Showing posts with label Nana Visitor. Show all posts
Showing posts with label Nana Visitor. Show all posts

Thursday, September 8, 2016

The 10 Essential Star Trek Experiences! (Happy Star Trek 50th Anniversary!)

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The Basics: The Star Trek franchise is massive and if one were to try to distill the incredible franchise into ten works, these are the pieces everyone ought to experience!


Happy 50th Anniversary Of Star Trek! Fifty years ago today, Star Trek made its debut on NBC with the episode "The Man Trap" (reviewed here!) and that led to the creation of a massive franchise set in a common fictional universe's 22nd, 23rd, and (most significantly) 24th Centuries. To celebrate the Star Trek franchise, I thought it was the perfect time to explore just why so many people have fallen in love with the Star Trek universe. I have been a Trekker for more than twenty-five years and celebrating the 50th Anniversary of Star Trek is a pretty big holiday in my household.

In celebrating the 50th Anniversary of Star Trek, I decided to contemplate the entire franchise and all of the varied experiences I have had with watching, reading and otherwise studying the Star Trek franchise. I got to thinking about what was essential in the Star Trek franchise and I thought I'd give the answer the classic "desert island" question. In trying to winnow down the massive Star Trek franchise down to only ten items, I had to make some very difficult cuts. The incredible Star Trek: Deep Space Nine episode "Hard Time" (reviewed here!) was a tough cut to make, as was the brilliant two-part Star Trek: The Next Generation episodes "Chain Of Command" (reviewed here!) and "Chain Of Command, Part II" (reviewed here!) had an insular subplot that non-fans would just not appreciate, despite its absolutely essential anti-torture message.

After all of the cuts and contemplation, after fifty years of all things Star Trek, the ten absolute essential Star Trek experiences are:

10. "The Measure Of A Man" (reviewed here!) - What Is It? An early second season episode of Star Trek: The Next Generation, "The Measure Of A Man" finds the Enterprise docking at a starbase on the frontier where a scientist comes aboard to take custody of the ship's android officer, Data. Dr. Bruce Maddox wants to experiment upon Data and when the incredibly intelligent android doubts the scientist's methods and balks at the proposed experiments, Data attempts to assert his bodily autonomy. Maddox presses the issue and Data resigns from StarFleet in order to protect his life, which leads Maddox to assert that as a sentient machine, Data is property, not a person. What follows is a court case where Data's right to self-determination is decided.

Why Is It Essential? "The Measure Of A Man" is a strong ethical argument that holds up incredibly well. There is a lot of Star Trek that did not age well and "The Measure Of A Man" has moments of melodrama between Captain Picard and the officer representing the Judge Advocate General that play poorly, but they are not enough to rob the episode of its vitality. Instead, "The Measure Of A Man" has great character conflict and an ethical dilemma that successfully explores the ramifications of having ethics. The struggle between Data and Maddox is not about resolving a simple conflict; it leads to an argument about what comes next, what the ramifications are of devaluing life.

9. "The Survivors" (reviewed here!) - What Is It? An early episode of the third season of Star Trek The Next Generation, "The Survivors" has the Enterprise arriving at a colony world that was attacked and the entire world's population was wiped out. While investigating the destruction, the Enterprise discovers one family and their property have survived entirely unscathed. The mystery of how and why they survived perplexes the Enterprise crew and the mystery is intensified by a psychic attack upon Counselor Troi. As Captain Picard investigates the loving couple who survived a planetary genocide, he uncovers a horrific truth.

Why Is It Essential? No one else would probably find "The Survivors" essential, but it is truly an immaculate work of what Star Trek stands for. "The Survivors" explores the nature of guilt and consequence, it is a profound statement on love and the grief that plays out exceptionally well, time after time. "The Survivors" puts Picard at the mercy of someone he does not understand and his final statement to Kevin Uxbridge is a simple, eloquent moment where Patrick Stewart adds an entirely new dimension to Captain Picard with his delivery. After so many episodes of Star Trek and Star Trek The Next Generation where StarFleet seems virtually invincible and the sole occupant of the moral high ground, "The Survivors" redefines StarFleet's jurisdiction and there is a brilliance to the episode's simplicity and it's contrasting moral sophistication.

8. "Mirror, Mirror" (reviewed here!) - What Is It? In the second season of Star Trek, four members of the Enterprise crew teleport through an ion storm and end up in an alternate universe. There, they find that they are part of a warship that is set to wipe out an entire planet's population to eliminate the roadblock to strip mining the planet. With the ion storm dissipating, which will prevent the crewmembers from returning to their native universe, Captain Kirk risks his life to take a moral stand to prevent the genocide of the Halkan people. With assassins threatening Kirk and the others, Captain Kirk allies with his counterpart's partner to use reason and an alien weapon to delay the destruction he has been ordered to carry out.

Why Is It Essential? Star Trek managed to take a basic science fiction premise like multiverse theory and do something more than just give Spock a goatee (though it does that, too!). "Mirror, Mirror" is an episode that seems like a simple gimmick episode, but it is both character-driven and portrays a higher sense of ethics. "Mirror, Mirror" is pretty much the gold standard for multiverse episodes not only for the way it spends time with Captain Kirk and his team in the Mirror Universe, but for Spock's explanation for why their counterparts absolutely failed to integrate when they were beamed up to the Enterprise. There are not a lot of episodes of the original Star Trek that manage to use the entire ensemble cast (despite the mythology, only Star Trek only had three stars in the opening credits and the episodes were very heavily biased toward Captain Kirk and Mr. Spock); "Mirror, Mirror" is, arguably, the best to showcase the acting talents of the entire cast.

7. "Frame Of Mind" (reviewed here!) - What Is It? In the sixth season of Star Trek The Next Generation, Commander Will Riker is sent on a mission to a planet where he is wounded and ends up in an insane asylum. Prior to the mission, Riker had been involved in performing in a play that was set in an asylum and his sense of reality rapidly begins to break down. As Riker transitions between the play rehearsals and the alien asylum, he struggles with his sense of reality. With his apparent mental breakdown progressing, Riker must choose which reality is real, potentially risking his entire brain and life!

Why Is It Essential? Long before Brannon Braga absolutely gutted the Star Trek franchise, he wrote some masterful episodes of science fiction television. "Frame Of Mind" was his creative peak and Jonathan Frakes used it as an opportunity to act the hell out of it. Not at all about the reversal at the end, "Frame Of Mind" is incredible for the process, the thrill of discovery. And Jonathan Frakes dominates on the acting front. Sure, there is more to a great hour of television than an amazing performance, but seriously, Jonathan Frakes is that good as Riker transitioning between the two very different realities and making those transitions have an effect on his character.

6. Imzadi By Peter David (reviewed here!) - What Is It? Opening in the future, Admiral Riker is a miserable old man, crushed by the weight of losing one true love, Deanna Troi. Set in the future, the past when a young Will Riker met Deanna Troi, and the present when the U.S.S. Enterprise is on a mission that costs Troi her life, Imzadi becomes a time travel adventure as Admiral Riker decides to violate all of the rules of time travel by going back to save Troi's life. Pursued by authorities from his own time, Admiral Riker risks everything to change reality out of his sense of loss and love.

Why Is It Essential? No one writing Star Trek novels before Peter David looked at the episodic, unrelated, episodes in the franchise and managed to tie them together with plots, references and asides like Peter David. Imzadi is funny and tragic and clever in a way that endures as only great literature can. Intricate and character-driven, Imzadi effectively explores the depths of love and loss in a time-travel adventure that transcends pulp fiction. Indeed, when the greatest flaw a book possesses is that it gets a character's middle name wrong (Riker says his middle name is "Tiberius;" when Peter David wrote the novel, Riker had been referred to in the show as William T. Riker, it wasn't until years after the book was published that an episode defined the "T" as "Thomas"), you have a bona fide masterpiece. Imzadi is the gold standard for what a writer can do when not bound by a television budget for sets, make-up, special effects, and guest actors. Peter David writes a work that is appropriately complex and clever, with a narrative voice that entertains even as it drives the reader to empathize.

5. "A Piece Of The Action" (reviewed here!) - What Is It? Late in the second season of Star Trek, the U.S.S. Enterprise visited the planet Iotia. Iotia was once visited by another starship and now, years later, the Enterprise crew is horrified to learn that the entire planet has modeled itself off of Chicago Mobs of the 1920s. When Kirk and Spock are taken hostage, a caper ensues with their escape, rescue, and capture by rival gangs. In trying to stay alive, Captain Kirk has to try to put the societal evolution of the planet back on its natural course.

Why Is It Essential? Science fiction can work amazingly well when it utilizes humor and "A Piece Of The Action" is an excellent example of that. After a season and a half of Captain Kirk and his crew spouting the Federation's non-interference directive (the Prime Directive), the viewer is treated to seeing why the Prime Directive is important. The result of interfering with the natural evolution of a society is presented with humor and menace and "A Piece Of The Action" manages to find the right balance of it. Like "Mirror, Mirror," it utilizes the ensemble cast well and it is an episode that allowed William Shatner to go wild with his performance of Captain Kirk and have the occassional over-the-top nature of his acting not at all detract from the episode.

4. Star Trek II: The Wrath Of Khan / Star Trek III: The Search For Spock (reviewed here! and here!) - What Is It? The two movies, viewed together, open with an aging Admiral Kirk feeling unsatisfied with life, wondering what his purpose in life is after being promoted out of being a starship Captain. Admiral Kirk accompanies Captain Spock and the Enterprise, crewed by cadets, on a training mission. While on the mission, a research outpost contacts the Enterprise with a crisis; a starship they work with is coming to take a potentially dangerous scientific device without authorization. The Enterprise rushes to help only to discover that the U.S.S. Reliant has been hijacked by one of Kirk's old enemies. In trying to stop a man who is smarter, stronger, and more dangerous than the Enterprise crew, Captain Kirk finds his sense of purpose, but loses his closest friend. In the aftermath of tragedy, Captain Kirk and his friends struggle to save Dr. McCoy and Spock's lives, risking their careers and lives against a new, vicious adversary.

Why Is It Essential? Technically, it is a cheat as they are two movies, but they actually hold up much better playing off one another to make one solid narrative. Plus, Star Trek III: The Search For Spock was Leonard Nimoy's directorial debut and Christopher Lloyd never gets enough credit for his portrayal of Klingon Commander Kruge. Aging and obsession are masterfully presented with a strong character-driven narrative and the full cast illustrates the depths of their character in a powerful story about loyalty. There is a reason Star Trek II: The Wrath Of Khan is considered a classic . . . and it's not just Ricardo Montalban's bare chest. Star Trek II: The Wrath Of Khan and Star Trek III: The Search For Spock find the absolute right balance between action, character complexities, and ethical dilemmas.

3. "The Inner Light" (reviewed here!)- What Is It? At the end of the fifth season of Star Trek: The Next Generation, the Enterprise encounters an alien probe that knocks Captain Picard unconscious. While his body lies unconscious on the Bridge, fed a stream of data from the probe, Captain Picard wakes up on an alien planet. He is told his name is Kamin by his wife and that he lives on the planet Kataan. After years of rejecting what appears to be the truth, Kamin accepts that the time he recalled aboard the Enterprise as Picard was a fever delusion and he starts a family and studies the environment to discover that Kataan is on the verge of a devastating climate change.

Why Is It Essential? It takes a lot to make a story that is insular to a character that is also incredible to viewers who are not invested in that character; "The Inner Light" finds that perfect spot. Fans of Star Trek The Next Generation were used to Captain Picard as a somewhat emotionally-withheld character who disliked children and was never in a successful romantic relationship. "The Inner Light" completely redefines the character and is a brilliant exploration of "the road not taken." "The Inner Light" effectively explores how, given a chance, a person can completely redefine themselves and create a life that is unexpectedly satisfying. "The Inner Light" is a Patrick Stewart performance that absolutely captivates the viewer and the guest cast that surrounds Stewart is surprisingly impressive, rising to his caliber. "The Inner Light" uses a minimal science fiction concept to explore real character drama.

2. "The Visitor" (reviewed here!) - What Is It? The fourth season of Star Trek: Deep Space Nine shifted immediately from its burgeoning war story arc to a powerful character-driven piece with "The Visitor," which focused on Jake Sisko. Opening in the distant future, Jake Sisko is a writer living in seclusion when he is sought out by an aspiring writer. Jake tells the story of how he became a writer and why he stopped writing; he lost his father. But when Benjamin Sisko was lost, so many years ago, he did not simply die. As the grieving Jake Sisko tried to move on with his life, his father would appear periodically, apparently trapped in another dimension. Guided by grief, Jake gives up his promising career to study subspace physics in a desperate search to find a way to recover his father . . . a pursuit that takes him his entire adult life.

Why Is It Essential? This is the ultimate Star Trek franchise tearjerker. "The Visitor" is a love story and it is a profound statement on the importance of having a loving parent. "The Visitor" is a great example of a powerful character study that has a universal message that makes incredible use of a minor science fiction conceit to reveal something deep and true. More could be said about "The Visitor," but it might be the greatest Star Trek experience worth experiencing rather than analyzing.

1. "Duet" (reviewed here!) - What Is It? The penultimate episode of the first season of Star Trek: Deep Space Nine finds an alien ship visiting the station with a Cardassian who requires medication. The need for the medication instantly draws the attention of First Officer Kira Nerys, who claims that for the Cardassian to need the medication he must have been at the site of one of the most horrific examples of genocide during the Cardassian Occupation. Kira imprisons the Cardassian and as tensions arise outside the station about the legality of the Cardassian's detainment, the crew works to confirm the Cardassian's identity. Kira has either imprisoned an innocent Cardassian filing clerk . . . or one of the greatest war criminals of the Occupation.

Why Is It Essential? It is virtually impossible to make a compelling hour of television where the bulk of it is two people simply talking to one another. The idea of creating an episode of Star Trek where the plot action is a prisoner identification seems like a recipe for boredom and disaster. Star Trek Deep Space Nine not only makes it work, but it creates a truly brilliant episode. Nana Visitor and Harris Yulin play off one another immaculately and their banter is a writer's dream. "Duet" is essentially an allegory episode that explores (in metaphorical terms) the effects of the Holocaust and the idea of national culpability. And, on the opposite side, "Duet" is a knock-out episode that defines Kira Nerys; a woman who has been fueled by racism and anger who is forced to look at a man she perceives as an enemy in an entirely different way. The emotional journey is intense, viewing after viewing. Like all of the best moments in the Star Trek franchise, "Duet" is smart, well-performed, character-driven and blends social commentary with a statement that reveals something profoundly important and human.

For other Star Trek articles, please visit:
The Top Ten Episodes Of Star Trek
The Top Ten Episodes Of Star Trek The Next Generation
The Top Ten Episodes Of Star Trek Deep Space Nine
The Top Ten Episodes Of Star Trek Voyager
The Top Ten Episodes Of Star Trek Enterprise

For other Star Trek reviews, please visit my Star Trek Review Index Page!

© 2016 W.L. Swarts. May not be reprinted without permission.
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Sunday, January 4, 2015

A Set That Hedged Its Bets: The Star Trek Genesis Collection!


The Good: Limited quantity, Some cool characters, All foil
The Bad: Inconsistent composition, Not limited enough
The Basics: With twenty-seven foil cards, the Star Trek Genesis Collection had the potential to be awesome, but was diluted by elements that had nothing to do with Star Trek II: The Wrath Of Khan.


As Decipher was struggling in the early 2000s with financial issues and a reconstruction of the company that had built itself on the strength of its Star Trek and Star Wars gaming products, they tried to raise capital fast. Rather than coming up with some full new sets, they released a few limited edition sets. For Star Trek, they released The Genesis Collection, an all-foil limited edition set that the company sold directly. Unfortunately for fans who were either collectors or players, The Genesis Collection is an unfortunately erratic set. Instead of committing to its premise, which one might assume had to do with Star Trek II: The Wrath Of Khan - or even the original Star Trek films – The Genesis Collection is all over the place.

While the Genesis Collection is compatible with both the first and second edition of the Star Trek CCG , it acts only as an accent piece to established decks. Because there are random characters, like Kira Nerys (Bajoran) and Jasad (Cardassian) and Dilemmas that have to do with Benjamin Sisko’s journey as the Emissary, there is no sense of cohesion to the set.

Basics/Set Composition


The Genesis Collection was one of the last expansions from Decipher, Inc. and it was one that straddled the Second and First Edition formats, though it looks like a Second Edition set. Focusing, loosely, on the characters, events and scenarios of Star Trek II: The Wrath Of Khan and some of the other Star Trek movies, this twenty-seven card limited edition all foil set was initially released directly from the manufacturer exclusively to the U.S. marketplace. Rapidly gobbled up through the secondary market by overseas players and collectors, the twenty-seven card set was oft-delayed by the troubled manufacturer.

With twenty-seven cards, the Genesis Collection set is small and scattered. Each pack has the same twenty-seven cards (one each) and is numbered as if it were a full set. The numbers for the set make it the 11th Second Edition set. The set is comprised entirely of foil cards, which adds some additional inherent value to the set.

The set is broken down with twenty-seven premium cards thus: 7 Dilemma (cards that form the objective challenges for the game, like encountering a Subterranean Barrier), 5 Events (cards depicting long-standing challenges within the game, like a No-Win Scenario), 1 Interrupt (which make for fast turns in the game, like having to scream out “Khannnnn!”), 1 Mission (cards that provide the “board” and points for the game, in this case – predictably – The Genesis Planet), 11 Personnel (1 Bajoran, 1 Cardassian, 5 Federation, 1 Klingon, and 3 Non-Aligned), and 2 Ships (1 Borg, 1 Federation).

Playability

The Genesis Collection introduced no new card types or scenarios to the game. In the First Edition, there were cards that mimicked all of the best cards in the Genesis Collection. The Genesis Collection serves to reintroduce the key film moments from some of the First Edition into the Second Edition. With only 27 cards, though, the Genesis Collection is not playable on its own. It is very much an accent piece for collectors, as opposed to a playable deck or even a full enhancement to Second Edition players.

Rule Changes

This little set came with no rulebook or official rule changes. Those who continue to play have found errors on eleven of the cards, which have been fixed on the virtual decks that players still produce and play. As a result, this seems rather impractical, and uncomplicated, for play.

Highlights

Fans of Star Trek II: The Wrath Of Khan would be hard-pressed to find a better card in the Genesis Collection than the Khan Noonien Singh card. Khan is a Non-Aligned Personnel card and a powerful one at that. In addition to being smart and strong, when he is played, he reduces the opponent’s attributes. Gracing fans with a beautiful image of Ricardo Montalban, the Khan Noonien Singh card is the best of the set.

Collectibility

Players will find the Genesis Collection to be eminently problematic to play with as far as the game mechanic goes. Collectors might like how limited the set is, but it is incredibly unsatisfying to look at the set when it’s in binder pages. The set looks terrible when displayed because it has no thematic cohesion, despite the cool foil nature of the set. Fortunately, after the much delayed first printing, the second (more common) printing was released and the sets are not so hard to come by as to make them impossible to find, though this certainly was not an overproduced or overprinted set. Instead, this seems to have struck the right balance as it is easy to collect - as it is all in one place - but not so common as to make it worthless.

The Genesis Collection has hovered right around its original release price, not appreciating in value largely because soon after it was (finally) released, Decipher went bust and the player base shrank dramatically.

Overview

The Genesis Collection is an ideal set to cherry pick from. Arguably one of the best collections to get singles from, the set might not hold together thematically, but it has some cool and powerful cards to play and they do look good. That makes it worth it more for players than collectors, so it is not entirely worthless.

The Genesis Collection was released between Captain’s Log (reviewed here!) and These Are The Voyages . (reviewed here!)

This set culls images from a number of Star Trek sources, but mostly Star Trek II: The Wrath Of Khan, reviewed here!

This is a set of cards I proudly sell in my online store! Check out my current inventory at: Genesis Collection CCG Inventory!

5.5/10

For other card reviews, please visit my Card Review Index Page for an organized listing!

© 2015 W.L. Swarts. May not be reprinted without permission.
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Monday, January 28, 2013

The Top Ten Star Trek: Deep Space Nine Episodes

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The Basics: Neglected by mass culture, Star Trek: Deep Space Nine is a classic in its own right and possibly the best of the Trek pantheon. These are the indispensable episodes...


So, now that I've begun writing up some of my lists for my readers, I find myself in the pleasant and horrible position of sometimes having to truly be concise and nail down some of my opinions. After all, when I'm simply reviewing a film, book, or c.d., where it falls in my larger pantheon can often be overlooked. I can go back and see trends in my reviewing and justify higher or lower ratings based on what I was experiencing at the time.

This became a real issue when coming up with my list of the ten best Star Trek: Deep Space Nine episodes of all time. There are a number of perfect hours of this much-neglected show and in cutting down the list, I was forced to leave off several worthy episodes, like "Sacrifice Of Angels," "Looking For Par'Mach In All The Wrong Places . ..," and "To The Death" (when I originally posted this, I took a lot of crap for not including “In The Pale Moonlight!”). Paring down the best episodes into a list of ten is a kind of "put up or shut up" for the best series in the Star Trek franchise. If you've never seen Star Trek: Deep Space Nine, weren't able to get into it, or loved it and want to see the cream of the crop, these are the episodes that represent the best the series produced and perfect hours of television that may be returned to again and again and again.

10. "Hard Time" (reviewed here!) - Every season, poor Chief O'Brien got tortured by someone, usually for doing nothing but being in the wrong place at the wrong time. In the fourth season, the show did an episode that smartly dealt with the repercussions of O'Brien being imprisoned by a race that time compresses jail sentences. So while he was unconscious for only a few hours, he had memories implanted in his mind of being imprisoned for decades. The powerful toll that takes on O'Brien makes for one of the most enduring character studies of the series,

9. "Tacking Into The Wind" (reviewed here!) - At one of the last Star Trek conventions I attended while the series was still running, Alexander Siddig (Siddig El Fadil, "Dr. Bashir") was asked the pretty standard question about what season was his favorite and he answered the current (7th) season because the show just keeps getting better and better (in his words). Perhaps there's no better proof of that than in the last few episodes, the series would create one of the top ten episodes of the series. While Damar, Kira and Odo work to free Cardassia from the clutches of the Dominion, Odo begins to succumb to the disease ravaging his people. At the same time, the Klingon Empire stands on the brink of ruin as Gowron's jealousy of Martok overcomes his judgment. A clever episode with a tension that ratchets up until the last moments of the episode, this is one of the last gems the series would produce without feeling like it was going to end (i.e. the events in this episode inspire events that could have inspired a whole additional season!),

8. "Rocks And Shoals" (reviewed here!) - Wow. War sucks, but watching the ethical dilemmas laid out so succinctly when Sisko and his crew crash land on a planet occupied by a lone garrison of Jem'Hadar who are running out of the drug they need to sustain them is intense. Combined with a powerful b-plot aboard the station of a Bajoran's willingness to protest the war at any cost, this is easily the most neglected episode of the top ten. Performances by Nana Visitor on down to the Lieutenant who has to bury the bodies at the end make this an astonishingly great episode,

7. "Return To Grace" (reviewed here!) - One of the nice things about writing a list like this is that it's okay to be biased. Objectively, this spot should probably be saved for “Sacrifice Of Angels;” too bad. I love the character of Gul Dukat. He's Star Trek's" greatest villain and the most consistently, best written adversary for any of the crews. So when Major Kira is transported by Dukat to a conference where the Klingons intervene and she must teach Dukat how to be a terrorist, it's a pretty great hour of television. Smart and managing to make Dukat out of his element without being a buffoon, this episode smartly does what most of Star Trek: Deep Space Nine does best; it forces characters to deal with the consequences of their prior actions and this one knocks it out of the park with that,

6. "Necessary Evil" (reviewed here!) - No episode more poignantly and profoundly changed the direction of the characters without saying anything than this episode. The last shot of the episode knocked my socks off when I first saw it and tugged my heartstrings every time thereafter. A murder investigation makes for a great excuse to look back to how Odo met Kira, Quark and Dukat and it's a smart episode that is a great character study,

5. "What You Leave Behind" (reviewed here!) - The series finale of Star Trek Deep Space Nine did what no other Trek series has been ballsy enough to do, it ended the series with a sense of finality and futility that perfectly fit the show's overriding motif of "Dreams die." The Cardassian War ends, with significant casualties both in literal terms (characters are killed off) and metaphorical (one character leaves with a sense of permanence that destroys all of his individuality). Sisko's role as the Emissary comes to a head when he must take on the Pah Wraiths and ultimately, everything ends. The last shot of the series still brings a tear to my eye. Every time,

4. "In Purgatory's Shadow" / "By Inferno's Light" (reviewed here! and here!) - The first of my two cheats on this list is this two-part episode that marks the turning point that leads directly to the Dominion War. Dukat returns from his private war with the Klingons to stand beside Sisko and his team as they prepare for a Dominion assault. Only, there's intrigue afoot and one of Sisko's people is not himself and Dukat's made an alliance with the Dominion that changes everything. This is quite possibly the best, most plot-driven episode that keeps the suspense building until the last moment of the episode and truly juggles every character involved effectively,

3. "Improbable Cause" / "The Die Is Cast" (reviewed here! and here!) - And then there's this two-parter that for the first time gives Garak a real juicy story. When the tailor is almost killed, Odo begins an investigation and what starts as a simple investigation leads to a convoluted scheme. But the brilliance of the two-parter is that the convoluted scheme serves mostly for Garak and Odo to share some deliciously character-building scenes, including the revelation of Odo's true feelings and a quiet, poignant denouement that wraps up an episode with amazing special effects with a genuine character moment,

2. "The Visitor" (reviewed here!) - Anyone who has seen this episode of Star Trek: Deep Space Nine knows why it's considered almost universally one of the top five episodes of the series and one of the top ten episodes in the franchise. And who would have guessed; it's a story of Jake Sisko! Set in the distant future, author Jake Sisko spends a night with a young author reminiscing about the death of his father and the effect that had on him. Spanning fifty years, the episode is a tear-jerker and the ultimate tale of loneliness and loss. Well written, amazingly acted and all around great, this episode manages to have an effect on viewers every time they watch, even if it's the only episode of the series they ever see,

1. "Duet" (reviewed here!) - What "The Visitor" does on a personal and character level, "Duet" does on a social and historical level. Subtle in its perfection, for an hour, Kira is able to interrogate a Cardassian whose identity oscillates between filing clerk and war criminal. The mystery of one man's identity sparks a character struggle that asks what the true price of vengeance is, and what it ought to be. This is easily the smartest hour of television yet written and it becomes worthwhile for anyone to see. There is no finer reason to own a television than to see this hour of programming.


For other best and worst of Star Trek, check out:
The Worst 10 Episodes Of Star Trek: Deep Space Nine
The Best 10 Episodes Of Star Trek
The Worst 10 Episodes Of Star Trek
The Best 10 Episodes Of Star Trek: The Next Generation
The Worst 10 Episodes Of Star Trek: The Next Generation

For other television and movie reviews, please visit my Movie Review Index Page for an organized listing!

© 2013, 2007 W.L. Swarts. May not be reprinted without permission.
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Saturday, December 29, 2012

Denise Crosby Gets Her Trip Around The World Paid For To Make Trekkies 2.


The Good: Illustrates worldwide appeal of Star Trek fandom, Moments of rebuttal
The Bad: More of the same bias from the first film, Buries opposition
The Basics: Denise Crosby travels around the world, but adds little that is fundamentally new with Trekkies 2.


While Trekkies (reviewed here!) was not something I was into when it was released, I knew enough about it to keep myself out of Trekkies 2. I was at the Baltimore convention, Shore Leave, featured in Trekkies 2, so unlike the first volume of these “documentaries” (it is hard not to call it a mockumentary the way interviewer Denise Crosby sometimes asks questions with an incredulous tone and a very biased expression on her face), I actually knew many of the participants in Trekkies 2 and I watched some of the movie being filmed.

So, it was with no small amount of disappointment as I watched Trekkies 2 for the first time last night and discovered that some of the most articulate, reasoned, and reasonable voices Crosby interviewed were relegated to b-roll during the closing credits, as they tried to stand up for their subculture and speak out about what a disservice Crosby did to fandom with Trekkies. In fact, Trekkies 2 makes a passing effort to actually address the difference between Trekkers and Trekkies. Sadly, that debate is truncated – in fact, Richard Arnold, who relays Gene Roddenberry’s apparent feelings on the matter comes across as either a simpleton or a jerk the way he tells his story given that: a. Roddenberry may have created Star Trek, but he did not create Star Trek fandom, nor did he control how the subculture identified itself, and b. Gene Roddenberry may have created Star Trek, but the bulk of the franchise (by quite a bit) was built following his death (and it had been that way when Trekkies 2 was released). So, whatever Roddenberry’s thoughts on the matter were, they were not the absolute standard that Arnold tries to make them sound like and Crosby and director Roger Nygard edit the film to support – as are several others throughout the film.

Instead, Trekkies 2 is more of the same mediocre-at-best filmmaking that made up Trekkies. Ironically, however, Trekkies 2 features fewer of the celebrity voices – though a few of the members of the Star Trek: Deep Space Nine (though noticeably absent from this little film franchise are Rene Auberjonois and Armin Shimerman) and Star Trek: Voyager casts who were passed over for the first documentary and members of the Star Trek: Enterprise cast (which did not exist when the first documentary was filmed) are interviewed – and no unique profiles of fringe Trekkies. Instead, significant portions of Trekkies 2 are diluted with Denise Crosby dining and creating travelogue-like segues between her international (mostly European) convention destinations.

Trekkies 2 explores the international phenomenon of Star Trek fandom as Denise Crosby and her team of documentarians visit conventions in Germany, England, France, Brazil, Serbia, Arksansas, and Baltimore, Maryland. Crosby documents an apartment built to resemble the inside of a Federation starship, a fan whose father lost his job to build the set of a fan filmed production, and various amateur filmmakers and filkers. Crosby participates more directly, talking to the camera for blasé segues (idly wondering what she will find at a French convention as she rides the train) and asking questions more directly of her participants.

One of the highlights of Trekkies 2 is how Crosby returns to re-interview two of the participants of Trekkies. Crosby has no stated love for the fans – some of the actors she interviews, most notably Casey Biggs, clearly adore the fans and appreciate the celebrity their roles on Star Trek have afforded them – and her documenting style frequently insinuates a contempt or indifference to them. She does not seem to care about how Trekkers or Trekkies are portrayed, so long as they are participating. So, for example, one of her subjects eagerly talks about how he makes computer models for space ships; Crosby never clarifies that he is not working on idle projects – he is part of a special effects team that works on television and movies and people who more casually enjoy contemporary science fiction special effects sequences have likely enjoyed his work!

Ultimately, though, Trekkies 2 flops because it does not significantly add to the dialogue and it makes no attempt to redeem itself or its predecessor for the bias it portrays. However, the longer Trekkies 2 went on, the more I found myself thinking that if this were a documentary about another subculture, like contemporary “Christian” culture – detailing the gatherings, literature, services, and specialized music – that so shabbily treated its subjects, there would be an outrage from many groups. Fortunately, Trekkies 2 had such a limited appeal and distribution that it did not reach enough of the subculture (or mass culture) to raise the blood pressure of fans around the world. And as I, and several of the people I know who participated in Trekkies 2 as interviewees, see how the subculture was treated here, we hope Paramount will be done with allowing Denise Crosby to exploit us for her mealticket. Far too often, it seems like that is all Trekkies 2 is.

For other documentary reviews, please visit my reviews of:
The Furious Gods: Making “Prometheus”
The Cream Will Rise
The Big One

1.5/10

For other film reviews, please check out my Movie Review Index Page for an organized listing!

© 2012 W.L. Swarts. May not be reprinted without permission.
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Friday, October 26, 2012

The Worst Ten Episodes Of Star Trek: Deep Space Nine

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The Basics: Even a great show has its duds: these are the bottom ten episodes Star Trek: Deep Space Nine produced!


In the tradition of the Top Ten Lists I have for the other series’ in the Star Trek franchise, I figured that it was about time for me to revisit Star Trek: Deep Space Nine. Star Trek: Deep Space Nine (reviewed here!) is a bit tougher to make a Top Ten List for (though I did, back when I was writing for another site, here!), largely because after a certain point, the show becomes heavily serialized and pieces of other episodes are required to get the most out of later episodes.

But, even for a perfect series, there are less-than-stellar episodes. Star Trek: Deep Space Nine had some duds, though none fell nearly as far as the bottom episodes from the other works in the franchise. For the Bottom Ten Duds Of Star Trek: Deep Space Nine, one need only look to:

10. “Battle Lines” (reviewed here!) – Killing off characters can be a tough sell, but when the whole point of the episode is to bury a guest character it can be dicey. The series eventually got it right with episodes like “Life Support,” which has one of the most heartwrenching finishes of the franchise. But in the first season, in order to set off a perfectly reasonable religious schism that would play a part throughout the rest of the series, Kai Opaka needed to be lost. “Battle Lines” is the result and while it is an initially interesting idea, it replays exceptionally poorly. This is, arguably, the worst essential episode the series produced,

9. “Melora” (reviewed here!) – I admire the message of a handicapable officer, but the execution with “Melora” just sucks. It’s a sad thing when the b-plot (in this case, a disgruntled former partner of Quark’s returning to kill him) entirely overwhelms the character for whom the episode is named. I suppose the writers just really wanted their original characterization for the doctor on Deep Space Nine to see the light of day. This episode is the reason revisions get made (outside the budgetary constraints!),

8. “Fascination” (reviewed here!) – It’s a Lwaxana Troi episode and the real knife in the gut to fans is that it is Vedek Bareil’s penultimate appearance. After being part of this ridiculous “love spell” episode, I think I’d want my character dead, too,

7. “If Wishes Were Horses” (reviewed here!) – On The Simpsons, in one of the “Treehouse Of Horror” episodes, Springfield is overrun by the icons of businesses in town that become animated. The donut-eating Lard Lad, for example, goes on a rampage, stomping on everyone. The denizens of Springfield soon realize that they are fueled by the attention of the townspeople and a catchy jingle (with the simple lyrics “Just don’t look, just don’t look!”) solves the problem. “If Wishes Were Horses” is an equally simple and insulting episode of Star Trek: Deep Space Nine. Moreover, it raises nagging theoretical issues (much like “Where Silence Has Lease” did on Star Trek: The Next Generation) where fans can just ask, “If the solution to the problem was just imagining different readings on the consoles, doesn’t that mean everyone is still in The Matrix?!” I find myself wondering if, had the writers known where they were going with Bashir, they would have hinted at his secret in his fantasy here,

6. “Rules Of Engagement” (reviewed here!) – I admire taking narrative risks, especially in a show that usually tries to keep things gritty, realistic, and trending toward the tragic. But, not all risks pay off. “Rules Of Engagement” proves that. While most people I know would swap “The Sword Of Kahless” with this on this list, I like that “The Sword Of Kahless” doesn’t cheapen itself with a “magical” explanation – the characters all just become assholes in their pursuit of the sword. “Rules Of Engagement” relies on a conceit that makes no sense when one considers how efficient Odo usually is (seriously, writers, it takes him days to discover the ship’s crew had been dead for three months?!) and the comedic relief in it is just lame,

5. “Babel” (reviewed here!) – Talk about great ideas that replay poorly. “Babel” has no character development and a painfully simplistic plot. It does, however, have some pretty impressive acting. The fact that so many actors can speak mumbo jumbo the way they do in this episode is cool, but it’s not enough to save it,

4. “Meridian” (reviewed here!) – Sure, it was the “Brigadoon” episode and entirely lame for that reason, but . . . No, there is no “but” here. “Meridian” is a pretty silly one-shot romance episode focusing on Dax. In fact, the only reason to go back and rewatch the episode is to really have the knife twisted in when one considers how much the writers built up Jadzia’s youth and potential,

3. “Q-Less” (reviewed here!) – The most shameless attempt to exploit the Star Trek: The Next Generation audience. Damn,

2. “Destiny” (reviewed here!) – Usually, I consider this the worst episode. “Destiny” is a simple, obvious, prophecy episode and if you’ve seen one, you’ve seen them all. A prophecy is made, no one really believes it, but it affects the way they act and lo and behold, by the end of the episode, there is a way to look at it where the prophecy actually came true! It’s a formula that is so beneath Star Trek: Deep Space Nine that it is shameful that they allowed an episode that relied upon such a “done” conceit to be produced. If Bajoran prophets were so good, how is it none of them made a clear, reasonable prophecy, like, “When you see the Cardassians coming on stardate XXXXX.X, destroy their ship or for 70 years, our people will be raped, killed, enslaved, etc.?” Despite the establishment of the communication’s relay on the other side of the wormhole, I wince each time I feel compelled to watch this episode,

And finally . . .

1. “Take Me Out To The Holosuite” (reviewed here!) – Objectively even worse than “Destiny” is the baseball episode of Star Trek: Deep Space Nine. Let us forget, for a moment, that the episode has the least-Vulcan Vulcans (including Vorik on Star Trek: Voyager) the franchise produced up until the liars in Star Trek: Enterprise. Let us completely disregard how the episode makes characters who have absolutely no emotional investment care about a ridiculous grudge match. We can try to believe that Worf, who nails flying drones when swinging his phaser rifle in Star Trek: Insurrection, would actually have issues with hitting a baseball and that he would not be a power hitter for Sisko’s team (we can try . . .), but the Sisko issues are just too much. In context, “Take Me Out To The Holosuite” makes Sisko and StarFleet look like a bunch of absolute idiots and simpletons. Within a year, Captain Benjamin Sisko has: pretty much lost his mind (“Far Beyond The Stars”), been tortured (“Waltz”), sent a married couple on a dangerous mission they completely botched (“Change Of Heart”), conspired, abetted multiple murders, and entirely violated the Prime Directive as well as a number of interstellar laws (“In The Pale Moonlight”), been forced to watch as his son was possessed by a malevolent entity after he destroyed a priceless religious artifact (“The Reckoning”), and lost his best friend in the universe and abandoned his post for months as a result (“Tears Of The Prophets”). Then, he becomes obsessed with a baseball game that causes him to injure his crew and act like an ass to a fellow captain and civilians living aboard his station (most of whom just want to help him out). Seriously?! How does StarFleet not fire this guy?! I love Star Trek: Deep Space Nine and I am a huge fan of Benjamin Sisko, but the fact that Bashir did not relieve him for being emotionally strung out absolutely unfathomable. “Take Me Out To The Holosuite,” with Sisko’s behavior in it, is the line too far in the progression of terrible shit that happens to Captain Benjamin Sisko and it is utterly unbelievable that after this point the military branch of the Federation would allow him to keep his post.

And it’s a baseball episode in the middle of a serious and engaging storyline. “Destiny” might insult genre fans, but “Take Me Out To The Holosuite” is just offensive to people who like decent television!

For similar lists, be sure to check out my:
Top Ten Episodes Of Star Trek
Top Ten Episodes Of Star Trek: The Next Generation
Bottom Ten Episodes Of Star Trek
The Worst Ten Episodes Of Star Trek: The Next Generation

For a comprehensive list of the Star Trek franchise, Best To Worst, check out my ever-growing Star Trek Review Index Page where the reviews are so organized!

© 2012 W.L. Swarts. May not be reprinted without permission.
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Thursday, June 21, 2012

A Cool Figure For A Single Arc, The Colonel Kira Nerys Action Figure From Diamond Select Lives Up!


The Good: Excellent sculpt, Cool accessories, Good coloring
The Bad: A bit over-accessorized, Minor balance/sculpt issues.
The Basics: The Diamond Select Colonel Kira Nerys figure presents Kira in an obscure (for her) costume with molding that does not allow her to take full advantage of her cool accessories.


I frequently argue that one of the most maligned characters and actresses in the Star Trek pantheon is Nana Visitor as Kira Nerys. After all, for the first two incarnations of Star Trek, both the Captain and First Officer appeared as “Starring” in the opening credits. Nana Visitor is relegated to final billing under “Also Starring.” Star Trek: Deep Space Nine actually only stars Avery Brooks. With Star Trek Voyager, Robert Beltran at least appears as the first “also starring.” Nana Visitor was the first First Officer to be denied a “Starring” role. Bummer.

So, I’m always thrilled when there is some form of merchandise that highlights Kira Nerys. In the case of Diamond Select’s Colonel Kira Nerys figure, though, the obscurity of this particular version of Kira makes the choice somewhat baffling. In fact, the more I consider the figure, the more I am forced to believe that the body is a recolored version of the Jadzia Dax figure from the Wave 1 line with a different head.

Basics

The Star Trek: Deep Space Nine Series 2 (2008) Collection of action figures contained only four figures and it focused on the essential characters from Star Trek: Deep Space Nine which had not been done in the first assortment (or, in the case of Martok, ever!). The second-tier characters Diamond Select cast included Colonel Kira Nerys, Chief O'Brien, Doctor Julian Bashir (reviewed here!) and Martok, the Klingon General. Perfectly sculpted with amazing attention to surface details and coloring, Colonel Kira Nerys arrives in the Deep Space Nine assortment as a wonderfully realized action figure embodying one of the essential characters from the space station. Not widely available, the Kira figure remains harder to find, though Martok was the chase figure in the assortment.

The Colonel Kira Nerys figure is the Command branch officer as she appeared in the final few episodes of the seventh season of Star Trek: Deep Space Nine (reviewed here!), when Kira was training the Cardassian Resistance. This means that Kira in this form is wearing a StarFleet uniform; not her Bajoran one! This Kira is coiffed in the gray and black costume that became the standard on Deep Space Nine because it was the uniform being used in Star Trek: First Contact. Kira Nerys has a dark uniform with the requisite maroon shirt beneath to indicate she is in the Command branch.

Standing six and three-quarters inches tall, this is a great likeness of Colonel Kira Nerys immortalized in plastic. The character is molded in a neutral stance, which allows one to make the figure more expressive through posing, as opposed to forcing collectors to pose her in one of a few limited ways. The fingers on her right hand are half closed, to allow her to hold her accessories. Unfortunately, the fingers on her left hand are extended more, which makes her unable to hold her phaser accessory in a way that looks at all reasonable. There is a decent level of uniform detailing, including the rank insignia which is painted on as opposed to any form of molding into the figure. Technically, this is Commander Kira Nerys. The communicator is molded and painted on her chest and her wrist stripes - another way to quickly denote she is in Command - are painted on. My Kira was immaculately painted and there were no chips or overlaps on any areas, like the occasionally problematic communicator badge.

Kira's face is molded in a benevolent, neutral expression. This looks like Nana Visitor and appropriately has the Colonel with the longer, “flopped over” hairstyle that she wore when in the final arc. Diamond Select even included Kira’s Bajoran earring, though it is not colored as boldly as the rest of the head (notably the hair). Diamond Select managed to get such details as the nose ridges and angle of the eyebrows of Kira perfectly rendered. As well, Diamond Select did an excellent job with the coloring details, getting Bashir's skin tones with some depth - save on the hands - and shading.

The paint job is incredible on the head as well. In addition to having great detailing to Kira’s piercing brown eyes, her hair is realistically shaded. As a result, Colonel Kira looks like she has head of hair, as opposed to wearing some form of textured helmet! This is a nice sense of detailing and clearly Diamond Select took its time to make the best figure possible. This includes detailing on the nose which is extraordinary. Kira’s fingernails are uncolored. The uniform is appropriately colored and the figure looks great in that respect. This includes the split cuffs at the bottom of Kira's pants, which was a nice touch of realism that no other toy manufacturer has captured as realistically.

Accessories

Colonel Kira Nerys comes with six accessories, making her heavily over-accessorized, but offering fans a lot of options for play or display. Kira comes with: A StarFleet Type II phaser, a StarFleet Phaser rifle, a Bajoran Tricorder, Bajoran PADD, and a Bajoran Disruptor. That Colonel Kira Nerys comes with more weapons than tools makes sense as when she was in this particular uniform, she was training freedom fighters.

The Type II phaser is impressively detailed, basically being a little silver plastic piece in the shape of a phaser with black highlights on the handle. The buttons are molded into the phaser, as is the display. This one-inch long choking hazard fits awkwardly into Kira's hands; it is at the entirely wrong angle for shooting in the right hand and it slips right out of the left hand’s grip! It has the requisite molded details and most of the coloring details, but the emitter display is not colored as if it is lit up and able to shoot. Still, this is an extraordinarily well-detailed accessory.

The phaser rifle is a StarFleet phaser rifle, which Colonel Kira did not use in the final arc. Three and a half inches long, this firearm is in perfect proportion to the rest of the figure and the attention to detail on it is as astonishing. Unlike the old Playmates figures, which came with solid-colored accessories, this phaser rifle is gray and black with colored details for the sight and the display. The figure is able to hold it with two hands in an appropriate pose and, though it is very hard to extend the right trigger finger to place it on the trigger. This is truly incredible for a toy in terms of detailing and styling.

The Bajoran PADD is a 7/8" choking hazard that is equally incredible in its detail. This works as a decent accessory for Kira, though this particular PADD has Quark's image on it - perhaps foreshadowing a figure from the next line? - and that level of detail is perfectly executed and well-conceived. The PADD does fit in Kira’s right hand (either of them) and that her thumb can actually be placed on the thumb scan button on the PADD is impressive workmanship on both the figure and the accessory!

Unfortunately, the Bajoran tricorder – which is a bit thicker – cannot be held in either of Kira’s hands. The grip on the left hand is far too closed and the right hand is molded too far open! Even so, it is detailed extraordinarily well as far as coloring for the buttons go, making it a good accessory, in the abstract.

The accessory that is unique to the Colonel Kira Nerys figure is the Bajoran Disruptor. The 1” long firearm is colored with perfect accuracy to be copper, bronze and black (on the handle. The Red power button on the side is painted on and looks good as well. There is a decent amount of surface detailing – including the tiny trigger – that makes the Bajoran Disruptor very cool. Given that this accessory is unique to the Kira figure, it is almost inconceivable that the left hand holds in in a grip that is somewhat doofy looking and the right hand is far too loose for it! Kira fans deserved better, even if Diamond Select had put in replaceable hands to accommodate the gun, it would have been cooler!

Playability

Colonel Kira Nerys helps to continue an exceptional level of quality from Diamond Select Toys and she is an impressive Kira figure as she has a good sculpt, accessories to match and a great sense of poseability. Colonel Kira Nerys is endowed with sixteen points of articulation at the ankles, knees, groin socket, biceps, elbows, shoulders, wrists, neck, and waist. Only a few of the joints, like the wrists and biceps, are simple swivel joints. The knees, elbows and ankles are all hinge joints, which offer realistic movement for the joints. Other joints, like the shoulders and neck are ball and socket joints. As a result, the neck turns left to right and can nod! Similarly, the shoulders have a full range of motion because of the style of joint! Diamond Select made an immaculately articulated figure and this is great for fans of Kira or Star Trek toys in general.

The Diamond Select toys do not include a base (or foot holes) for their figures, though with Kira, one wishes they would! The Colonel Kira Nerys figure is not topheavy from bust, but only really stands when she is flatfooted. The ankle articulation is good, but past a certain point with the knees bent, Kira invariably falls over or has to be twisted into a less authentic pose.

Collectibility

Diamond Select Toys seems to be very conservative in releasing its Star Trek: Deep Space Nine action figures and as a result, Kira is available usually only through specialized stores like comic book shops and toy stores as opposed to the big box discount stores. The level of quality is clearly intended for a more discriminating collector, which is probably why Diamond Select is able to get $15.00 per figure. One suspects as time goes by and no one else makes more (or better) Kira figures this will become highly sought after and its value will appreciate.

Just how rare the Kira figure is is subject to debate and it remains one of the two less common figures from this particular line of Diamond Select Star Trek: Deep Space Nine figures, so it will probably not be a great investment piece anytime soon.

Overview

This Diamond Select Colonel Kira Nerys action figure is a cool toy, but not the ideal Kira figure for the diehard fans of the character. For that, one would want a Kira that could actually hold the bulk of her accessories. . . or was in her standard uniform. Still, Diamond Select made this Colonel Kira pretty cool!

For other Diamond Select or Art Asylum Star Trek: Deep Space Nine figures, please check out my reviews of:
Constable Odo
Jadzia Dax
Captain Benjamin Sisko

9/10

For other toy reviews, be sure to check out my Toy Review Index Page for an organized listing of all the action figures and toys I have reviewed!

© 2012 W.L. Swarts. May not be reprinted without permission.
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Friday, May 25, 2012

What Star Trek: Deep Space Nine Leaves Behind Is A Perfect Finale With “What You Leave Behind!”


The Good: Engaging acting, Wonderful character work, Great plot, Decent effects
The Bad: Reuse of special effects.
The Basics: Despite some recycled special effects sequences, “What You Leave Behind” finishes the televised saga of Star Trek: Deep Space Nine!


As Star Trek: The Next Generation wanted viewers to know, “all good things come to an end.” With Star Trek: Deep Space Nine, it’s all about “What You Leave Behind!” “What You Leave Behind” is the series finale of Star Trek: Deep Space Nine and it is the least self-contained finale in the Star Trek franchise. Every other series of Star Trek, one may easily watch the pilot and finale back to back and have, at the very least, an understanding of what is going on. With Star Trek: Deep Space Nine, which was much more of a serialized television show, that is not the case. “What You Leave Behind” is essentially the tenth part of a single, long story arc.

Actually, “What You Leave Behind” is the culmination of years worth of stories and character development. It is the climax to a war story, a fierce character conflict, a rebellion, everything but the resolution to a diplomatic nightmare. Despite my considering “What You Leave Behind” to be a perfect episode and one of the top ten episodes of Star Trek Deep Space Nine, “What You Leave Behind” has two problems for people who are detail-oriented. The first is that the mission that Sisko had is not achieved; “What You Leave Behind” does not culminate with the Bajorans joining the Federation. Despite having a decent build-up, like Colonel Kira in a StarFleet uniform for several of the episodes that precede “What You Leave Behind,” the final leap is never made. The other niggling problem is that director Allan Kroeker recycles space battle footage from earlier episodes in “What You Leave Behind.” As much as “What You Leave Behind” should have gone out with a bang, there are troublingly reused sequences, most notably from “Sacrifice Of Angels.”

Outside those two things, which are somewhat nitpicky (especially the first one, at least in the context of the episode!), “What You Leave Behind” is damn near perfect. It is easily the best finale of the Star Trek franchise.

The morning of the united Federation, Klingon and Romulan assault on the Dominion forces in the Alpha Quadrant, Dr. Bashir wakes up in bed with Ezri while O’Brien and his family pack. As the war looks to be coming to a conclusion, O’Brien has decided to move his family back to Earth as he takes a teaching position. On Cardassia Prime, Kira, Damar, and Garak continue to lead a civilian uprising against the Dominion forces. When Jem’Hadar forces storm Mila’s house, killing Garak’s remaining family, he is enraged. As the battle along the Dominion Front is joined, things look grim for the allies until the Cardassians turn against the Breen. Meanwhile, on Bajor, Kai Winn and Anjohl Tennan (Gul Dukat as a Bajoran) are reunited, with Tennan’s eyesight restored by the Pah-wraiths. They begin their journey to the firecaves in order to release the pah-wraiths.

With the Cardassians rising up in the street, the Dominion forces start slaughtering Cardassian citizens wholesale as they fortify their position. With the absolute annihilation of an entire city, the Dominion appears desperate. Damar, Garak and Kira storm the Dominion’s central command post as the space fleet advances. At Cardassia Prime, the fleets are locked in a stalemate when Odo proposes a solution to end the war. Beaming down and linking with the Female Shapeshifter, brings an end to hostilities, but it comes with a price.

The Dominion War over, celebrations break out on Deep Space Nine and the crew spends a last night together before Odo, O’Brien and Worf plan to depart the station. But amid the revelries, Sisko is visited by the Prophets and called to the firecaves for a final battle between Dukat, Winn and himself!

The two-hour series finale of Star Trek: Deep Space Nine is interesting in that it takes the opposite form of the series premiere, “Emissary” (reviewed here!). While that episode worked its way out from Commander Sisko into a larger universe, “What You Leave Behind” cuts back the big conflicts until only the battle between Sisko and Dukat remains. The culmination of the Dominion War is a necessary plot change, but the resulting battle between Sisko and Dukat is operatic and character-driven. It also has a somewhat refreshing sense of finality to it, which fits in with the darker themes of Star Trek: Deep Space Nine.

One of the nice things about “What You Leave Behind” is that all of the main characters get their moment. Ezri and Bashir appear ready to start a real relationship, which helps motivate Worf’s decision to join Martok on the Klingon Homeworld. Quark manages to get the last line of the series, Kassidy Yates appears for a decent pregnancy moment and Jake Sisko is vital to the final, heartbreaking image of the series (I swear, I’ve never made it through the finale without crying!). “What You Leave Behind” gives Kira her leadership moments, Odo his heroic and humanistic moment, Damar his chance to lead, and Sisko his chance to make peace with the conflicted aspects of his responsibilities (to StarFleet and to Bajor). Even Nog gets a moment.

One of the most compelling moments of the episode actually comes from Garak. With eight hundred million dead on Cardassia, Garak is in shock and his final scene with Bashir actually hints at the potential that Garak might take his own life in the future (which, based on a convention I once had with actor Andrew Robinson at a convention, is what the actor was actually going for in the scene!). “What You Leave Behind” is chock full of character moments and fans still gush over the scene in Vic’s where they can pick out actors, producers and the like out of make-up in the background!

“What You Leave Behind” finds the actors working at the top of their games. Nana Visitor and Casey Biggs bring their characters of Kira and Damar to the point where they are compelling leaders. Louise Fletcher gets the chance to play Kai Winn as delightfully maniacal and Marc Alaimo pushes Dukat over the line to full-fledged villain once again! The episode is a delight to watch for the quality of all of the performers. Avery Brooks manages to have Sisko’s character seem like a religious icon – like Sisko was supposed to have been all along. And without a word, Nana Visitor and Cirroc Lofton see the series off in a way that creates a beautiful, sad, finite end to the series.

We can ask for nothing more.

[Knowing that the season is a much better investment, it's worth looking into Star Trek: Deep Space Nine - The Complete Seventh Season on DVD, which provides the full story for the conclusion to the series. Read my review of the final season by clicking here!
Thanks!]

10/10

For other Star Trek episode, DVD and season reviews, be sure to visit my Star Trek Index Page for an organized listing of all the Star Trek reviews I have written!

© 2012 W.L. Swarts. May not be reprinted without permission.
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Thursday, May 24, 2012

“The Dogs Of War” Sets Up The Final Episode Of Star Trek: Deep Space Nine Exceptionally Well!


The Good: Decent character development, Good acting, Wonderful humor, Good mood
The Bad: Set-up for reuse of special effects, Punchline nature of much of the episode
The Basics: Setting up the last episode, “The Dogs Of War” pays tribute to the Ferengi subplot while putting the Cardassian Resistance in its most dire situation yet.


In Star Trek: Deep Space Nine, there were several subplots, outside the main plot of the show that dealt with both Bajor and the Dominion. One of the best-developed b-plots of Star Trek: Deep Space Nine was the Ferengi subplot. In Ferengi episodes, Quark, Rom, Nog, and the recurring Ishka, Brunt and/or the Grand Nagus, usually had an adventure which fleshed out the Ferengi culture and made the somewhat generic Capitalist villains of Star Trek: The Next Generation into an actual, viable culture for the Star Trek franchise. There were a few times when the Ferengi plot intersected with the main plot, most notably “Rules Of Acquisition” (reviewed here!) in the second season where the Dominion is first teased! “The Dogs Of War,” the penultimate episode of the series, illustrates the importance of the Ferengi subplot by including it in the final arc of the series.

Actually, in “The Dogs Of War,” there is a lot going on. Instead of a traditional a-plot, b-plot story, “The Dogs Of War” actually has three plotlines progressing concurrently. But the fact that the Ferengi plotline is included at all is pretty cool and it does make “The Dogs Of War” feel like a more fleshed out and complicated episode than it actually is.

The new Defiant-class U.S.S. Sao Paulo arrives at the station to replace the U.S.S. Defiant and Sisko and his crew are thrilled to be able to rename the ship Defiant. As Sisko settles aboard to test its systems, Damar, Kira and Garak arrive at Cardassia Prime. Unfortunately, the contacts Damar has there who were supposed to add to the ranks of the Resistance are slaughtered as the Cardassian Resistance is betrayed! Unable to stop the carnage, the trio retreats to Mila’s home, Garak’s childhood house. There, they are demoralized to learn that Damar has been declared dead and that the Resistance cells have been wiped out.

As Odo moralizes about the Federation’s role in genocide against the Founders, Quark learns that the Grand Nagus is headed to Deep Space Nine to name his successor. With the Nagus planning to retire, Quark – and the newly-arrived Brunt – believes that Quark will be named Grand Nagus. As Brunt kisses up to Quark to curry favor with the new leader, Quark learns of the “disturbing” social reforms on Ferenginar. As Damar and his team take their resistance to the streets, the Dominion retreats to a defensive posture, Quark confronts the Grand Nagus and the allied forces prepare to make a decisive end to the Dominion War!

“The Dogs Of War” is half a dark story of war and resistance and half a long set-up for a particularly lame punchline. Fortunately, the two divergent moods are kept at quite a distance from one another. The Ferengi plotline is the source of humor in “The Dogs Of War” and some of it truly works. When Quark reacts to Brunt’s information on the state of Ferengi society, the riff on Picard’s seminal scene from Star Trek: First Contact (reviewed here!) is absolutely hilarious. Even the build-up to it is surprisingly well-executed with Quark and Brunt having an uncommon banter between themselves.

But, the Ferengi subplot in “The Dogs Of War” (and, thus, for the series) culminates is a pretty lame punchline as the new Grand Nagus is named. After all the build-up, it is hardly a surprise. But, basically the joke hinges on the fact that the original transmission Quark receives is very garbled. It’s a long set-up for a pretty mundane pay-off.

Arguably the more significant portion of “The Dogs Of War” are the other two plotlines, both of which lead directly into the series finale, “What You Leave Behind.” Unfortunately, even within “The Dogs Of War,” the arrival of the new Defiant is somewhat suspicious. It’s not that it’s not cool that Sisko gets another Defiant-class vessel, but the fact that the crew is instantly allowed to rename the U.S.S. Sao Paulo “Defiant” should raise the hackles on the necks of fans everywhere. And the attentive ones are appropriately irked; the ship is not renumbered NX-74205-A or NCC-74205 or NCC-74205-A. Instead, the introduction of the new Defiant serves the purpose of bringing the series finale in on-budget by allowing the special effects to be reused from prior episodes, much the way “The Changing Face Of Evil” reused footage from “Tears Of The Prophets” earlier in the final arc. The producers aren’t fooling anyone with the introduction of the new Defiant, but by the end of the episode, most viewers who were engaged enough to feel disappointment about this will be disappointed simply by the punchline in the Ferengi plot and excited about the impending end of the Dominion War.

And “The Dogs Of War” feels, appropriately, like it is rushing toward the end of the main plot of Star Trek: Deep Space Nine. With the Cardassian Resistance crushed, but Damar and his team laying waste to a Jem’Hadar barracks, there is some hope for Cardassia. Moreover, the determination of the allies at the climax to “The Dogs Of War” is admirable.

In addition to providing some closure for the character of Quark, “The Dogs Of War” represents pretty much the culmination of Colonel Kira’s character. In “The Dogs Of War,” she rallies the distraught Damar and uncharacteristically defeated Garak. In a real leadership role, Kira guides the Cardassian Resistance and Nana Visitor completes the transition for the character beautifully.

The Cardassian part of the arc hinges on Damar and the performance by Casey Biggs at least as much as it hinges on Visitor. Biggs brings Damar to the forefront and when the Cardassians are cheering for Damar, we have the feeling that the character has come an exceptionally long way from the disgruntled officer serving aboard Dukat’s ship, as he originally was introduced. Biggs has the gravitas to play the part of a leader who is done with the process of becoming. In “The Dogs Of War,” Damar has arrived and he stands ready to save Cardassia. The power of Damar’s character and Biggs’ performance is that the viewer wants to see Cardassia saved. The Cardassians are originally characterized as an interstellar analogy to the Nazis and that the series has come to a point where the viewer would be rooting for the survival of Cardassians is something that is initially enough to make one squirm. But, “The Dogs Of War” pulls that sentiment off and as the Cardassians rise in the streets, the viewer cannot help but feel empathy.

“The Dogs Of War” sets up a few other final-episode threads, notably Odo’s feelings on the Federation allowing Section 31’s plan to go unchecked, the abrupt establishment of the Bashir/Dax relationship and the plan to invade Cardassian space. On the performance front, it is worth noting that Jeffrey Combs performs twice as much in “The Dogs Of War.” As both Brunt and Weyoun, Combs plays in both main plots and he is characteristically wonderful in both roles.

Ultimately, “The Dogs Of War” is a decent set-up episode and, despite the somewhat lame way it executes the Ferengi plot, it prepares the viewer well for the tone, plot and character arcs for the final episode of the series.

[Knowing that the season is a much better investment, it's worth looking into Star Trek: Deep Space Nine - The Complete Seventh Season on DVD, which provides the full story for the conclusion to the series. Read my review of the final season by clicking here!
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9/10

For other Star Trek reviews, be sure to visit my Star Trek Review Index Page for an organized listing of all the episodes, movies and DVD sets from this franchise that I have reviewed!

© 2012 W.L. Swarts. May not be reprinted without permission.
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