Showing posts with label Masters Of The Universe. Show all posts
Showing posts with label Masters Of The Universe. Show all posts

Thursday, November 23, 2017

Hallmark Does Masters Of The Universe Right With The 2017 Skeletor Ornament!



The Good: Good sculpted details, Accurate, albeit lightly detailed, coloring
The Bad: No feature, Frontheavy
The Basics: The 2017 "Skeletor" ornament continues well Hallmark's growing He-Man And The Masters Of The Universe ornament line with a decent depiction of the show's primary villain!


One of the exciting aspects of a good new franchise getting ornament treatment from Hallmark is that it encourages more excitement. After last year's generally decent He-Man ornament reviewed here!), for 2017 Hallmark released an ornament of Skeletor, the primary antagonist of He-Man and his friends. The thing is, Skeletor is so well done that now I'm psyched to see who might come next - Teela, Man-At-Arms, Beastman . . . will there be a Limited Edition Merman or Sorceress?! (hint, hint, Hallmark!). Skeletor is a distinctive and cool ornament for anyone who loves He-Man And The Masters Of The Universe!

For those unfamiliar with He-Man And The Masters Of The Universe (season 1 is reviewed here!), Skeletor is a fallen sorcerer who seeks power and dominance over the citizens of Eternia. Skeletor tries a ton of schemes against the royal family of Eternia, usually by giving orders to his hapless henchmen, who are then thwarted by He-Man and his friends.

Basics

The "Skeletor" ornament recreates the villainous Skeletor as he appeared in He-Man And The Masters Of The Universe, though not in any particular or iconic moment. The ornament, released in 2017, is an incredibly accurate sculpt of Skeletor with an incredible amount of sculpted and pretty basic coloring detail, befitting the action figure/1980s cartoon source materials. Hallmark smartly presented Skeletor in a somewhat threatening pose with his ram's head staff before him, as if he is issuing an evil proclamation or casting a spell.

Measuring four and a half inches tall by two and one-half inches wide by three inches deep, the "Skeletor" ornament is a fairly regular-sized Hallmark character ornament. The 2017 Skeletor ornament seems a little pricey at an original release price of $17.95, which seemed expensive for an ornament without any feature, but was on par with last year's He-Man ornament.

The Hallmark "Skeletor" ornament is made of a durable plastic and has Skeletor holding his ram's head staff with it leaning forward at an angle. The ornament is posed in a such a way that one has to suspect that the sculptor was a fan of the action figure line; the Skeletor action figure, like many from the Masters Of The Universe toy line, was unbalanced, so it was common for kids to use the staff as a way to keep Skeletor standing upright! Skeletor is appropriately muscled and is wearing his very minimal clothes - the breastplate, boots and armored skirt distinctive to his character. Hallmark sculpted perfectly Skeletor's hood, which houses his skull head. Skeletor is well-muscled and the detailing on his armor and staff is quite good.

The coloring for the 2017 Skeletor ornament is simplistic, but accurate for the action figure source material. Skeletor's face is even painted with a glossy yellow sheen that looks just like the rubbery head of the original figure!

Features

As a Hallmark Keepsake ornament, "Skeletor" could be accented by a sound chip, but is not. Sadly lacking in any dialogue from the show, the 2017 Skeletor ornament does not have a sound or light function, which is a little disappointing.

Balance

As with all ornaments, the intent of the Hallmark Keepsake "Skeletor" ornament is to be hung on a Christmas Tree. And for those creating the ultimate nostalgia television Christmas Tree, the "Skeletor" ornament is one of the essential He-Man And The Masters Of The Universe ornament. The ornament has the standard steel hook loop embedded into the top center of Skeletor's hooded head. This is fairly obvious and necessary for the ornament. From that position, the Skeletor ornament hangs with an unfortunate and obvious front bias. The placement of Skeletor's staff, apparently, throws the ornament's balance off and it looks like Skeletor is leaning forward, as opposed to hanging level. This is not the worst-ever balance on an Hallmark ornament, but it's not great - my solution was to hang Skeletor from a higher branch, so he'd look down upon people!

Collectibility

Hallmark Keepsake began delving into the collectibles market in 1991 with Star Trek when it introduced the exceptionally limited edition original U.S.S. Enterprise ornament (reviewed here!). Within a few years, every major franchise from Star Wars to A Nightmare Before Christmas to Indiana Jones started making Hallmark ornaments. "Skeletor" is one of a handful of several nostalgia television show ornaments and the only He-Man And The Masters Of The Universe ornament produced by Hallmark for 2017. This ornament did not yet sell out at any of my local Hallmark Gold Crown stores I frequented. If that holds, it might be easy to find on discount after the holiday season. Given the overall quality of the ornament, though, I would bet on it appreciating in value!

Overview

Fans of He-Man And The Masters Of The Universe, Skeletor, and Hallmark ornaments are likely to forgive the ornament's balance issue and initial price and get very excited about the quality of the villainous character! It is definitely work adding to the collection of anyone who loved the show or toy line and wants the nostalgia of it around the holidays!

For other 2017 genre-themed Hallmark ornaments, please check out my reviews of:
Michonne The Walking Dead ornament
Lock, Shock, and Barrel The Nightmare Before Christmas ornament
First Order Stormtrooper FN-2199 Star Wars: The Force Awakens ornament

9/10

For other ornament reviews, please visit my Ornament Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Friday, May 12, 2017

Adora Takes The Lead For He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull!


The Good: Good character story for Adora, Wonderful artwork, Interesting emotional moments
The Bad: A few mediocre panels, Simplistic resolution
The Basics: He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull illustrates well how Adora makes the journey from outcast to She-Ra while helping Adam fight Hordak's forces!


One of my more pleasant surprises of late has been the rediscovery of Masters Of The Universe. The Masters Of The Universe franchise evolved from a toy line into a television show when I was a child and I enjoyed both. I have recently discovered, happily, that the franchise continued to evolve and it grew with its original audience. Now, as a graphic novel series, He-Man And The Masters Of The Universe is a heavily-serialized sword and sorcery fantasy series that is alternately witty, grim, and explores adult themes like death, loss, and the struggle to liberate an enslaved people. As I sat down to readHe-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull, the adult level of commitment (if not, sadly, diction) in reading the series was nailed home immediately to me. Anyone who has not read He-Man And The Masters Of The Universe, Volume 4: What Lies Within (reviewed here!) prior to He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull will be completely lost. This is a story well underway.

He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull is an anthology of seven comic books (issues 13 - 19 of the 2015 DC Comic book line) and it tells a story that is complete within the larger context of narrative; it is an episode in a longer and more complicated story. Indeed, those who simply pick up He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull are likely to be surprised that the conflict that rules the book is between the Masters Of The Universe and Hordak; Skeletor is long-since defeated by this point! A further surprise for those who were strictly fans of He-Man And The Masters Of The Universe; He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull prominently features She-Ra, He-Man's sister!

Fortunately, He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull manages to not simply give readers what they expect in terms of the universe and characters; the book develops some new characters, locations, and races to get the heroes out of their dire predicament. He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull moves the focus off the continuing war to explore Adora, Adam's twin sister and the story is surprisingly engaging.

Opening with the story of how Grayskull defeated Hordak and his horde a millennia ago, the Gar - a race of brilliant craftsmen and philosophers from the island of Anwat-Gar are introduced. The Gar aided Grayskull in defeating Hordak, but a prophecy from the Sorceress and manipulations from the disguised King Hsss lead Grayskull's Gar handmaiden to slay the King! A thousand years later, Adora dreams of Saryn (the Gar assassin) and prepares to continue her quest to find Anwat-Gar when she is visited by He-Man and Battle Cat. Adam comes bearing a message from Teela and the sad news that their father is dead and he asks Adora to join her quest for Anwat-Gar. Together, the pair makes the journey to Althra Port, a Horde-occupied harbor. There, they discover that Althra Port is now part of Hordak's Fright Zone and Adora informs Adam just how Hordak consumes the lands he conquers.

Learning that the citizens of the port will be consumed to feed Hordak, Adam uses the Sword Of Power to bring the fight to the Horde. Liberating the citizens, Adora and Adam face the land itself attempting to kill them. Rescued by a Pegasus and guided by Teela, the twins make it to the forbidden island. There, they encounter the Gar and are separated. While Adora follows Swiftwind (the Pegasus) into the forbidden woods, Adam grants amnesty to the Gar. But the Gar are not done betraying the line of Grayskull as they turn He-Man over to Tri-Klops, the bounty hunter! Adora, under the influence of the cursed blade that Teela had Adam give her, returns and slays Adam! Fleeing in terror at what she has done, Adora receives a magical communication from Teela, who informs her that there is a second power sword - The Sword Of Protection - and if Adora can find Saryn and wrest the Sword from her, she will have the power to save Adam and help defeat Hordak!

He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull ends with a one-chapter flashback story that serves only to truly remind readers who the primary characters of Masters Of The Universe are. The incongruent chapter, supposedly, leads into The Eternia War, but within this volume it is a pointless non-sequitor.

He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull is largely successful in that it acts as a character study for Adora. Back in the day, She-Ra was essentially "He-Man for girls" without much depth - it was a half-hearted way to get girls to play with toys similar to He-Man, much the way that Freud phoned in his analysis of women and theories of female psychology. But in He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull, Adora gets the focus and she is anything but a token character.

In fact, when Adora enters the narrative of He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull, the book does something quite uncommon for a comic book; it devotes almost an entire issue to Adora and Adam simply talking. In trade paperback anthology form, it is actually somewhat disappointing that the chapter devotes any time to moving Adam and Adora away from Adora's camp. In addition to the transition to an action point coming very abruptly, the chapter was doing an excellent job of offering Adam and Adora a chance to organically connect and differ from one another. One wishes there were just a little bit more of that.

That said, in He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull, Adora and Adam play off one another well. Adora has knowledge Adam lacks, while Adam is guided by a sense of compassion that is alien to Adora. Together, they make an interesting pair of traveling companions in the book and when Adam falls out of the narrative to let Adora spread her wings, the book works incredibly well. Adora has a great internal character struggle that Adam lacks, so she becomes a much more conflicted and interesting character.

He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull continues to hint at the bond between Teela and Adora and it is enough to entice readers to see where the authors go with that relationship.

The artwork for the six primary chapters of He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull is quite good. The characters are all recognizable and look decent, the flow between panels is good and the movement between panels is smooth. The coloring is vibrant and the pages look decent, making good use of the medium.

Despite being part of a larger story, He-Man And The Masters Of The Universe, Volume 5: The Blood Of Grayskull is the first volume in the series that I have read that feels essential, like it has a great character story to tell. This is the volume that sells the readers on the adult merit of Masters Of The Universe and makes us want to keep returning to this universe as adults!

For other Masters Of The Universe books, please check out my reviews of:
He-Man And The Masters Of The Universe Volume 3
He-Man And The Masters Of The Universe Minicomic Collection Volume 1
DC Universe Vs. Masters Of The Universe

8/10

For other graphic novel reviews, please check out my Graphic Novel Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Thursday, April 20, 2017

Abyss To Abyss: He-Man And The Masters Of The Universe, Volume 4: What Lies Within Darkens Eternia's Heroes Well!


The Good: Good beginning, Decent last third
The Bad: Erratic pacing, Unsatisfying and unclear artwork
The Basics: Despite unimpressive artwork and a long stretch of lackluster writing, He-Man And The Masters Of The Universe, Volume 4: What Lies Within actually manages to be a worthwhile trade paperback anthology.


Despite having somewhat mixed feelings about the direction of the recent Masters Of The Universe works - both on television and in the continuing book form - I find myself continuing to pick up the trade paperback anthologies of He-Man And The Masters Of The Universe comic books. This might have something to do with the fact that my wife and I have been going through the animated series from the early 1980s (and realizing together just how formative it was for me!) and wanting to balance that with something a bit more mature. He-Man And The Masters Of The Universe, Volume 4: What Lies Within definitely falls into the more mature category, not so much for graphic violence (the artwork is not that explicit), but rather for the existential crises that the book depicts.

He-Man And The Masters Of The Universe, Volume 4: What Lies Within is an anthology of six comic books (issues 7 - 12 of the 2014 DC Comic book line) and it tells a very complete story, though it very clearly comes on the heels of Volume 3 (reviewed here!). He-Man And The Masters Of The Universe, Volume 4: What Lies Within picks up the story very much in progress, but does not feel like something that is incomplete; it is a desperate war story of a people under siege. And it mixes the potentially banal quest story with one of the graphic novel series's most effective reversals!

The human forces of Eternia have fallen to Hordak's horde and the few surviving heroes continue to fight to liberate Eternia. King Randor recognizes that the Horde's prioritization of excavating Sarnscepter means that there is something important there that must be denied to the enemy. So, Randor and his forces take on Grizzlor and his army at Sarnscepter. The fight goes poorly until they are joined by He-Man, Teela, and others (who have just returned from the DC Comics Universe). Hordak, unwilling to risk his hold over Eternia, orders an orbital bombardment, which obliterates Randor's forces. He-Man sees a vision of Zodak, who tells him an important change is coming. Awakening from that vision, He-Man discovers that, from the battle, only Randor, Teela, Stratos, Moss Man and Battlecat appear to have survived. In his desperation, King Randor makes a bold plan: the survivors will head into Subternia and traverse the six circles of the underworld to get to the heart of the universe to resurrect the Sorceress!

Randor's desperate plan quickly proves difficult to execute, as the Circle Of Dreams is filled with murderous nightmares. Recognizing that the underworld is mirroring the world above, by twisting what was once good and alive into something horrible and deadly, Randor insists on fighting through. But when Teela, Stratos and Moss Man appear to be devoured by a dream beast, even He-Man begins to lose hope. But the other three find themselves in the Circle Of Earth, where Moss Man comes to understand that the corruption of the Underworld runs deep when he begins to die fast and the trio is beset by Rock Men. On the verge of defeat, Stratos manages to find a way to save everyone by taking to the air. But what appears to be a shortcut to the Star Seed at the heart of Subternia is an opportunity for a surprise usurper to appear and menace everyone and everything on Eternia . . . using He-Man to achieve his own, nefarious, goals!

He-Man And The Masters Of The Universe, Volume 4: What Lies Within is a slow-burn of a story. It gets off to a decent-enough start and it finishes very well, but it gets lost in the middle. The early journey through Subternia is a repetitive, obvious, drawn-out battle that is not particularly engaging or well-rendered. Instead, like the desperate battle at Sarnscepter, the initial descent into Subternia is yet another blase battle sequence. Between the oppressive tone of Randor's desperation and the lack of anything significant happening on the character front, He-Man And The Masters Of The Universe, Volume 4: What Lies Within gets off to a very rocky start.

But when Randor takes the helm of the sky ship Stratos finds in the underworld of air, the book abruptly turns in a very different and impressive direction. He-Man And The Masters Of The Universe, Volume 4: What Lies Within is distinct ultimately for moving two important characters forward - we see He-Man cry, perhaps for the first time ever?! - and there is something refreshing in the fact that it is not Adam who brings the conflict to its conclusion. Instead, Teela is given a moral dilemma and a huge character moment and the turn is an impressive one.

He-Man And The Masters Of The Universe, Volume 4: What Lies Within ultimately marks the return to the Masters Of The Universe books of the Snake Men. And until they pop back up, the artwork is, frankly, abysmal. The nebulous, poorly rendered artwork both requires characters to speak a running commentary and denies what they say. So, for example, the only way one might tell from what appears in the panel that Teela, Stratos and Moss Man have been devoured by a nightmare creature is that He-Man makes an exclamation that they have been consumed! Fortunately, he also tells the reader that he has just sliced open the nightmare worm when the artwork that follows that event is equally inscrutable. Later on, He-Man makes a comment about a red mist, which is nowhere visible on the page.

So, after several frustrating chapters of trying to figure out what is going on visually, paired with dialogue that reads like directions to the artist (and does not sound at all like things characters would say or would need to say in their circumstances), He-Man And The Masters Of The Universe, Volume 4: What Lies Within finally gets good. It gets good enough to want to read and want to read Volume 5, but there is no mistaking this anthology for anything other than very average pulp.

For other Masters Of The Universe products, please check out my reviews of:
He-Man And The Masters Of The Universe - Season 2
He-Man And The Masters Of The Universe Minicomic Collection Volume 1
DC Universe Vs. Masters Of The Universe

5.5/10

For other graphic novel reviews, please check out my Graphic Novel Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Saturday, March 18, 2017

An Appropriate Crisis Begins He-Man And The Masters Of The Universe, Volume 3!


The Good: Generally good banter, Interesting characters, Most of the artwork, Fairly good plot
The Bad: Simple plot, Packs a lot of reversals and revelations into the short volume, A few moments where the acerbic dialogue feels forced.
The Basics: He-Man And The Masters Of The Universe, Volume 3 renews a more mature Masters Of The Universe storyline when Hordak uses a mysterious new lieutenant to lay waste to Eternia.


I'm not exactly sure why, but lately, I have been seeking out more Masters Of The Universe material. I had a pretty profound love of Masters Of The Universe growing up. I was a big fan of the toy line and the television series and I recently recalled that I had some of the early books from the franchise in my childhood library! I had heard that Masters Of The Universe was being revitalized as both a more mature comic book line and a more sophisticated toy (and statue) line for adults who were seeking a retro fix. As one who has definitely matured since I first watched and played with Masters Of The Universe, I liked that concept. So, it was that in mind that I picked up He-Man And The Masters Of The Universe, Volume 3.

He-Man And The Masters Of The Universe, Volume 3 is an anthology of six comic books (issues 1 - 6 of the 2013 DC Comic book line) and it tells a very complete story, though some of the players and circumstances are set up as reactions to events unseen and very obliquely referenced. And it is all right, even if some of the character dynamics are not quite what fans of the classic Masters Of The Universe might remember.

Opening the day of the Sorceress's funeral, with Teela dying her hair red and Prince Adam and Man-At-Arms contemplating the loss of Teela's mother, Despara leads an invasion force in attacking Eternia. Despara, daughter of Hordak, leads her forces on an attack on Eternos, the capital of Eternia. But, when He-Man and Teela confront Despara, she reveals herself to be Adora - Teela's imaginary friend from childhood! The fight for Eternos goes poorly, forcing King Randor to order a retreat back to Castle Grayskull. While King Randor contemplates the all-out loss of Eternia, a projection of Adora materializes to offer her terms for surrender.

After Teela tells her comrades the story of her childhood encounters with Adora, right before Despara breaks her word and attacks Grayskull to abduct Teela. Reeling from the loss, King Randor orders He-Man to defend Castle Grayskull, but when the Sorceress appears to Adam, he disobeys his father to rescue his friend. In Despara's camp, Teela and her old playmate face off while Adam forges a new power sword in the heart of Grayskull. But when Despara stabs Teela and lays seige to Castle Grayskull, the Sorceress appears to Despara and leads her to a deeper truth. Despara is told her true identity by Shadow Weaver, who is killed by Hordak to keep her in line. But while He-Man and Teela try to save Hordak's warrior from herself, Hordak achieves an unthinkable victory on Eternia!

He-Man And The Masters Of The Universe, Volume 3 is a surprisingly compelling starting point for a new, mature Masters Of The Universe story as it does what all beginnings ought to; it creates an impossible situation for the heroes and makes the reader want to read more. Hordak is given adequate characterization in He-Man And The Masters Of The Universe, Volume 3 to make him an ancient evil that is set to lay waste to Eternia and Castle Grayskull. Hordak is characterized as an ancient evil who was an enemy of Grayskull . . . the man. He is a vampire who is not supposed to be able to return to Eternia and who has made Etheria into a wasteland while developing technology that could entirely enslave Eternia.

Hordak's methodology is both villainous and long-term. Hordak is not characterized as a childlike villain. He is cruel, has a goal of domination and is willing to pit people against each other all to meet his needs. Hordak is powerful and enters the fray for Eternia with a plan that has built-in fallbacks, which make him smarter and more resourceful than most villains. When he slays Shadow Weaver because she has outlived her usefulness, he illustrates that no one is safe from his wrath. In fact, outside of simple vengeance for ancient wrongs, the only real question from Hordak's character is why he actually wants Eternia under his dominion!

On the protagonist front, He-Man is characterized fairly simply in He-Man And The Masters Of The Universe, Volume 3. Teela is much more integral to this first volume. She is the character who is given most of the best lines (though Mechanek's evaluation of the quality of He-Man's plan is the book's biggest laugh-getter) and who has the most personality. Unfortunately, Teela also falls out of balance sometimes in her back-and-forth with Adam. The source of the friction between Teela and He-Man is unclear and so some of their barbs make Teela seem more mean than witty.

But Despara and Teela's relationship and past history serves as the turning point for He-Man And The Masters Of The Universe, Volume 3 and it is compelling enough to make readers invest and appreciate the journey. The artwork in He-Man And The Masters Of The Universe, Volume 3 is good and the writing is solid enough that when a character appears without much of their armor, another character almost instantly ways their name in order to make clear who they are.

While the artwork tends to have a decent sense of movement in He-Man And The Masters Of The Universe, Volume 3, there are a number of panels where the flow and dialogue is awkwardly arranged. Despite that, surprise of surprise, He-Man And The Masters Of The Universe, Volume 3 actually tells a fairly adult story for an adult audience who might still crave something from the Masters Of The Universe!

For other Masters Of The Universe products, please check out my reviews of:
2016 He-Man Hallmark ornament
He-Man And The Masters Of The Universe Minicomic Collection Volume 1
DC Universe Vs. Masters Of The Universe

6/10

For other graphic novel reviews, please check out my Graphic Novel Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Monday, March 13, 2017

More Nostalgia Than Inherent Quality: He-Man And The Masters Of The Universe Minicomic Collection Volume 1 Is Fun!


The Good: Good interviews, Some fun stories, Moments of artwork
The Bad: Massive continuity issues, Simplistic dialogue, Erratic artwork
The Basics: Fans of the Masters Of The Universe toy line are likely to get a real kick out of the anthology He-Man And The Masters Of The Universe Minicomic Collection Volume 1 . . . even if it is not the greatest work of literature ever!


Growing up, the toy line I most consistently responded to favorably was Masters Of The Universe. I loved the Masters Of The Universe toy line and I also quickly became a fan of the television show He-Man And The Masters Of The Universe (Season 1 is reviewed here!). Memories of both remain with me well into my adulthood and lately, I've been seeking out Masters Of The Universe merchandise and books. As a fan of He-Man And The Masters Of The Universe, I was instantly intrigued when I learned of the existence of He-Man And The Masters Of The Universe Minicomic Collection Volume 1.

He-Man And The Masters Of The Universe Minicomic Collection Volume 1 is a collection of more than thirty of the mini comic books that came in various Masters Of The Universe action figures during its initial production run from 1982 onward. The original minicomics were included with each toy and the collection is intended to appeal to the fans who grew up on the Masters Of The Universe toyline and might be looking for a way to channel their desire for nostalgia from their beloved toys. For me, the Masters Of The Universe minicomics were memorable in that I recall even to this day that it was in one of the issues - where Ram-Man was introduced - that I first learned the word "eh?" I was so confused as a child - "are they misspelling 'he?!' . . . that doesn't fit . . ."

He-Man And The Masters Of The Universe Minicomic Collection Volume 1 is a collection that is so high on nostalgia for the fans that it is hard to believe there are many truly unbiased reviews of it out there. The anthology is cool as a historical document, but it reveals very clearly that the concept behind the minicomics was untested and one that Mattel - the manufacturers of the Masters Of The Universe toyline - were unsure how to effectively execute.

The minicomics collected in He-Man And The Masters Of The Universe Minicomic Collection Volume 1 show a clear evolution as the stories and narrative become more coherent and develop a sense of continuity. At the beginning, though, the stories of He-Man and the other Masters Of The Universe have glaring problems in how they attempt to define the world of Eternia. So, while the story of He-Man is relayed fairly clearly - he is a barbarian who goes off to protect Castle Greyskull and is given advanced tools to fight evil by the Sorceress - much of the rest of the early story is unfortunately jumbled. So, for example, in one early story, He-Man instantly knows Skeletor and Skeletor has Beast Man as a henchman, but in a later story, Skeletor recruits Beast Man. In the early issues, the artwork is based on prototype figures, but the characters are also a bit mixed up. The prime example of this is that in the early issues, Teela is a blonde and the Sorceress looks identical to the Teela action figure! As the issues progress, Teela comes to look like Teela and the stories begin to take on a more coherent narrative.

Ironically, in the early issues, He-Man has a very different story from the television show He-Man And The Masters Of The Universe. It is several issues in before He-Man ever adopts the persona of Prince Adam, for example! Obviously, the unstated purpose of the minicomics for the Masters Of The Universe action figures was to sell other toys in the line - vehicles and characters pop up to make consumers want them to join the character they already bought - but as their own entities, the books collected in He-Man And The Masters Of The Universe Minicomic Collection Volume 1 start to develop as their own, legitimate, entities.

The artwork in He-Man And The Masters Of The Universe Minicomic Collection Volume 1 gets better as the book goes on and the minicomics develop from attempting to be little picture books (like Little Golden Books) and transition into being much more traditional comic books. The dialogue in the comic books enhances the stories beyond the expositional stories that begin the book. Most of the stories in He-Man And The Masters Of The Universe Minicomic Collection Volume 1 follow a similar format - He-Man meets someone, Skeletor (and later, Hordak and his Evil Horde) attacks and He-Man makes a new friend or enemy. The world of Eternia blends effectively sword and sorcery and science fiction!

The benefit of He-Man And The Masters Of The Universe Minicomic Collection Volume 1 - outside nostalgia and having almost the full collection of minicomics - is that the book is curated by people who care about the franchise and are experts in it. The minicomics are footnoted with very cool details - like an annotation pointing out that the page shown is the only time He-Man is depicted using a gun or explaining that color schemes for characters in the minicomics were based upon promotional artwork for specific toys or notes on the planned toyline (Stratos, for example, was originally conceived as a villain!). The footnotes are enhanced by interviews scattered throughout the book. The subjects of the interviews include writers, artists and product developers for the Masters Of The Universe toy line and they all clearly recall with enthusiasm their work on the minicomics project!

He-Man And The Masters Of The Universe Minicomic Collection Volume 1 is an interesting-enough anthology, but it is average-at-best for its content and it gets off to a very rocky start! He-Man And The Masters Of The Universe Minicomic Collection Volume 1 is a tribute to the fans of the Masters Of The Universe toyline; reading this book is not likely to make new readers into fans.

For other Masters Of The Universe reviews, please check out my reviews of:
DC Universe Vs. Masters Of The Universe
Masters Of The Universe Season 2
Masters Of The Universe

5/10

For other book reviews, please check out my Book Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Wednesday, February 15, 2017

A Pleasant Surprise, DC Universe Vs. Masters Of The Universe Entertains!


The Good: A good Masters Of The Universe story, Some of the artwork, Awesome villain/villain backstory!
The Bad: Very simplistic on the DC side, A lot of the artwork is underwhelming
The Basics: DC Universe Vs. Masters Of The Universe finally sells me on a inter-franchise crossover . . . even if it is not the most visually spectacular book and the DC Comics characters get the short end of the story.


When I was a child, I loved Masters Of The Universe - both the television show and the toy line. As an adult, I find myself drawn to a few characters from both DC Comics and Marvel Comics, but there are few who resonate with me the way that the Masters Of The Universe characters did when I rewatched the entire series a few years ago. Despite enjoying Masters Of The Universe and various comic book characters, I never found myself contemplating that something might be missing by not combining them in my head - I like Masters Of The Universe for its universe, Star Trek for its universe, Doctor Who for its universe, and the DC Comics Universe for what it is when it is not being reinvented for marketing purposes. So, when I discovered DC Universe Vs. Masters Of The Universe, it was hard for me to not roll my eyes. I recently read Star Trek/Green Lantern: Volume 1 (reviewed here!) and so I had pretty much had my fill of contrived crossovers for the month.

Despite that, I found myself picking up and reading DC Universe Vs. Masters Of The Universe. And for something that I went into with such low expectations for . . . I was pleasantly surprised!

Eternia has fallen to Hordak and his Horde, so He-Man, Teela, Man-At-Arms, and Stratos are rebelling when they come across a Horde Iso-block. Inside is Evil-Lyn and when they liberate her, she warns He-Man and his allies about where Skeletor has gone. In our world, John Constantine is petitioned at the House Of Magic by Marlena, Queen Of Eternia. Black Alice, however, has fallen in with Skeletor and he has placed twelve siphons to try to tap magic on Earth for the mysterious entity now pulling Skeletor's strings. Evil-Lyn teleports the Eternians to Madame Xanadu's parlor - reuniting Adam and his mother in the process. When Skeletor transports to the Justice League satellite, he uses magic to enslave most of the Justice League - with only Batman escaping his sorcery.

When the possessed Justice League comes for Batman and He-Man, all are shocked when Adam manages to pierce Superman's skin with his power sword. With Superman apparently dead, Skeletor's spell is broken, but when Adam surrenders to the Justice League, Evil-Lyn teleports the Eternians and Justice League Dark members away. Batman does his best to reason with his teammates, but when Kal's body disappears, Diana is goaded by hothead John Stewart into hunting down the Eternians. Suddenly, though, there are more Eternians on Earth as Man-At-Arms has figured out how to use a Horde teleporter to lock onto Teela and Adam and he, Moss Man, Battlecat, Stratos and Roboto travel to Earth. But Batman quickly reasons that Skeletor's plan was to keep everyone distracted and by teaming up, Earth and Eternia's greatest heroes have a chance to save both planets and find what really happened to Superman!

It is hard to discuss DC Universe Vs. Masters Of The Universe without some pretty significant spoilers because Skeletor is not working for himself in this book. In addition to referencing some of DC Comics's Masters Of The Universe plotlines, DC Universe Vs. Masters Of The Universe underuses the DC Comics characters. This is a good book for fans of Justice League Dark looking for a little "lost chapter," but between the heavy use of that part of the DC Comics franchise and (of all adversaries) Black Alice (?!), DC Universe Vs. Masters Of The Universe is much more a Masters Of The Universe book.

As such, the true adversary in DC Universe Vs. Masters Of The Universe is one from the Masters Of The Universe side and his story is surprisingly well-defined in this book! The villain actually makes a lot of sense and that Skeletor would see his potential is actually pretty awesome characterization for him!

DC Universe Vs. Masters Of The Universe manages to tell a pretty engaging story while moving the plot along fast enough that the book does not get mired down in pages and pages of big comic book battles, which is good. Unfortunately, the artwork in DC Universe Vs. Masters Of The Universe is terribly erratic. While the coloring is consistently great, the artwork oscillates between very detailed and thumbnail sketches, which makes for a very irksome read. As well, there is one panel in particular that stood out as it appears to be Marlena, but the dialogue indicates it is actually Adam; the artists really feminized his appearance for that shot!

All in all, though, DC Universe Vs. Masters Of The Universe is fun, fast-paced and more engaging than I ever would have guessed it would be . . . leaving me in the surprising position of wishing there had been more to the book!

For other crossover graphic novels, please check out my reviews of:
Star Trek The Next Generation/Doctor Who - Assimilation 2 Volume 1
Lost Girls
Avengers Vs. X-Men: It's Coming

7/10

For other graphic novel reviews, please check out my Graphic Novel Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Monday, February 6, 2017

By The Power Of Grayskull! Hallmark Makes A Decent He-Man Ornament!



The Good: Decent sculpted details, Good balance, Accurate coloring
The Bad: No feature, Seems expensive, Assembled appearance
The Basics: The 2016 "He-Man" ornament from Hallmark's new retro toy ornament line reminds collectors how awesome He-Man And The Masters Of The Universe is . . . even if it is not quite perfect!


There are a few aspects of my childhood that I have rediscovered as an adult that truly hold up. I was a big fan, in my youth, of He-Man And The Masters Of The Universe - both of the television series and the massive toy line. So, when Hallmark announced that He-Man was part of their 2016 Hallmark ornament line, I was actually pretty psyched. Fortunately, the 2016 He-Man ornament manages to be a pretty fitting tribute to the toy line and the classic television show.

For those unfamiliar with He-Man And The Masters Of The Universe (season 1 is reviewed here!), He-Man is the most powerful man in the universe . . . when he is equipped with his magic sword and imbued with the power of Greyskull. It is He-Man, after his transformation, with his sword held in both hands, that is the subject of the 2016 He-Man Hallmark ornament!

Basics

The "He-Man" ornament recreates the super hero He-Man as he appeared in He-Man And The Masters Of The Universe, though not in any particular or iconic moment. The ornament, released in 2016, is an incredibly accurate sculpt of He-Man with an incredible amount of sculpted and pretty basic coloring detail, befitting the action figure. Hallmark smartly presented He-Man in a non-violent, not-aggressive pose.

Measuring four and a quarter inches tall by two and three-quarter inches wide by two inches deep, the "He-Man" ornament is a fairly regular-sized Hallmark character ornament. The 2016 He-Man ornament seems a bit pricy at an original release price of $17.95, which seemed expensive for an ornament without any feature.

The Hallmark "He-Man" ornament is made of a durable plastic and has He-Man holding botthe blade itself. The ornament is posed in a such a way that the action figure never could, though it looks like He-Man from the show! He-Man is appropriately muscled and is wearing his very minimal clothes. Hallmark sculpted perfectly He-Man's corny retro haircut, chest place and briefs perfectly accurately. Unfortunately, to get the arms right, Hallmark clearly had to sculpt the arms and sword separately and attach them to the body of the ornament. The result is a noticeable seam and fissure at the juncture where the arms connect to the torso section.

The coloring for the 2016 He-Man ornament is simplistic, but accurate for the action figure source material.

Features

As a Hallmark Keepsake ornament, "He-Man" could be accented by a sound chip, but is not. Sadly lacking in any dialogue from the show, the 2016 He-Man ornament does not have a sound or light function, which makes it seem overpriced at the original retail price of $15.95.

Balance

As with all ornaments, the intent of the Hallmark Keepsake "He-Man" ornament is to be hung on a Christmas Tree. And for those creating the ultimate nostalgia television Christmas Tree, the "He-Man" ornament is the essential He-Man And The Masters Of The Universe ornament. The ornament has the standard brass hook loop embedded into the top center of He-Man's head. This is fairly obvious and necessary for the ornament. From that position, the He-Man ornament hangs perfectly level. The balance for this ornament is incredible, with the sword appearing perfectly perpendicular to the branch upon which the ornament is hung!

Collectibility

Hallmark Keepsake began delving into the collectibles market in 1991 with Star Trek when it introduced the exceptionally limited edition original U.S.S. Enterprise ornament (reviewed here!). Within a few years, every major franchise from Star Wars to A Nightmare Before Christmas to Indiana Jones started making Hallmark ornaments. "He-Man" is one of a handful of several nostalgia television show ornaments and the only He-Man And The Masters Of The Universe ornament produced by Hallmark for 2016. This ornament did not yet sell out at any of my local Hallmark Gold Crown stores I frequented. That made it fairly easy to find on discount after the holiday season. The value of the ornament in the secondary market is already deflated -more likely a result of being initially overpriced, as opposed to any inherent quality issues with the ornament itself. It may end up as a decent investment piece for those who are able to pick it up after the holiday season, but not at its original release price.

Overview

Fans of He-Man And The Masters Of The Universe, He-Man, and Hallmark ornaments are likely to get a kick out of the 2016 He-Man ornament for its nostalgia value!

For other 2016 genre-themed Hallmark ornaments, please check out my reviews of:
Batman Batman V. Superman ornament
Grimlock Transformers ornament
Death Trooper Rogue One ornament

7.5/10

For other ornament reviews, please visit my Ornament Review Index Page for an organized listing!

© 2017 W.L. Swarts. May not be reprinted without permission.
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Sunday, February 24, 2013

A Little More Repetitive, A Little Less Original, He-Man And The Masters Of The Universe Season Two Is Still Good!


The Good: Great morals, Interesting characters, Good characters
The Bad: Dated animation/lots of looping, Light on substantive character development, Low serialization
The Basics: Following a magical first season, He-Man And The Masters Of The Universe goes into more repetitive and familiar territory with the Complete Second Season.


While my wife has been at work the last two months, I have had a lot of time on my own and some part of me may have regressed a little. I’m not sure why; I’m at a wonderful place in my life and she and I are very happy, so I have no particular reason to feel unsafe and need to return to something more youthful and safe. Perhaps it was just suddenly having access to the complete series that got me watching He-Man And The Masters Of The Universe again for the first time since my childhood. Given how much I enjoyed the first season of He-Man And The Masters Of The Universe (reviewed here!), it is no surprise that I would eagerly continue on for the second season.

The second season of He-Man And The Masters Of The Universe is good, but given how original and clever some of the first season felt, the second season feels less extraordinary. It is not bad, not at all, but it felt like more of the same. Given that the complete series of He-Man And The Masters Of The Universe has over a hundred episodes, but very low serialization – the characters do not truly grow or change, they just have more adventures – there is almost no growth or development.

In its second season, He-Man And The Masters Of The Universe continues with the highly successful concept of the first season. Prince Adam, the heir to the throne of Eternia, leads a dual life as a layabout prince and the super-powerful He-Man, the champion of good and order on Eternia. Assisted by the King’s Man-At-Arms, the hapless magician Orko, the Captain Of The Guard, Teela, old friends Stratos, Ram Man, and Buzz Off, and new friends like Mechaneck (a cyborg with a neck that rises and lowers extreme amounts on what appears to be a hydraulic lift) and Roboto (an alien robot), He-Man defends Eternia against Skeketor and other evil monsters and magicians.

Because the show utilizes very few references to past events, almost every episode is a self-contained adventure. Several use recurring characters – the royal archeologist, other Trollans (Orko’s alien race), and the wizard Zagras – but they do not tell a story that is building on those earlier appearances. So, because there is little in the way of character development, it is far more worthwhile to note what the adventures are. In the second season of He-Man And The Masters Of The Universe, there are sixty-four episodes written by some impressive talents, like J. Michael Straczynski!

Season two begins with “The Shadow Of Skeletor,” which has Teela and Man-E-Faces rehearsing a play. When Beast Man crashes a vehicle near Palace Eternia, Man-E-Faces impersonates him, and Man-At-Arms fixes the autopilot on the plane to lead them to Skeletor’s target! When the heroes discover a photon cannon on Eternia’s dark moon, their journey takes them into space, where it appears Skeletor is trying to precipitate a war between the two moons of Eternia!

In “The Energy Beast,” a mysterious temple is unearthed near Palace Eternia. Eager to get some respect, Orko enters the temple and released a trapped being there on the promise that he will be made famous. Unfortunately, the entity he released is maniacal and violent. When the Energy Beast tries to take over Eternia, Skeletor attempts to work with him while He-Man struggles to stop them both.

“Fisto’s Forest” introduces the metal-fisted Fisto, who rescues a boy from a bear in the forest. There, he tells the boy how he went from being a villain to a hero, thanks to the intervention of He-Man. Fisto was essentially an eco-terrorist who dammed up a stream and used a spider as an ally when the neighbors rioted and He-Man had to rescue him.

Teela goes off with a stranger from a faraway land in “The Gamesman.” When the Sorceress calls Adam and Man-At-Arms away, to deal with a monster that is burrowing around Eternia, Teela is captured and must be rescued.

Orko desperately tries to be a part of the celebration for King Randor and Queen Marlena in "The Greatest Gift Of All," making a mess of things in the process.

“To Save Skeletor” is one of the rare episodes where He-Man and Skeletor team up. Whiplash arrives in Palace Eternia where he relays the story of how Skeletor summoned the demon Sh’gora, but quickly lost control of it. When Sh’gora captures Skeletor, Evil-Lyn, and Trap Jaw, He-Man, Teela, Man-At-Arms, and Battle Cat have to rescue the Sorceress and Grayskull with their help!

In “The Good Shall Survive,” the humanoid bees on Eternia are besieged by Tycons, giant insects who quickly get used by Skeletor in his latest plot. With Buzz-Off, Man-At-Arms, and Teela flying to the hive, He-Man goes in search of the corrupted Tycons stop Skeletor.

Man-At-Arms is deeply frustrated by his latest prototype, a remote controlled rocket, failing in “Day Of The Machines.” Seeing his drop in self-confidence as a way to exploit Man-At-Arms, Skeletor launches an assault on the inventor. Shrinking an energy duplicate of one of his most powerful creatures, Skeletor infects Man-At-Arms’ computer with Byte. Byte, Man-At-Arms, and He-Man must do battle within the machine, as miniaturized versions of themselves!

The Royal Archaeologist returns for "The Cat And The Spider,” which gives Prince Adam proof of an ancient cat race on Eternia! Taking a statue from the site brings one of the cat people in search of it. The statue has a demon inside it and Skeletor seeks the demon for his own!

In “Trouble In Trollo,” after one of Orko’s magic tricks goes wrong, Dree Elle appears again. She informs Orko that Orko’s Uncle Montork has been deposed. Arriving on Trollo, Orko discovers that the Trollan who has replaced Montork is teaching Whiplash magic, necessitating He-Man’s rescue of Orko and Trollo!

“The Great Book Mystery” has all of the books on Eternia disappearing. Fearing something nefarious, He-Man takes Prince Adam’s place and follows Teela and Orko to the lair of a villain who is trying to discredit and replace King Randor.

When Eternia is threatened by a powerful sorcerer, the viewer is given “The Origin Of The Sorceress.” She tells of how an alien invasion led her to solve a riddle that brought her to Castle Greyskull, its powers, and her future as the Sorceress.

In “Betrayal Of Stratos,” Skeletor’s forces attack Avion after Evil-Lyn, disguised, sabotages their shield. Skeletor steals the Egg of Avion to cause the citizens there to lose their ability to fly. He-Man, Stratos, and Orko must go to the Demon Zone to recover the Egg.

In “The Ice Age Cometh,” Skeletor sends Whiplash to get the new Ice Raider vehicle from Palace Eternia. When a youth there needs He-Man to bail him out, he is banished to the top of the world for the weather station. He inadvertently lets Ice-or into the shield’s perimeter and He-Man, Teela, and Orko must follow him, stop Ice-or’s plan, and save Eternia!

Ripping off the original Star Trek, “The Arena” finds the alien Om deciding a dispute between the forces of Eternia and Skeletor by pitting He-Man and Skeletor against one another in a gladiatorial contest.

It is followed by a similar episode, “Disappearing Dragons.” In that, Granamyr calls upon He-Man to help him find his missing dragon kin. Orko, Mechaneck, Buzz Off and He-Man go searching for them and run afoul of two of Skeletor’s lackeys. He-Man fights a giant robot to prevent the dragons from being used as fighters for the entertainment of ancient, godlike betting entities.

“Island Of Fear” has a new dam helping the people of Eternia, but disrupting the animal life in the kingdom. In dealing with that, He-Man learns from Buzz-Off about a volcanic island that never appeared on any maps. The floating island is moving toward the dam and Prince Adam must investigate to stop disrupted food shipments that are plaguing Eternia. In unlocking the mystery of the island, they must thwart Skeletor’s forces once again.

Orko unwittingly aids an ancient sorcerer who was transformed into a slug by Evil-Lyn in “Revenge Is Never Sweet.” He captures He-Man to turn over to Skeletor. In getting freed from Skeletor and the sorcerer, He-Man gives his word to save Evil-Lyn from the sorcerer as well, forcing him to invade the villain's flying palace.

The Widgets return in “The Littlest Giant.” Tired of being overlooked, Squinch makes a deal with Evil-Lyn to give He-Man a magical gift in exchange for being made large. Evil-Lyn, predictably, betrays him, and Skeletor makes an attack on Palace Eternia while He-Man is out of commission!

In “Attack From Below,” Eternia’s corn crop is attacked and Teela falls down a fissure into caves beneath the planet’s surface. There, she discovers a race of beings underground stealing the food stores of the planet. Orko gets He-Man, Battle Cat, and Man-At-Arms to find and rescue Teela.

“Into The Abyss” has He-Man defending the Widgets and Teela from Beast Man and his forces. After the battle, Prince Adam wants time to relax, but Teela gets upset with his lackluster ways. On the advice of Man-At-Arms, Teela tries to relax, by playing hide and seek in the forest with Prince Adam. Teela meets a small animal in the forest and she falls into an abyss, which necessitates her rescue by He-Man.

Cringer is the subject of “Fraidy Cat,” when Skeletor makes his boldest move yet, sending his lackeys into Palace Eternia to kidnap Queen Marlena. After Cobra Khan puts everyone in the palace to sleep, Man-At-Arms, Teela, and He-Man follow the dummy trail after her. Orko and Cringer, then, must rescue Marlena from Mer-Man and Skeletor!

In “The Rainbow Warrior,” Skeletor finds himself frustrated by Beast Man and Trap Jaw and their lack of attention to him. With Teela dismayed about losing her joust, Queen Marlena becomes homesick for Earth and Skeletor uses the opportunity to capture the entire royal family! Marlena is left at Palace Eternia to thwart the ensuing siege!

“The Road To Morainia” has He-Man, Orko, and Battle Cat headed to the ice kingdom of Morainia for special ice crystals when they are set upon by Skeletor’s forces. When they arrive, they find Princess Janice, a smart confident young woman, who is kept in her place by her arrogant brother. When Skeletor’s forces capture the King and the palace, He-Man must rely upon Janice to save him!

The heroes of Eternia thwart an incursion by Skeletor when they try flying near Snake Mountain in “Things That Go Bump In The Night.” Upset by his lackeys, Skeletor casts out his young recruit, Glitch, who is rescued by He-Man. When Prince Adam tries to befriend the terrified boy, they take on the Enchanted Forest together, allowing the boy to overcome his fears.

Teela goes off with three young people in “Three On A Dare” when the radio transmitter on Eternia goes down. To fix it, Prince Adam must visit Snake Mountain for pure rainbow quartz. While on the field trip, the three kids steal her vehicle on a dare and Teela and the kids end up captured by Skeletor at Snake Mountain!

Prince Adam’s cousin from Diperia arrives in “Just A Little Lie,” as his home comes under attack. Orko uses a white lie about a simple rock to make the prince believe it is a powerful artifact. This leads the prince to take the stone and try to rescue his kingdom, which forces He-Man and his forces to bail them out!

“One For All” finds a village being invaded by space pirates, who want to steal half the village’s crops. When his sword is stolen, Prince Adam, Cringer, and Teela are captured by the space pirates! They must work together and get the villagers to work together to thwart the villainous Sticky Fingers and his pirates!

In “Jacob And The Widgets,” opens with Man-At-Arms, Teela, and Prince Adam testing a new Windraider made of Widget-mined corodite, when Teela does not want to stop the test. She and Prince Adam take the Widgets to the beach. In rescuing the Widgets from a mechanical sea monster, He-Man rescues a hermit, Jacob, who slowly learns to trust the Widgets and resist Mer-Man’s incursion in their village.

A weak old man comes to request strength from the Sunstone in “Trouble’s Middle Name.” That drains the power of the Sunstone. In going to recharge the Sunstone, Orko, He-Man, Teela, Cringer, and Man-At-Arms run into a bottle which Orko opens. The bottle releases a practical joking Trollan that can only be forced to return to Trolla when the others guess his name. Witnessing that, Negator decides to leap upon the opportunity to recharge the Sunstone himself and become the most powerful man in the universe!

In “Journey To The Stone City,” an ancient city is discovered. When Evil-Lyn delays Prince Adam, she arrives at the Stone City with Webstor and Cobra Khan first, she sets free the greatest warrior of the age. Evil-Lyn finds herself outmatched and in possession of the technology the hero of the Stone City needs to resurrect his peers and she sets him against He-Man.

“A Bird In The Hand” has Orko accidentally breaking a statue, which contained a magic scroll that they knew nothing about until the statue broke! When Adam and Orko go in search of the ancient scrolls alluded to on the scroll they found, Skeletor and his forces follow to acquire the Ancient Book Of Spells!

The origins of “Battlecat” are revealed in the episode of the same name. A young Prince Adam rescued Cringer from a saber cat and they became friends. After Adam began transforming into He-Man, he was on a mission that he needed help and the Sorceress helped him use the power of Greyskull to transform Cringer into Battlecat.

Prince Adam and Orko go for a geology field trip in “The Time Wheel” and they end up getting far more than they bargain for. After He-Man unearths an ancient temple, Orko gets lost and accidentally resurrects Talosk, the last sorcerer king of Eternia! Talosk is upset by the idea of Randor on his throne and he approaches Palace Eternia intending to take it back.

In “Search For The Past,” Man-At-Arms is intrigued by a bracelet he found in the marketplace. Recognizing it as a royal crest, Man-At-Arms and King Randor realize that Randor’s father might still be alive and they go searching for him. Queen Marlena sends Prince Adam to follow the older men. In searching for King Mero, they run afoul of the Enchantress, Mero’s old enemy!

Prince Adam recklessly utilizes Man-At-Arms’s autopilot on the Wind Raider when Skeletor shoots down the vessel, necessitating a “Hunt For He-Man!” Poisoned by the water of Misty Swamp, He-Man falls ill and Cringer, untransformed, is unable to save him. When a hermit and his grandson rescue the wounded He-Man, the quartet must evade Trap Jaw, Whiplash and Skeletor’s hunter droids!

The circus comes to Palace Eternia in “The Greatest Show On Eternia.” Orko is thrilled by that and becomes convinced that he wants to join the circus. While Orko learns the valuable lesson that work is actual work, Skeletor tries to sabotage the circus because they refused to come to Snake Mountain to entertain him.

In “None So Blind,” He-Man humors a blind boy by bringing him to the cavern of the singing crystals. However, when a cave-in there leaves him and Ram Man blind, they must rely upon the boy to save them!

In “The Secret Of Grayskull,” Palace Eternia comes under siege from Skeletor’s fireworks, which transform into spiders! In trying to defend Palace Eternia, Orko feels neglected and unloved by his friends. This makes him vulnerable to the power of Skeletor, who pretends to be a genie. Rescued by the Sorceress, Orko is later captured by Skeletor and his minions. He seizes the opportunity to attempt to take Castle Grayskull!

A trip to Eternia’s moon allows Evil-Lyn to take advantage of the situation in “No Job Too Small.” After Duncan is hurt, Man-At-Arms, Teela, and Orko are kidnapped by Evil-Lyn and her forces, necessitating a rescue by He-Man. Unfortunately, Evil-Lyn lays a trap that requires Prince Adam’s ingenuity over He-Man’s strength.

“The Bitter Rose” has Orko trying to take the mythical Bitter Rose for his sad love, Dree Elle. Unfortunately, removing the rose causes an environmental catastrophe that requires He-Man to intervene to save Rose Mountain, the race that lives there, and the captured Orko!

The Widgets return in “The Gambler,” which has a magician manipulating one of the Widgets for cordite. The Widget Guard tries to keep his crimes secret, but he has to be rescued by He-Man before disaster ensues.

The Sorceress has a strong desire to tell Teela that she is her mother in “Teela’s Triumph.” Leaving Grayskull, Zoar is teleported to another world and when the heroes at Palace Eternia learn of that, Teela is summoned to Grayskull to take the Sorceress’s place. While Teela guards Grayskull, He-Man tries to get information from Skeletor and ends up banished with the Sorceress!

“Orko’s New Friend” has a lying Trollan arriving on Eternia around the same time as the Slave Master, who visits different planets and enslaves the populations. When Orko is captured, his friends must be convinced the other Trollan is telling the truth to come to his rescue.

In “The Problem With Power,” Skeletor makes an obvious play, which lures Man-At-Arms, He-Man, and Orko into a trap with a goblin who has no heartbeat! He-Man is lured into a trap where he destroys a giant column and appears to kill the goblin, who has shapechanged to look like an innocent person. He-Man is disillusioned that someone has died on his watch and Orko, who learned the truth, cannot tell him the truth because he has been captured!

A storm opens an ancient passage in “Double Trouble.” In the corridor, Skeletor and Evil-Lyn find a mirror that can make an evil duplicate of anyone! He-Man’s old friend Col-Dar is duplicated by Skeletor and the duplicate goes to get He-Man to give him the secrets of Grayskull!

“The Eternia Flower” has Palace Eternia honoring valiant Eternian children, one of whom is drugged by an evil power and used to infiltrate the court. The drug-addicted child becomes Count Marzo’s way into Palace Eternia and, fortunately, Orko is able to help prevent a full takeover!

Roboto is seen for the first time in “Happy Birthday, Roboto,” when He-Man unearths a crashed space ship in the desert. There, they find a damaged robot, who comes to life when Orko accidentally jostles it! Roboto befriends Man-At-Arms and Prince Adam, but is captured by the evil Modulak, who uses it to break into Station Zeta, an Eternian research laboratory! He-Man and Man-At-Arms must stop Modulak and rescue Roboto from his reprogramming.

In “Battle Of The Dragons,” He-Man and Man-At-Arms return to Darksmoke to visit the dragon Granamyr, with Orko stowing away in their Windraider. But, Granamyr is fooled by a deceitful lieutenant who frames humans for putting out the flame of Granamyr, As the dragons go to war, Orko goes on a quest to restore Granamyr’s magic!

In “Time Doesn’t Fly,” the villain Hexon delays the changing of the seasons by altering time, necessitating a response from Teela, He-Man and Orko.

Man-At-Arms develops a duplicating machine in “Here, There, Skeletors Everywhere.” When Skeletor gets control of it, he makes duplicates of himself, which try to take over Palace Eternia.

The classic tale of “Beauty And The Beast” is remade on Eternia when Skeletor transforms and enslaves a prince, who takes Teela and Orko hostage . . . against his better judgment.

Orko is taken prisoner by Beast Man and Trap Jaw in “Orko’s Return.” They ransom Orko for a metal that will leave Palace Eternia defenseless if they give in. Meanwhile, Beast Man compels Orko to use his magic only at Beast Man’s own command!

Eternia gets two new “Visitors From Earth” when an American space ship hits a wormhole that carries them to Eternia! When the female Major ejects, she ends up at Palace Eternia where she tells the heroes there of how she and her Commander are Earth’s last hope from a magnetic meteor which will crash on Earth and kill everyone. When the Commander crashes near Snake Mountain, He-Man must rescue him before they turn their attention to saving Earth!

In “The Monster Of The Mountain,” townspeople fear a creature they believe is causing an avalanche. Unwilling to simply believe the rumors, Prince Adam, He-Man, and Teela investigate the allegations of the townspeople against the Tingler.

“The Magic Falls” has Palace Eternia preparing for Eternia Day, where Randor grants requests from his subjects. Evil-Lyn and Skeletor want to take advantage of the king’s benevolence using a magically-transformed Cobra Khan, so they enchant Orko so he has to sit the event out. Realizing that they have enchanted him, He-Man and Man-At-Arms work to restore his magic in order to undo their fiendish plans.

“Search For A Son” has the backstory of Mechaneck, who lost his son on Dragon Mountain years before. Having been found by Count Marzo, Mechaneck’s son has been essentially enslaved and must be rescued by He-Man and his friends. When Count Marzo tries to extort Mechaneck, the cyborg turns to Man-At-Arms and He-Man for help.

A woman’s obsession with He-Man leads a jealous young man to make her assume that he is the hero in “Mistaken Identity.” But, when the boy is captured by Modulak, the real He-Man must rescue him!

“The Toy Maker” wants to join Skeletor’s gang, so Skeletor gives him a test. The villain wants the Toy Maker to capture Man-At-Arms and bring him to Snake Mountain to use his knowledge. The Toy Maker uses Orko to get close to Man-At-Arms and when Man-At-Arms is captured, He-Man must rescue him!

The exceptionally-powerful Starchild returns in “Bargain With Evil.” When a magic user’s father is captured by a creature trapped in the Realm Of Evil, the Starchild is exchanged for the sorcerer. When the Starchild is abducted, He-Man and Orko go to the alternate realm to rescue her and the other prisoners!

“Capture The Comet Keeper” finds the wizard Zagras being abducted by Skeletor. Trapped, Zagras’s comets run amok over Eternia, necessitating an intervention from Teela and He-Man!

In “The Ancient Mirror Of Avathar,” the seafaring race on Eternia helps Prince Adam, Moss Man, and the royal archaeologist to find the ancient temple of Avathar. There, Moss Man teaches the archaeologist the value of plant life and together they discover the ancient mirror, which contains the ancient knowledge of Eternia within it! When Evil-Lyn and Skeletor’s henchmen set their sights on the Mirror, Trap Jaw sabotages the boat carrying Prince Adam!

Fisto returns for “The Games” when an alien race comes to test evil and good. When He-Man does not appear, Fisto is chosen as the representative of good. Spikor is put in Skeletor’s Evilgizer, which gets him selected to represent Evil. He-Man eventually steps in for Fisto to work to prove to the aliens that good can overcome evil.

When Beast Man invades Eternia’s animal sanctuary, He-Man must work “To Save The Creatures.” Skeletor enslaves a scientist to make an animal-control beam that might allow him to do away with Beast Man! He-Man, Teela, and a young Eternian have to rescue the animals in the animal sanctuary!

Cobra Khan declares a temporary truce with He-Man in “The Cold Zone.” The Reptons, Cobra Khan’s people, eternal flame goes out. He-Man, Orko, Man-At-Arms, and Battle Cat accompany Cobra Khan and Land Shark into the Repton’s territory to get the Eternal Flame lit again! Cobra Kahn uses the extinguishing of the Eternal Flame to make a move to take over the kingdom of the Reptons.

Each episode, like in the first season, features a wrap-up where the characters give an explicit moral for events that occurred in the episode, like “don’t take gifts from strangers” and “if a stranger wants you to keep a secret, there is probably something bad going on.” Those morals are great for young people to grow up on and enough to knock an otherwise mediocre season of television (which nevertheless has been cleaned up to look amazing on DVD!) up into a slightly better than average rating.

For other television adventures, please visit my reviews of:
Crusade
Wonder Woman
Once Upon A Time - Season 1

5.5/10

For other television reviews, please check out my Television Review Index Page for an organized listing!

© 2013 W.L. Swarts. May not be reprinted without permission.
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