus is not only plagued by issues with what some might call minutia. Instead, the book suffers from a fractured series of storytelling that makes the volume appear to be exactly what it is instead of what it strives to be; it is a collection of comic books and each of the eight stories within Avengers: Assault On Olympus has a sense of trying to sell itself as opposed to working to a single coherent narrative. The result is a book that reads as being all over the place, especially the chapter that diverges to tell the whole history of Jarvis the butler in relation to the Avengers. And, given how little the Wasp appears in the book, starting with her time of doubt over her ability to lead is a weak opening for the book (her departure might have been a far more powerful end note for whatever volume preceded this one).

What Avengers: Assault On Olympus does have is decent moments of character, even if I am not personally invested in most of the characters in the book. Janet Van Dyne, Captain Marvel, and Jarvis are each given strong internal narratives within the story that allow them to become more well-rounded and realized as heroic characters. At the points where Avengers: Assault On Olympus gives the characters room to breathe, moralize and emote, the writers flesh them out well.

Unfortunately, the character moments are not the bulk of Avengers: Assault On Olympus. Instead, the bulk of the book is a plot-based search/chase/combat story that reads like a typical comic book without any real depth or sophistication. Somehow, the writers and artists also manage to make the characters look and sound like they are from a drastically earlier era, instead of 1987 when the books were written. For example, on page 14, She-Hulk is seen carrying a massive computer that would be more at home in 1950 than 1987. Similarly, the villains on page 6 use phrases like “It’s black as pitch in here!” and “We been had!” which are more like 1930s jargon than how we spoke in the late 80s.

The artwork in Avengers: Assault On Olympus is dreadfully simplistic with the colors being monotones as opposed to anything approaching interesting or realistic depth or shading to them. On the whole, Avengers: Assault On Olympus is a very juvenile work of comic book storytelling and one that may easily be passed by; there’s a reason none of the new media enterprises surrounding the Marvel Cinematic Universe is pulling from this era in the history of The Avengers!

For other Marvel graphic novels, please check out my reviews of:
Avengers: The Search For She-Hulk
Civil War: Marvel Universe
Daredevil Reborn

3/10

For other graphic novel reviews, please check out my Graphic Novel Review Index Page for an organized listing!

© 2014 W.L. Swarts. May not be reprinted without permission.
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Friday, August 31, 2012

World Without A Superman Is A Boring, Self-Referential, Ultimately Pointless Reaction To The Death Of Superman Event!


The Good: A sensible progression of the Superman corner of the DC universe, Good moments that explore grief.
The Bad: Casts far too wide a net, Lack of focus, Requires intimate knowledge of many ongoing subplots, Ultimately goes nowhere, No superlative artwork.
The Basics: The most tedious graphic novel I have suffered through in a long time, World Without A Superman realistically presents all the varied elements in Metrolpolis grieving the death of Superman.


I have become a bit of a fan of the graphic novel medium. When done well, the graphic novel can tell an amazing, deep, and very rich story without falling into prose that is revealing, pedantic or inarticulate. But, as someone who is highly literate, I am very able to acknowledge that there are a lot of bad graphic novels out there. In fact, most graphic novels aren’t even graphic novels, they are trade anthologies of comic books that were previously released in single issue form. And, alas, many comic books live down to their reputations. World Without A Superman is a trade paperback anthology that lives down to some of the worst expectations of what comic books can be.

World Without A Superman is the immediate follow-up to The Death Of Superman (reviewed here!). World Without A Superman chronicles the mourning period between the death of Superman, the rise of four people and beings who take up the mantle of Superman and the inevitable return of the original Superman character. In retrospect, World Without A Superman probably appears even more silly than it ever did at the time because the resurrection and return of Superman was not, at the point this was released, a foregone conclusion. Instead, World Without A Superman treats the death of Superman as if it were real and final (while laying enough clues as to it being a near-death experience) to at least take itself seriously.

World Without A Superman illustrates how messy and complex a storyline can be when it has endured for decades and has an incredible number of subplots and characters to service. In fact, the problem with World Without A Superman is not that it is too ambitious, it is instead that it has too much to do, so it does none of it particularly well. Instead of being an intimate portrait of Lois Lane’s grief, World Without A Superman, following the funeral and internment of Superman’s body, becomes a complicated rigmarole of exceptionally minor characters and organizations scrambling for their own self-interest around Metropolis.

As someone utterly unfamiliar with the Superman corner of the DC Universe – I believe this is the third or fourth Superman title I have read and reviewed - World Without A Superman is almost entirely inaccessible and calls upon so many events and characters from before either this book or the prior one as to make more of a mess than tell a coherent story. The net result is that the only character that really has any development is Lois Lane and what grief she is able to explore is quickly pushed aside to service other characters and plot threads that do not have any sense of character engagement.

Some of the many plotlines/characters in World Without A Superman, following the confirmation that Superman is dead and having a funeral for him include:

Lex Luthor revitalizes Supergirl, who was damaged in the attack that killed Superman and Doomsday. Following that, he uses Supergirl to run missions for him. Following transforming one of the parks in Metropolis into a mausoleum for Superman, Lex Luthor is as shocked as others when the Cadmus Project beats him to robbing the grave. Supergirl investigates the disappearance of the body and ends up in a fight with the genetic mutants of Underworld, trying to save a cop who is underground as well,

Ma and Pa Kent and Lana Lang come to Metropolis for the funeral, which they do not actually attend. While Lois worries about the Kents, the Kents fear that Lois may crack under the grief of losing both Clark and Superman. Upon returning to Smallville, Pa Kent begins to suffer dementia until he collapses,

The kid whose house was destroyed in the Death Of Superman story feels guilt and journey’s to Metropolis, where he runs into Jimmy Olson and Bibbo. Bibbo keeps popping up, talking like Popeye, to try to keep the streets of Metropolis civil following Superman’s death,

Inspector Henderson of the Metropolis Police Department resurfaces to bug Gangbuster, who is making the choice as to whether or not to take up the outfit again. Henderson’s presence starts off a pissing match between Metropolis PD, the Federal Government, and the Cadmus Project about where Superman’s body belongs,

Guardian starts patrolling the streets of Metropolis, until he is brought back to the Cadmus Project by the scientists there. One clones the Guardian and uses the clone to try to steal a digital representation of Superman’s DNA. This leads to a ridiculous chase with young clones of Cadmus leaders who talk like they are from the 1940s,

Sadly, that interaction is not nearly as bad as the journey into Underworld that Lois makes to find the source of flooding when Cadmus Project charges go off underneath Superman’s monument. Filled with giant creatures and homeless people the journey goes nowhere and seems only to happen to showcase the weird art and characters of the location,

And then, after Lois uncovers that Superman’s body has been moved to Cadmus, she enlists an unlikely ally to get it back.

With so much going on, the book never quite lands. World Without A Superman reads like a sloppy writer’s pitch where everyone in a single writer’s room had a different plotline they were working on in their own different Superman comic book and with their stories abruptly cut off, they had to figure out how their disparate part of the Superman world fit into the story. Frankly, the Underworld plotline – and the divergence with Waverider – feel like filler and only add confusing elements to a book that lacks a cohesive story or voice.

The less said about the “Newsboys,” the better.

The artwork in World Without A Superman is nothing to write home about; most of it looks more like a comic strip than what one expects from a comic book. There is a distinct lack of detail and the colors are nowhere near as rich or vibrant as fans of the medium are used to these days.

As one who is not vested in the series or characters, World Without A Superman was an utter waste of time for me. I would have been at least as well off if someone had just told me, “Superman died, characters whined, he came back” without actually trudging through the stories associated with it. You need not make the same mistake. World Without A Superman may easily be passed by.

For other books that focus on Superman, be sure to check out my reviews of:
Kingdom Come - Alex Ross
Sacrifice - Greg Rucka
The Black Ring - Paul Cornell and Pete Woods

2/10

For other book reviews, be sure to check out my Book Review Index Page for an organized listing!

© 2012 W.L. Swarts. May not be reprinted without permission.
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